changeset 17383:028cef4dc3bd draft

(svn r22129) -Codechange: use simpler check to test if there any towns in the game
author smatz <smatz@openttd.org>
date Tue, 22 Feb 2011 22:21:20 +0000
parents 08c0835d8f63
children b940ad141911
files src/saveload/afterload.cpp
diffstat 1 files changed, 1 insertions(+), 1 deletions(-) [+]
line wrap: on
line diff
--- a/src/saveload/afterload.cpp
+++ b/src/saveload/afterload.cpp
@@ -682,7 +682,7 @@
 	}
 
 	/* make sure there is a town in the game */
-	if (_game_mode == GM_NORMAL && !ClosestTownFromTile(0, UINT_MAX)) {
+	if (_game_mode == GM_NORMAL && Town::GetNumItems() == 0) {
 		SetSaveLoadError(STR_ERROR_NO_TOWN_IN_SCENARIO);
 		/* Restore the signals */
 		ResetSignalHandlers();