# HG changeset patch # User frosch # Date 1233488298 0 # Node ID ceaeb3889a210eb8908655609d16ecb31a29cbd6 # Parent 4a3947e12b2cba3855638ddf67d3a72a6876f7c6 (svn r15304) -Fix [FS#2587]: When loading savegames use the roadtype of the front vehicles just like it is done on construction. diff --git a/src/saveload/vehicle_sl.cpp b/src/saveload/vehicle_sl.cpp --- a/src/saveload/vehicle_sl.cpp +++ b/src/saveload/vehicle_sl.cpp @@ -331,7 +331,7 @@ FOR_ALL_VEHICLES(v) { switch (v->type) { case VEH_ROAD: - v->u.road.roadtype = HasBit(EngInfo(v->engine_type)->misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD; + v->u.road.roadtype = HasBit(EngInfo(v->First()->engine_type)->misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD; v->u.road.compatible_roadtypes = RoadTypeToRoadTypes(v->u.road.roadtype); /* FALL THROUGH */ case VEH_TRAIN: