# HG changeset patch # User tron # Date 1172327774 0 # Node ID f05e23ab634f59c4f2b6f7909fc2cc3265e48de1 # Parent b7dd9b8d1c54f6a4a217a82dba6cbd2e26cb543c (svn r8878) -Fix -Fix: Do a better job when checking the parameters of CmdMoveRailVehicle() NOTE: 0.5 candidate diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp --- a/src/train_cmd.cpp +++ b/src/train_cmd.cpp @@ -1007,13 +1007,15 @@ src = GetVehicle(s); - if (src->type != VEH_Train) return CMD_ERROR; + if (src->type != VEH_Train || !CheckOwnership(src->owner)) return CMD_ERROR; // if nothing is selected as destination, try and find a matching vehicle to drag to. if (d == INVALID_VEHICLE) { dst = IsTrainEngine(src) ? NULL : FindGoodVehiclePos(src); } else { + if (!IsValidVehicleID(d)) return CMD_ERROR; dst = GetVehicle(d); + if (dst->type != VEH_Train || !CheckOwnership(dst->owner)) return CMD_ERROR; } // if an articulated part is being handled, deal with its parent vehicle @@ -1025,17 +1027,15 @@ // don't move the same vehicle.. if (src == dst) return 0; - /* the player must be the owner */ - if (!CheckOwnership(src->owner) || (dst != NULL && !CheckOwnership(dst->owner))) - return CMD_ERROR; - /* locate the head of the two chains */ src_head = GetFirstVehicleInChain(src); - dst_head = NULL; if (dst != NULL) { dst_head = GetFirstVehicleInChain(dst); + if (dst_head->tile != src_head->tile) return CMD_ERROR; // Now deal with articulated part of destination wagon dst = GetLastEnginePart(dst); + } else { + dst_head = NULL; } if (dst != NULL && IsMultiheaded(dst) && !IsTrainEngine(dst) && IsTrainWagon(src)) { @@ -1092,8 +1092,6 @@ // check if all vehicles in the dest train are stopped. dst_len = CheckTrainStoppedInDepot(dst_head); if (dst_len < 0) return_cmd_error(STR_881A_TRAINS_CAN_ONLY_BE_ALTERED); - - assert(dst_head->tile == src_head->tile); } // We are moving between rows, so only count the wagons from the source