# HG changeset patch # User rubidium # Date 1327267602 0 # Node ID b028ef8a17edca43a9e3beb5992ad41be9f1568c # Parent 5b69aa124845476cccdb48dfcb761b6bbd0feec0 (svn r23842) -Change [FS#5001, FS#5002]: do not let towns (ever) remove objects diff --git a/src/object_cmd.cpp b/src/object_cmd.cpp --- a/src/object_cmd.cpp +++ b/src/object_cmd.cpp @@ -457,6 +457,9 @@ CommandCost cost(EXPENSES_CONSTRUCTION, spec->GetClearCost() * ta.w * ta.h / 5); if (spec->flags & OBJECT_FLAG_CLEAR_INCOME) cost.MultiplyCost(-1); // They get an income! + /* Towns can't remove any objects. */ + if (_current_company == OWNER_TOWN) return CMD_ERROR; + /* Water can remove everything! */ if (_current_company != OWNER_WATER) { if ((flags & DC_NO_WATER) && IsTileOnWater(tile)) {