# HG changeset patch # User rubidium # Date 1282318221 0 # Node ID d613f94dd4ab31e721a5105c47d706082ef0f126 # Parent 2338e84ca8122bf9903ba98e467a707aecccd31f (svn r20580) -Fix [FS#4039]: go via station and go via waypoint behaved differently when a train went back to the same (unordered) station again diff --git a/src/order_cmd.cpp b/src/order_cmd.cpp --- a/src/order_cmd.cpp +++ b/src/order_cmd.cpp @@ -1680,11 +1680,15 @@ */ bool may_reverse = v->current_order.IsType(OT_NOTHING); - /* Check if we've reached a non-stop station.. */ + /* Check if we've reached a 'via' destination. */ if (((v->current_order.IsType(OT_GOTO_STATION) && (v->current_order.GetNonStopType() & ONSF_NO_STOP_AT_DESTINATION_STATION)) || v->current_order.IsType(OT_GOTO_WAYPOINT)) && IsTileType(v->tile, MP_STATION) && v->current_order.GetDestination() == GetStationIndex(v->tile)) { - if (v->current_order.IsType(OT_GOTO_STATION)) v->last_station_visited = v->current_order.GetDestination(); + /* We set the last visited station here because we do not want + * the train to stop at this 'via' station if the next order + * is a no-non-stop order; in that case not setting the last + * visited station will cause the vehicle to still stop. */ + v->last_station_visited = v->current_order.GetDestination(); UpdateVehicleTimetable(v, true); v->IncrementOrderIndex(); }