# HG changeset patch # User frosch # Date 1281622802 0 # Node ID c4583e59eb02161c909f26d06567dca1a12bebfd # Parent 1666a11eb6a634047084a3c73ad02a9a9f9a239e (svn r20469) -Fix (r20227): Building statues used different companys for CMD_LANDSCAPE_CLEAR during testrun and DC_EXEC. diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp --- a/src/town_cmd.cpp +++ b/src/town_cmd.cpp @@ -2504,7 +2504,9 @@ TileIndex tile = t->xy; if (CircularTileSearch(&tile, 9, SearchTileForStatue, NULL)) { if (flags & DC_EXEC) { + Backup cur_company(_current_company, OWNER_NONE, FILE_LINE); DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR); + cur_company.Restore(); BuildObject(OBJECT_STATUE, tile, _current_company, t->index); SetBit(t->statues, _current_company); // Once found and built, "inform" the Town. MarkTileDirtyByTile(tile);