# HG changeset patch # User Darkvater # Date 1117468220 0 # Node ID ec266a8f43ef8cdb49fd4182812823ea80f31521 # Parent 5cc49449518bbb5f1db9606c3277f19a34d2b0e8 (svn r2384) - Fix: Check selling land and setting player colour. Also an extra map-bounds check for terraforming; inspired by the monkey (and Tron :) ) diff --git a/clear_cmd.c b/clear_cmd.c --- a/clear_cmd.c +++ b/clear_cmd.c @@ -238,6 +238,9 @@ tile = TILE_FROM_XY(x,y); + /* Make an extra check for map-bounds cause we add tiles to the originating tile */ + if (tile + TILE_XY(1,1) > MapSize()) return CMD_ERROR; + if (p1 & 1) { if (!TerraformTileHeight(&ts, tile+TILE_XY(1,0), TileHeight(tile + TILE_XY(1, 0)) + direction)) @@ -449,8 +452,9 @@ tile = TILE_FROM_XY(x,y); - if (!CheckTileOwnership(tile) && _current_player != OWNER_WATER) - return CMD_ERROR; + if (!IsTileType(tile, MP_UNMOVABLE) || _map5[tile] != 3) return CMD_ERROR; + if (!CheckTileOwnership(tile) && _current_player != OWNER_WATER) return CMD_ERROR; + if (!EnsureNoVehicle(tile)) return CMD_ERROR; diff --git a/misc_cmd.c b/misc_cmd.c --- a/misc_cmd.c +++ b/misc_cmd.c @@ -33,18 +33,21 @@ int32 CmdSetPlayerColor(int x, int y, uint32 flags, uint32 p1, uint32 p2) { Player *p, *pp; + byte colour = (byte)p2; + + if (p2 >= 16) return CMD_ERROR; // max 16 colours p = GetPlayer(_current_player); /* Ensure no two companies have the same colour */ FOR_ALL_PLAYERS(pp) { - if (pp->is_active && pp != p && pp->player_color == (byte)p2) + if (pp->is_active && pp != p && pp->player_color == colour) return CMD_ERROR; } if (flags & DC_EXEC) { - _player_colors[_current_player] = (byte)p2; - p->player_color = (byte)p2; + _player_colors[_current_player] = colour; + p->player_color = colour; MarkWholeScreenDirty(); } return 0;