# HG changeset patch # User rubidium # Date 1320271747 0 # Node ID ab7b046b027c0331bfe5de9ad1ee85704d58360c # Parent 5ae9a9954ec1d5b71b75d96dccc8503a0a57e90e (svn r23082) -Fix: account for snow line table when determining the snow line for building houses diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp --- a/src/town_cmd.cpp +++ b/src/town_cmd.cpp @@ -2104,7 +2104,7 @@ /* Above snow? */ int land = _settings_game.game_creation.landscape; - if (land == LT_ARCTIC && z >= _settings_game.game_creation.snow_line) land = -1; + if (land == LT_ARCTIC && z >= HighestSnowLine()) land = -1; uint bitmask = (1 << rad) + (1 << (land + 12));