# HG changeset patch # User Darkvater # Date 1138412037 0 # Node ID a46e8dc912721bfe50c999f1b3b0ab6210a7fc18 # Parent d660a8694c6b15ad3ff0d6c7de4328d050a1d299 (svn r3454) - Fix: company-count was not updated correctly when loading a saved game with already existing companies for multiplayer. diff --git a/openttd.c b/openttd.c --- a/openttd.c +++ b/openttd.c @@ -762,8 +762,13 @@ _local_player = 0; DoCommandP(0, 0, 0, NULL, CMD_PAUSE); // decrease pause counter (was increased from opening load dialog) #ifdef ENABLE_NETWORK - if (_network_server) + if (_network_server) { + /* If we have loaded a game we need to correctly update the company-count */ + const Player *p; + _network_game_info.companies_on = 0; + FOR_ALL_PLAYERS(p) {if (p->is_active) _network_game_info.companies_on++;} snprintf(_network_game_info.map_name, NETWORK_NAME_LENGTH, "%s (Loaded game)", _file_to_saveload.title); + } #endif /* ENABLE_NETWORK */ } break;