# HG changeset patch # User Darkvater # Date 1137950231 0 # Node ID c11ce2756811972ac442e55934ca878eb8ccf168 # Parent f70829943e6d80311350ac089b6b0b27f8e34a25 (svn r3419) - Fix: [FS#40] (Possible) game crash on removing track/road under bridge. This was caused by a wrong tile-occupancy testing where it was assumed that a vehicle's height is only a multitude of 8 (a single height-difference). This is incorrect as a vehicle on a slope will assume all height levels between the lower-and upper-bounds. The crash is still possible as seen in the Flyspray bugreport but this has a different cause. diff --git a/vehicle.c b/vehicle.c --- a/vehicle.c +++ b/vehicle.c @@ -128,8 +128,8 @@ { const TileInfo *ti = data; - if (v->tile != ti->tile || v->z_pos != ti->z || v->type == VEH_Disaster) - return NULL; + if (v->tile != ti->tile || v->type == VEH_Disaster) return NULL; + if (v->z_pos != ti->z && abs(ti->z - v->z_pos) >= 8) return NULL; VehicleInTheWayErrMsg(v); return v; @@ -151,8 +151,8 @@ { TileInfo ti; - FindLandscapeHeightByTile(&ti, tile); - ti.z = z + Correct_Z(ti.tileh); + ti.tile = tile; + ti.z = z + GetCorrectTileHeight(tile); return VehicleFromPos(tile, &ti, EnsureNoVehicleProcZ) == NULL; }