# HG changeset patch # User peter1138 # Date 1138050305 0 # Node ID d678cb87176c0254247099478a2c4dfd84a51d41 # Parent d79f2ecea760db7ff01ab457b4953a64a8e31fc9 (svn r3422) - Fix: If an engine reaches the rear of a depot, make the engine turn around before it reaches the tile end (same as a normal end of line.) This fixes a bug whereby the engine could poke into the depot and crash with another engine just leaving it. diff --git a/train_cmd.c b/train_cmd.c --- a/train_cmd.c +++ b/train_cmd.c @@ -3294,7 +3294,7 @@ TileIndex tile; uint x,y; uint16 break_speed; - int t; + DiagDirection t; uint32 ts; byte trackdir; @@ -3368,8 +3368,11 @@ } if (GB(ts, 0, 16) != 0) { - /* If we approach a rail-piece which we can't enter, don't enter it! */ - if (x + 4 > 15 && !CheckCompatibleRail(v, tile)) { + /* If we approach a rail-piece which we can't enter, or the back of a depot, don't enter it! */ + if (x + 4 > 15 && + (!CheckCompatibleRail(v, tile) || + (IsTileDepotType(tile, TRANSPORT_RAIL) && + GetDepotDirection(tile, TRANSPORT_RAIL) == t))) { v->cur_speed = 0; ReverseTrainDirection(v); return false;