# HG changeset patch # User alberth # Date 1283602152 0 # Node ID a0b7b8e61a6527f321427b507f02298fd5f05f63 # Parent 95a26ca221d984edb3167e067d7d660b44853234 (svn r20738) -Codechange: Introduce a function for getting the number of industries that should be build. diff --git a/src/industry_cmd.cpp b/src/industry_cmd.cpp --- a/src/industry_cmd.cpp +++ b/src/industry_cmd.cpp @@ -1881,14 +1881,25 @@ return chance; } -/** Number of industries on a 256x256 map */ -static const byte _numof_industry_table[] = { - 0, // none - 10, // very low - 25, // low - 55, // normal - 80, // high -}; +/** + * Get wanted number of industries on the map. + * @return Wanted number of industries at the map. + */ +static uint GetNumberOfIndustries() +{ + /* Number of industries on a 256x256 map. */ + static const uint16 numof_industry_table[] = { + 0, // none + 10, // very low + 25, // low + 55, // normal + 80, // high + }; + + assert(_settings_game.difficulty.number_industries < lengthof(numof_industry_table)); + uint difficulty = (_game_mode != GM_EDITOR) ? _settings_game.difficulty.number_industries : 1; + return ScaleByMapSize(numof_industry_table[difficulty]); +} /** * Advertise about a new industry opening. @@ -1947,9 +1958,7 @@ */ void GenerateIndustries() { - assert(_settings_game.difficulty.number_industries < lengthof(_numof_industry_table)); - uint difficulty = (_game_mode != GM_EDITOR) ? _settings_game.difficulty.number_industries : 1; - uint total_amount = ScaleByMapSize(_numof_industry_table[difficulty]); + uint total_amount = GetNumberOfIndustries(); /* Do not create any industries? */ if (total_amount == 0) return;