# HG changeset patch # User hackykid # Date 1118004304 0 # Node ID c0f2f61bd5bcf4b09a5cdf171e5e3a6a6795b021 # Parent 56929fb11eb9de955788eeaa0eb8ef02bf5df7bc (svn r2412) - Fix: [ 1214948 ] building vehicles without depot crashes game. (Chris Huebsch) diff --git a/aircraft_gui.c b/aircraft_gui.c --- a/aircraft_gui.c +++ b/aircraft_gui.c @@ -1014,7 +1014,7 @@ tile = _last_built_aircraft_depot_tile; do { - if (IsTileOwner(tile, _local_player) && IsAircraftHangarTile(tile)) { + if (IsAircraftHangarTile(tile) && IsTileOwner(tile, _local_player)) { ShowAircraftDepotWindow(tile); ShowBuildAircraftWindow(tile); return; diff --git a/roadveh_gui.c b/roadveh_gui.c --- a/roadveh_gui.c +++ b/roadveh_gui.c @@ -892,7 +892,7 @@ tile = _last_built_road_depot_tile; do { - if (IsTileOwner(tile, _local_player) && IsTileDepotType(tile, TRANSPORT_ROAD)) { + if (IsTileDepotType(tile, TRANSPORT_ROAD) && IsTileOwner(tile, _local_player)) { ShowRoadDepotWindow(tile); ShowBuildRoadVehWindow(tile); return; diff --git a/ship_gui.c b/ship_gui.c --- a/ship_gui.c +++ b/ship_gui.c @@ -996,7 +996,7 @@ tile = _last_built_ship_depot_tile; do { - if (IsTileOwner(tile, _local_player) && IsTileDepotType(tile, TRANSPORT_WATER)) { + if (IsTileDepotType(tile, TRANSPORT_WATER) && IsTileOwner(tile, _local_player)) { ShowShipDepotWindow(tile); ShowBuildShipWindow(tile); return; diff --git a/train_gui.c b/train_gui.c --- a/train_gui.c +++ b/train_gui.c @@ -1343,7 +1343,7 @@ tile = _last_built_train_depot_tile; do { - if (IsTileOwner(tile, _local_player) && IsTileDepotType(tile, TRANSPORT_RAIL)) { + if (IsTileDepotType(tile, TRANSPORT_RAIL) && IsTileOwner(tile, _local_player)) { ShowTrainDepotWindow(tile); ShowBuildTrainWindow(tile); return;