# HG changeset patch # User rubidium # Date 1299403331 0 # Node ID aad8b54a8fa617908373aad95f5113950387a9d8 # Parent 2dbd537df54d3b9cd6ca5f91280bcc5f97808c2e (svn r22206) -Revert-ish (r14526) / Unfix-ish [FS#3569] / Fix [FS#4545]: the "center" (for movement) of vehicles is (currently still) always at 4/8th original vehicle length from the front, so trains should stop at the same location regardless of the length of the front engine diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp --- a/src/train_cmd.cpp +++ b/src/train_cmd.cpp @@ -313,8 +313,11 @@ } /* Subtract half the front vehicle length of the train so we get the real - * stop location of the train. */ - return stop - (v->gcache.cached_veh_length + 1) / 2; + * stop location of the train. + * Actually, the center of all vehicles is half a normal vehicle's length + * from the front of the vehicle, so even in case the vehicle is 1/8th + * long, the center is still at 1/2 of VEHICLE_LENGTH. Basically FS#3569. */ + return stop - VEHICLE_LENGTH / 2; } @@ -3403,8 +3406,13 @@ default: break; } - /* do not reverse when approaching red signal */ - if (!signal && x + (v->gcache.cached_veh_length + 1) / 2 >= TILE_SIZE) { + /* Do not reverse when approaching red signal. Make sure the vehicle's front + * does not cross the tile boundary when we do reverse, but as the vehicle's + * location is based on their center, use half a vehicle's length as offset. + * Actually, the center of all vehicles is half a normal vehicle's length + * from the front of the vehicle, so even in case the vehicle is 1/8th + * long, the center is still at 1/2 of VEHICLE_LENGTH. Basically FS#3569. */ + if (!signal && x + VEHICLE_LENGTH / 2 >= TILE_SIZE) { /* we are too near the tile end, reverse now */ v->cur_speed = 0; ReverseTrainDirection(v);