Mercurial > hg > openttd
changeset 11080:02d314ea4f63 draft
(svn r15423) -Codechange: split widget related types to their own header and add a bit of type strictness.
author | rubidium <rubidium@openttd.org> |
---|---|
date | Mon, 09 Feb 2009 01:06:23 +0000 |
parents | 7677868d1626 |
children | 0a26df8849a2 |
files | projects/langs_vs80.vcproj projects/langs_vs90.vcproj projects/openttd_vs80.vcproj projects/openttd_vs90.vcproj source.list src/autoreplace_gui.cpp src/company_cmd.cpp src/company_func.h src/graph_gui.cpp src/misc_cmd.cpp src/osk_gui.cpp src/saveload/company_sl.cpp src/saveload/oldloader_sl.cpp src/station_gui.cpp src/widget.cpp src/widget_type.h src/widgets/dropdown.cpp src/window.cpp src/window_gui.h |
diffstat | 19 files changed, 229 insertions(+), 181 deletions(-) [+] |
line wrap: on
line diff
--- a/projects/langs_vs80.vcproj +++ b/projects/langs_vs80.vcproj @@ -302,6 +302,21 @@ </FileConfiguration> </File> <File + RelativePath="..\src\lang\hebrew.txt" + > + <FileConfiguration + Name="Debug|Win32" + > + <Tool + Name="VCCustomBuildTool" + Description="Generating hebrew language file" + CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "$(InputPath)"
" + AdditionalDependencies="" + Outputs="..\bin\lang\hebrew.lng" + /> + </FileConfiguration> + </File> + <File RelativePath="..\src\lang\hungarian.txt" > <FileConfiguration
--- a/projects/langs_vs90.vcproj +++ b/projects/langs_vs90.vcproj @@ -303,6 +303,21 @@ </FileConfiguration> </File> <File + RelativePath="..\src\lang\hebrew.txt" + > + <FileConfiguration + Name="Debug|Win32" + > + <Tool + Name="VCCustomBuildTool" + Description="Generating hebrew language file" + CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "$(InputPath)"
" + AdditionalDependencies="" + Outputs="..\bin\lang\hebrew.lng" + /> + </FileConfiguration> + </File> + <File RelativePath="..\src\lang\hungarian.txt" > <FileConfiguration
--- a/projects/openttd_vs80.vcproj +++ b/projects/openttd_vs80.vcproj @@ -1592,6 +1592,10 @@ > </File> <File + RelativePath=".\..\src\widget_type.h" + > + </File> + <File RelativePath=".\..\src\win32.h" > </File>
--- a/projects/openttd_vs90.vcproj +++ b/projects/openttd_vs90.vcproj @@ -1589,6 +1589,10 @@ > </File> <File + RelativePath=".\..\src\widget_type.h" + > + </File> + <File RelativePath=".\..\src\win32.h" > </File>
--- a/source.list +++ b/source.list @@ -328,6 +328,7 @@ water.h waypoint.h waypoint_type.h +widget_type.h win32.h music/win32_m.h sound/win32_s.h
--- a/src/autoreplace_gui.cpp +++ b/src/autoreplace_gui.cpp @@ -282,8 +282,8 @@ SetDParam(2, this->wagon_btnstate ? STR_ENGINES : STR_WAGONS); /* sets the colour of that art thing */ - this->widget[RVW_WIDGET_TRAIN_FLUFF_LEFT].color = _company_colours[_local_company]; - this->widget[RVW_WIDGET_TRAIN_FLUFF_RIGHT].color = _company_colours[_local_company]; + this->widget[RVW_WIDGET_TRAIN_FLUFF_LEFT].colour = _company_colours[_local_company]; + this->widget[RVW_WIDGET_TRAIN_FLUFF_RIGHT].colour = _company_colours[_local_company]; } if (this->window_number == VEH_TRAIN) {
--- a/src/company_cmd.cpp +++ b/src/company_cmd.cpp @@ -37,7 +37,7 @@ CompanyByte _local_company; CompanyByte _current_company; /* NOSAVE: can be determined from company structs */ -byte _company_colours[MAX_COMPANIES]; +Colours _company_colours[MAX_COMPANIES]; CompanyManagerFace _company_manager_face; ///< for company manager face storage in openttd.cfg DEFINE_OLD_POOL_GENERIC(Company, Company) @@ -434,7 +434,7 @@ c->colour = colour; ResetCompanyLivery(c); - _company_colours[c->index] = c->colour; + _company_colours[c->index] = (Colours)c->colour; c->money = c->current_loan = 100000;
--- a/src/company_func.h +++ b/src/company_func.h @@ -9,6 +9,7 @@ #include "company_type.h" #include "tile_type.h" #include "strings_type.h" +#include "gfx_type.h" void ChangeOwnershipOfCompanyItems(Owner old_owner, Owner new_owner); void GetNameOfOwner(Owner owner, TileIndex tile); @@ -17,7 +18,7 @@ extern CompanyByte _local_company; extern CompanyByte _current_company; -extern byte _company_colours[MAX_COMPANIES]; ///< NOSAVE: can be determined from company structs +extern Colours _company_colours[MAX_COMPANIES]; ///< NOSAVE: can be determined from company structs extern CompanyManagerFace _company_manager_face; ///< for company manager face storage in openttd.cfg bool IsHumanCompany(CompanyID company);
--- a/src/graph_gui.cpp +++ b/src/graph_gui.cpp @@ -634,7 +634,7 @@ Widget *wi = &this->widget[3 + i]; wi->type = WWT_PANEL; wi->display_flags = RESIZE_NONE; - wi->color = COLOUR_ORANGE; + wi->colour = COLOUR_ORANGE; wi->left = 493; wi->right = 562; wi->top = 24 + i * 8;
--- a/src/misc_cmd.cpp +++ b/src/misc_cmd.cpp @@ -53,7 +53,7 @@ { if (p2 >= 16) return CMD_ERROR; // max 16 colours - byte colour = p2; + Colours colour = (Colours)p2; LiveryScheme scheme = (LiveryScheme)GB(p1, 0, 8); byte state = GB(p1, 8, 2);
--- a/src/osk_gui.cpp +++ b/src/osk_gui.cpp @@ -124,7 +124,7 @@ if (HasBit(_keystate, KEYS_SHIFT)) { ToggleBit(_keystate, KEYS_SHIFT); - this->widget[OSK_WIDGET_SHIFT].color = HasBit(_keystate, KEYS_SHIFT) ? COLOUR_WHITE : COLOUR_GREY; + this->widget[OSK_WIDGET_SHIFT].colour = HasBit(_keystate, KEYS_SHIFT) ? COLOUR_WHITE : COLOUR_GREY; this->SetDirty(); } return;
--- a/src/saveload/company_sl.cpp +++ b/src/saveload/company_sl.cpp @@ -272,7 +272,7 @@ while ((index = SlIterateArray()) != -1) { Company *c = new (index) Company(); SaveLoad_PLYR(c); - _company_colours[index] = c->colour; + _company_colours[index] = (Colours)c->colour; } }
--- a/src/saveload/oldloader_sl.cpp +++ b/src/saveload/oldloader_sl.cpp @@ -1051,7 +1051,7 @@ if (c->money == 893288) c->money = c->current_loan = 100000; } - _company_colours[num] = c->colour; + _company_colours[num] = (Colours)c->colour; c->inaugurated_year -= ORIGINAL_BASE_YEAR; return true;
--- a/src/station_gui.cpp +++ b/src/station_gui.cpp @@ -255,7 +255,7 @@ Widget *wi = &this->widget[SLW_CARGOSTART + i]; wi->type = WWT_PANEL; wi->display_flags = RESIZE_NONE; - wi->color = COLOUR_GREY; + wi->colour = COLOUR_GREY; wi->left = 89 + i * 14; wi->right = wi->left + 13; wi->top = 14;
--- a/src/widget.cpp +++ b/src/widget.cpp @@ -163,15 +163,15 @@ * @param top Top edge of the frame * @param right Right edge of the frame * @param bottom Bottom edge of the frame - * @param color Colour table to use. @see _colour_gradient + * @param colour Colour table to use. @see _colour_gradient * @param flags Flags controlling how to draw the frame. @see FrameFlags */ -void DrawFrameRect(int left, int top, int right, int bottom, int color, FrameFlags flags) +void DrawFrameRect(int left, int top, int right, int bottom, int colour, FrameFlags flags) { - uint dark = _colour_gradient[color][3]; - uint medium_dark = _colour_gradient[color][5]; - uint medium_light = _colour_gradient[color][6]; - uint light = _colour_gradient[color][7]; + uint dark = _colour_gradient[colour][3]; + uint medium_dark = _colour_gradient[colour][5]; + uint medium_light = _colour_gradient[colour][6]; + uint light = _colour_gradient[colour][7]; if (flags & FR_TRANSPARENT) { GfxFillRect(left, top, right, bottom, PALETTE_TO_TRANSPARENT, FILLRECT_RECOLOR); @@ -223,7 +223,7 @@ case WWT_IMGBTN_2: { SpriteID img = wi->data; assert(img != 0); - DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->color, (clicked) ? FR_LOWERED : FR_NONE); + DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->colour, (clicked) ? FR_LOWERED : FR_NONE); /* show different image when clicked for WWT_IMGBTN_2 */ if ((wi->type & WWT_MASK) == WWT_IMGBTN_2 && clicked) img++; @@ -233,16 +233,16 @@ case WWT_PANEL: assert(wi->data == 0); - DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->color, (clicked) ? FR_LOWERED : FR_NONE); + DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->colour, (clicked) ? FR_LOWERED : FR_NONE); break; case WWT_EDITBOX: - DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->color, FR_LOWERED | FR_DARKENED); + DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->colour, FR_LOWERED | FR_DARKENED); break; case WWT_TEXTBTN: case WWT_TEXTBTN_2: - DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->color, (clicked) ? FR_LOWERED : FR_NONE); + DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->colour, (clicked) ? FR_LOWERED : FR_NONE); /* FALL THROUGH */ case WWT_LABEL: { @@ -257,20 +257,20 @@ case WWT_TEXT: { const StringID str = wi->data; - if (str != STR_NULL) DrawStringTruncated(r.left, r.top, str, wi->color, r.right - r.left); + if (str != STR_NULL) DrawStringTruncated(r.left, r.top, str, wi->colour, r.right - r.left); break; } case WWT_INSET: { const StringID str = wi->data; - DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->color, FR_LOWERED | FR_DARKENED); + DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->colour, FR_LOWERED | FR_DARKENED); if (str != STR_NULL) DrawStringTruncated(r.left + 2, r.top + 1, str, TC_FROMSTRING, r.right - r.left - 10); break; } case WWT_MATRIX: { - DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->color, (clicked) ? FR_LOWERED : FR_NONE); + DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->colour, (clicked) ? FR_LOWERED : FR_NONE); int c = GB(wi->data, 0, 8); int amt1 = (wi->right - wi->left + 1) / c; @@ -278,32 +278,32 @@ int d = GB(wi->data, 8, 8); int amt2 = (wi->bottom - wi->top + 1) / d; - int color = _colour_gradient[wi->color & 0xF][6]; + int colour = _colour_gradient[wi->colour & 0xF][6]; int x = r.left; for (int ctr = c; ctr > 1; ctr--) { x += amt1; - GfxFillRect(x, r.top + 1, x, r.bottom - 1, color); + GfxFillRect(x, r.top + 1, x, r.bottom - 1, colour); } x = r.top; for (int ctr = d; ctr > 1; ctr--) { x += amt2; - GfxFillRect(r.left + 1, x, r.right - 1, x, color); + GfxFillRect(r.left + 1, x, r.right - 1, x, colour); } - color = _colour_gradient[wi->color & 0xF][4]; + colour = _colour_gradient[wi->colour & 0xF][4]; x = r.left - 1; for (int ctr = c; ctr > 1; ctr--) { x += amt1; - GfxFillRect(x, r.top + 1, x, r.bottom - 1, color); + GfxFillRect(x, r.top + 1, x, r.bottom - 1, colour); } x = r.top - 1; for (int ctr = d; ctr > 1; ctr--) { x += amt2; - GfxFillRect(r.left + 1, x, r.right - 1, x, color); + GfxFillRect(r.left + 1, x, r.right - 1, x, colour); } break; @@ -316,15 +316,15 @@ /* draw up/down buttons */ clicked = ((this->flags4 & (WF_SCROLL_UP | WF_HSCROLL | WF_SCROLL2)) == WF_SCROLL_UP); - DrawFrameRect(r.left, r.top, r.right, r.top + 9, wi->color, (clicked) ? FR_LOWERED : FR_NONE); + DrawFrameRect(r.left, r.top, r.right, r.top + 9, wi->colour, (clicked) ? FR_LOWERED : FR_NONE); DoDrawString(UPARROW, r.left + 2 + clicked, r.top + clicked, TC_BLACK); clicked = (((this->flags4 & (WF_SCROLL_DOWN | WF_HSCROLL | WF_SCROLL2)) == WF_SCROLL_DOWN)); - DrawFrameRect(r.left, r.bottom - 9, r.right, r.bottom, wi->color, (clicked) ? FR_LOWERED : FR_NONE); + DrawFrameRect(r.left, r.bottom - 9, r.right, r.bottom, wi->colour, (clicked) ? FR_LOWERED : FR_NONE); DoDrawString(DOWNARROW, r.left + 2 + clicked, r.bottom - 9 + clicked, TC_BLACK); - int c1 = _colour_gradient[wi->color & 0xF][3]; - int c2 = _colour_gradient[wi->color & 0xF][7]; + int c1 = _colour_gradient[wi->colour & 0xF][3]; + int c2 = _colour_gradient[wi->colour & 0xF][7]; /* draw "shaded" background */ GfxFillRect(r.left, r.top + 10, r.right, r.bottom - 10, c2); @@ -337,7 +337,7 @@ GfxFillRect(r.left + 8, r.top + 10, r.left + 8, r.bottom - 10, c2); Point pt = HandleScrollbarHittest(&this->vscroll, r.top, r.bottom); - DrawFrameRect(r.left, pt.x, r.right, pt.y, wi->color, (this->flags4 & (WF_SCROLL_MIDDLE | WF_HSCROLL | WF_SCROLL2)) == WF_SCROLL_MIDDLE ? FR_LOWERED : FR_NONE); + DrawFrameRect(r.left, pt.x, r.right, pt.y, wi->colour, (this->flags4 & (WF_SCROLL_MIDDLE | WF_HSCROLL | WF_SCROLL2)) == WF_SCROLL_MIDDLE ? FR_LOWERED : FR_NONE); break; } @@ -347,15 +347,15 @@ /* draw up/down buttons */ clicked = ((this->flags4 & (WF_SCROLL_UP | WF_HSCROLL | WF_SCROLL2)) == (WF_SCROLL_UP | WF_SCROLL2)); - DrawFrameRect(r.left, r.top, r.right, r.top + 9, wi->color, (clicked) ? FR_LOWERED : FR_NONE); + DrawFrameRect(r.left, r.top, r.right, r.top + 9, wi->colour, (clicked) ? FR_LOWERED : FR_NONE); DoDrawString(UPARROW, r.left + 2 + clicked, r.top + clicked, TC_BLACK); clicked = ((this->flags4 & (WF_SCROLL_DOWN | WF_HSCROLL | WF_SCROLL2)) == (WF_SCROLL_DOWN | WF_SCROLL2)); - DrawFrameRect(r.left, r.bottom - 9, r.right, r.bottom, wi->color, (clicked) ? FR_LOWERED : FR_NONE); + DrawFrameRect(r.left, r.bottom - 9, r.right, r.bottom, wi->colour, (clicked) ? FR_LOWERED : FR_NONE); DoDrawString(DOWNARROW, r.left + 2 + clicked, r.bottom - 9 + clicked, TC_BLACK); - int c1 = _colour_gradient[wi->color & 0xF][3]; - int c2 = _colour_gradient[wi->color & 0xF][7]; + int c1 = _colour_gradient[wi->colour & 0xF][3]; + int c2 = _colour_gradient[wi->colour & 0xF][7]; /* draw "shaded" background */ GfxFillRect(r.left, r.top + 10, r.right, r.bottom - 10, c2); @@ -368,7 +368,7 @@ GfxFillRect(r.left + 8, r.top + 10, r.left + 8, r.bottom - 10, c2); Point pt = HandleScrollbarHittest(&this->vscroll2, r.top, r.bottom); - DrawFrameRect(r.left, pt.x, r.right, pt.y, wi->color, (this->flags4 & (WF_SCROLL_MIDDLE | WF_HSCROLL | WF_SCROLL2)) == (WF_SCROLL_MIDDLE | WF_SCROLL2) ? FR_LOWERED : FR_NONE); + DrawFrameRect(r.left, pt.x, r.right, pt.y, wi->colour, (this->flags4 & (WF_SCROLL_MIDDLE | WF_HSCROLL | WF_SCROLL2)) == (WF_SCROLL_MIDDLE | WF_SCROLL2) ? FR_LOWERED : FR_NONE); break; } @@ -378,15 +378,15 @@ assert(r.bottom - r.top == 11); // To ensure the same sizes are used everywhere! clicked = ((this->flags4 & (WF_SCROLL_UP | WF_HSCROLL)) == (WF_SCROLL_UP | WF_HSCROLL)); - DrawFrameRect(r.left, r.top, r.left + 9, r.bottom, wi->color, (clicked) ? FR_LOWERED : FR_NONE); + DrawFrameRect(r.left, r.top, r.left + 9, r.bottom, wi->colour, (clicked) ? FR_LOWERED : FR_NONE); DrawSprite(SPR_ARROW_LEFT, PAL_NONE, r.left + 1 + clicked, r.top + 1 + clicked); clicked = ((this->flags4 & (WF_SCROLL_DOWN | WF_HSCROLL)) == (WF_SCROLL_DOWN | WF_HSCROLL)); - DrawFrameRect(r.right - 9, r.top, r.right, r.bottom, wi->color, (clicked) ? FR_LOWERED : FR_NONE); + DrawFrameRect(r.right - 9, r.top, r.right, r.bottom, wi->colour, (clicked) ? FR_LOWERED : FR_NONE); DrawSprite(SPR_ARROW_RIGHT, PAL_NONE, r.right - 8 + clicked, r.top + 1 + clicked); - int c1 = _colour_gradient[wi->color & 0xF][3]; - int c2 = _colour_gradient[wi->color & 0xF][7]; + int c1 = _colour_gradient[wi->colour & 0xF][3]; + int c2 = _colour_gradient[wi->colour & 0xF][7]; /* draw "shaded" background */ GfxFillRect(r.left + 10, r.top, r.right - 10, r.bottom, c2); @@ -400,7 +400,7 @@ /* draw actual scrollbar */ Point pt = HandleScrollbarHittest(&this->hscroll, r.left, r.right); - DrawFrameRect(pt.x, r.top, pt.y, r.bottom, wi->color, (this->flags4 & (WF_SCROLL_MIDDLE | WF_HSCROLL)) == (WF_SCROLL_MIDDLE | WF_HSCROLL) ? FR_LOWERED : FR_NONE); + DrawFrameRect(pt.x, r.top, pt.y, r.bottom, wi->colour, (this->flags4 & (WF_SCROLL_MIDDLE | WF_HSCROLL)) == (WF_SCROLL_MIDDLE | WF_HSCROLL) ? FR_LOWERED : FR_NONE); break; } @@ -411,8 +411,8 @@ if (str != STR_NULL) x2 = DrawString(r.left + 6, r.top, str, TC_FROMSTRING); - int c1 = _colour_gradient[wi->color][3]; - int c2 = _colour_gradient[wi->color][7]; + int c1 = _colour_gradient[wi->colour][3]; + int c2 = _colour_gradient[wi->colour][7]; /* Line from upper left corner to start of text */ GfxFillRect(r.left, r.top + 4, r.left + 4, r.top + 4, c1); @@ -441,7 +441,7 @@ assert(r.right - r.left == 11); // To ensure the same sizes are used everywhere! clicked = !!(this->flags4 & WF_STICKY); - DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->color, (clicked) ? FR_LOWERED : FR_NONE); + DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->colour, (clicked) ? FR_LOWERED : FR_NONE); DrawSprite((clicked) ? SPR_PIN_UP : SPR_PIN_DOWN, PAL_NONE, r.left + 2 + clicked, r.top + 3 + clicked); break; @@ -450,7 +450,7 @@ assert(r.right - r.left == 11); // To ensure the same sizes are used everywhere! clicked = !!(this->flags4 & WF_SIZING); - DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->color, (clicked) ? FR_LOWERED : FR_NONE); + DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->colour, (clicked) ? FR_LOWERED : FR_NONE); DrawSprite(SPR_WINDOW_RESIZE, PAL_NONE, r.left + 3 + clicked, r.top + 3 + clicked); break; @@ -460,15 +460,15 @@ assert(str == STR_00C5 || str == STR_00C6); // black or silver cross assert(r.right - r.left == 10); // To ensure the same sizes are used everywhere - DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->color, FR_NONE); + DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->colour, FR_NONE); DrawString(r.left + 2, r.top + 2, str, TC_FROMSTRING); break; } case WWT_CAPTION: assert(r.bottom - r.top == 13); // To ensure the same sizes are used everywhere! - DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->color, FR_BORDERONLY); - DrawFrameRect(r.left + 1, r.top + 1, r.right - 1, r.bottom - 1, wi->color, (this->caption_color == 0xFF) ? FR_LOWERED | FR_DARKENED : FR_LOWERED | FR_DARKENED | FR_BORDERONLY); + DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->colour, FR_BORDERONLY); + DrawFrameRect(r.left + 1, r.top + 1, r.right - 1, r.bottom - 1, wi->colour, (this->caption_color == 0xFF) ? FR_LOWERED | FR_DARKENED : FR_LOWERED | FR_DARKENED | FR_BORDERONLY); if (this->caption_color != 0xFF) { GfxFillRect(r.left + 2, r.top + 2, r.right - 2, r.bottom - 2, _colour_gradient[_company_colours[this->caption_color]][4]); @@ -481,8 +481,8 @@ assert(r.bottom - r.top == 11); // ensure consistent size StringID str = wi->data; - DrawFrameRect(r.left, r.top, r.right - 12, r.bottom, wi->color, FR_NONE); - DrawFrameRect(r.right - 11, r.top, r.right, r.bottom, wi->color, clicked ? FR_LOWERED : FR_NONE); + DrawFrameRect(r.left, r.top, r.right - 12, r.bottom, wi->colour, FR_NONE); + DrawFrameRect(r.right - 11, r.top, r.right, r.bottom, wi->colour, clicked ? FR_LOWERED : FR_NONE); DrawString(r.right - (clicked ? 8 : 9), r.top + (clicked ? 2 : 1), STR_0225, TC_BLACK); if (str != STR_NULL) DrawStringTruncated(r.left + 2, r.top + 1, str, TC_BLACK, r.right - r.left - 12); break; @@ -492,8 +492,8 @@ assert(r.bottom - r.top == 11); // ensure consistent size StringID str = wi->data; - DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->color, FR_LOWERED | FR_DARKENED); - DrawFrameRect(r.right - 11, r.top + 1, r.right - 1, r.bottom - 1, wi->color, clicked ? FR_LOWERED : FR_NONE); + DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->colour, FR_LOWERED | FR_DARKENED); + DrawFrameRect(r.right - 11, r.top + 1, r.right - 1, r.bottom - 1, wi->colour, clicked ? FR_LOWERED : FR_NONE); DrawString(r.right - (clicked ? 8 : 9), r.top + (clicked ? 2 : 1), STR_0225, TC_BLACK); if (str != STR_NULL) DrawStringTruncated(r.left + 2, r.top + 2, str, TC_BLACK, r.right - r.left - 12); break; @@ -501,7 +501,7 @@ } if (this->IsWidgetDisabled(i)) { - GfxFillRect(r.left + 1, r.top + 1, r.right - 1, r.bottom - 1, _colour_gradient[wi->color & 0xF][2], FILLRECT_CHECKER); + GfxFillRect(r.left + 1, r.top + 1, r.right - 1, r.bottom - 1, _colour_gradient[wi->colour & 0xF][2], FILLRECT_CHECKER); } }
new file mode 100644 --- /dev/null +++ b/src/widget_type.h @@ -0,0 +1,126 @@ +/* $Id$ */ + +/** @file widget_type.h Definitions about widgets. */ + +#ifndef WIDGET_TYPE_H +#define WIDGET_TYPE_H + +#include "core/bitmath_func.hpp" +#include "strings_type.h" +#include "gfx_type.h" + +/* How the resize system works: + First, you need to add a WWT_RESIZEBOX to the widgets, and you need + to add the flag WDF_RESIZABLE to the window. Now the window is ready + to resize itself. + As you may have noticed, all widgets have a RESIZE_XXX in their line. + This lines controls how the widgets behave on resize. RESIZE_NONE means + it doesn't do anything. Any other option let's one of the borders + move with the changed width/height. So if a widget has + RESIZE_RIGHT, and the window is made 5 pixels wider by the user, + the right of the window will also be made 5 pixels wider. + Now, what if you want to clamp a widget to the bottom? Give it the flag + RESIZE_TB. This is RESIZE_TOP + RESIZE_BOTTOM. Now if the window gets + 5 pixels bigger, both the top and bottom gets 5 bigger, so the whole + widgets moves downwards without resizing, and appears to be clamped + to the bottom. Nice aint it? + You should know one more thing about this system. Most windows can't + handle an increase of 1 pixel. So there is a step function, which + let the windowsize only be changed by X pixels. You configure this + after making the window, like this: + w->resize.step_height = 10; + Now the window will only change in height in steps of 10. + You can also give a minimum width and height. The default value is + the default height/width of the window itself. You can change this + AFTER window - creation, with: + w->resize.width or w->resize.height. + That was all.. good luck, and enjoy :) -- TrueLight */ + +enum DisplayFlags { + RESIZE_NONE = 0, ///< no resize required + + RESIZE_LEFT = 1, ///< left resize flag + RESIZE_RIGHT = 2, ///< rigth resize flag + RESIZE_TOP = 4, ///< top resize flag + RESIZE_BOTTOM = 8, ///< bottom resize flag + + RESIZE_LR = RESIZE_LEFT | RESIZE_RIGHT, ///< combination of left and right resize flags + RESIZE_RB = RESIZE_RIGHT | RESIZE_BOTTOM, ///< combination of right and bottom resize flags + RESIZE_TB = RESIZE_TOP | RESIZE_BOTTOM, ///< combination of top and bottom resize flags + RESIZE_LRB = RESIZE_LEFT | RESIZE_RIGHT | RESIZE_BOTTOM, ///< combination of left, right and bottom resize flags + RESIZE_LRTB = RESIZE_LEFT | RESIZE_RIGHT | RESIZE_TOP | RESIZE_BOTTOM, ///< combination of all resize flags + RESIZE_RTB = RESIZE_RIGHT | RESIZE_TOP | RESIZE_BOTTOM, ///< combination of right, top and bottom resize flag + + /* The following flags are used by the system to specify what is disabled, hidden, or clicked + * They are used in the same place as the above RESIZE_x flags, Widget visual_flags. + * These states are used in exceptions. If nothing is specified, they will indicate + * Enabled, visible or unclicked widgets*/ + WIDG_DISABLED = 4, ///< widget is greyed out, not available + WIDG_HIDDEN = 5, ///< widget is made invisible + WIDG_LOWERED = 6, ///< widget is paint lowered, a pressed button in fact +}; +DECLARE_ENUM_AS_BIT_SET(DisplayFlags); + +enum { + WIDGET_LIST_END = -1, ///< indicate the end of widgets' list for vararg functions +}; + +/** + * Window widget types + */ +enum WidgetType { + WWT_EMPTY, ///< Empty widget, place holder to reserve space in widget array + + WWT_PANEL, ///< Simple depressed panel + WWT_INSET, ///< Pressed (inset) panel, most commonly used as combo box _text_ area + WWT_IMGBTN, ///< Button with image + WWT_IMGBTN_2, ///< Button with diff image when clicked + + WWT_TEXTBTN, ///< Button with text + WWT_TEXTBTN_2, ///< Button with diff text when clicked + WWT_LABEL, ///< Centered label + WWT_TEXT, ///< Pure simple text + WWT_MATRIX, ///< List of items underneath each other + WWT_SCROLLBAR, ///< Vertical scrollbar + WWT_FRAME, ///< Frame + WWT_CAPTION, ///< Window caption (window title between closebox and stickybox) + + WWT_HSCROLLBAR, ///< Horizontal scrollbar + WWT_STICKYBOX, ///< Sticky box (normally at top-right of a window) + WWT_SCROLL2BAR, ///< 2nd vertical scrollbar + WWT_RESIZEBOX, ///< Resize box (normally at bottom-right of a window) + WWT_CLOSEBOX, ///< Close box (at top-left of a window) + WWT_DROPDOWN, ///< Raised drop down list (regular) + WWT_DROPDOWNIN, ///< Inset drop down list (used on game options only) + WWT_EDITBOX, ///< a textbox for typing + WWT_LAST, ///< Last Item. use WIDGETS_END to fill up padding!! + + WWT_MASK = 0x1F, + + WWB_PUSHBUTTON = 1 << 5, + WWB_MASK = 0xE0, + + WWT_PUSHBTN = WWT_PANEL | WWB_PUSHBUTTON, + WWT_PUSHTXTBTN = WWT_TEXTBTN | WWB_PUSHBUTTON, + WWT_PUSHIMGBTN = WWT_IMGBTN | WWB_PUSHBUTTON, +}; + +/** Marker for the "end of widgets" in a Window(Desc) widget table. */ +#define WIDGETS_END WWT_LAST, RESIZE_NONE, INVALID_COLOUR, 0, 0, 0, 0, 0, STR_NULL + +/** + * Window widget data structure + */ +struct Widget { + WidgetType type; ///< Widget type + DisplayFlags display_flags; ///< Resize direction, alignment, etc. during resizing + Colours colour; ///< Widget colour, see docs/ottd-colourtext-palette.png + int16 left; ///< The left edge of the widget + int16 right; ///< The right edge of the widget + int16 top; ///< The top edge of the widget + int16 bottom; ///< The bottom edge of the widget + uint16 data; ///< The String/Image or special code (list-matrixes) of a widget + StringID tooltips; ///< Tooltips that are shown when rightclicking on a widget +}; + +#endif /* WIDGET_TYPE_H */
--- a/src/widgets/dropdown.cpp +++ b/src/widgets/dropdown.cpp @@ -148,11 +148,11 @@ if (y + item_height < height) { if (sel == item->result) GfxFillRect(x + 1, y, x + width - 1, y + item_height - 1, 0); - item->Draw(x, y, width, height, sel == item->result, (TextColour)this->widget[0].color); + item->Draw(x, y, width, height, sel == item->result, (TextColour)this->widget[0].colour); if (item->masked) { GfxFillRect(x, y, x + width - 1, y + item_height - 1, - _colour_gradient[this->widget[0].color][5], FILLRECT_CHECKER + _colour_gradient[this->widget[0].colour][5], FILLRECT_CHECKER ); } } @@ -307,7 +307,7 @@ height + 4, _dropdown_menu_widgets); - dw->widget[0].color = wi->color; + dw->widget[0].colour = wi->colour; dw->widget[0].right = width - 1; dw->widget[0].bottom = height + 3; @@ -316,7 +316,7 @@ if (scroll) { /* We're scrolling, so enable the scroll bar and shrink the list by * the scrollbar's width */ - dw->widget[1].color = wi->color; + dw->widget[1].colour = wi->colour; dw->widget[1].right = dw->widget[0].right; dw->widget[1].left = dw->widget[1].right - 11; dw->widget[1].bottom = dw->widget[0].bottom;
--- a/src/window.cpp +++ b/src/window.cpp @@ -172,6 +172,7 @@ if (wi->type & WWB_MASK) { /* special widget handling for buttons*/ switch (wi->type) { + default: NOT_REACHED(); case WWT_PANEL | WWB_PUSHBUTTON: /* WWT_PUSHBTN */ case WWT_IMGBTN | WWB_PUSHBUTTON: /* WWT_PUSHIMGBTN */ case WWT_TEXTBTN | WWB_PUSHBUTTON: /* WWT_PUSHTXTBTN */
--- a/src/window_gui.h +++ b/src/window_gui.h @@ -5,85 +5,14 @@ #ifndef WINDOW_GUI_H #define WINDOW_GUI_H -#include "core/bitmath_func.hpp" #include "core/geometry_type.hpp" #include "vehicle_type.h" #include "viewport_type.h" #include "company_type.h" -#include "strings_type.h" #include "core/alloc_type.hpp" #include "window_type.h" #include "tile_type.h" - -/* How the resize system works: - First, you need to add a WWT_RESIZEBOX to the widgets, and you need - to add the flag WDF_RESIZABLE to the window. Now the window is ready - to resize itself. - As you may have noticed, all widgets have a RESIZE_XXX in their line. - This lines controls how the widgets behave on resize. RESIZE_NONE means - it doesn't do anything. Any other option let's one of the borders - move with the changed width/height. So if a widget has - RESIZE_RIGHT, and the window is made 5 pixels wider by the user, - the right of the window will also be made 5 pixels wider. - Now, what if you want to clamp a widget to the bottom? Give it the flag - RESIZE_TB. This is RESIZE_TOP + RESIZE_BOTTOM. Now if the window gets - 5 pixels bigger, both the top and bottom gets 5 bigger, so the whole - widgets moves downwards without resizing, and appears to be clamped - to the bottom. Nice aint it? - You should know one more thing about this system. Most windows can't - handle an increase of 1 pixel. So there is a step function, which - let the windowsize only be changed by X pixels. You configure this - after making the window, like this: - w->resize.step_height = 10; - Now the window will only change in height in steps of 10. - You can also give a minimum width and height. The default value is - the default height/width of the window itself. You can change this - AFTER window - creation, with: - w->resize.width or w->resize.height. - That was all.. good luck, and enjoy :) -- TrueLight */ - -enum ResizeFlag { - RESIZE_NONE = 0, ///< no resize required - - RESIZE_LEFT = 1, ///< left resize flag - RESIZE_RIGHT = 2, ///< rigth resize flag - RESIZE_TOP = 4, ///< top resize flag - RESIZE_BOTTOM = 8, ///< bottom resize flag - - RESIZE_LR = RESIZE_LEFT | RESIZE_RIGHT, ///< combination of left and right resize flags - RESIZE_RB = RESIZE_RIGHT | RESIZE_BOTTOM, ///< combination of right and bottom resize flags - RESIZE_TB = RESIZE_TOP | RESIZE_BOTTOM, ///< combination of top and bottom resize flags - RESIZE_LRB = RESIZE_LEFT | RESIZE_RIGHT | RESIZE_BOTTOM, ///< combination of left, right and bottom resize flags - RESIZE_LRTB = RESIZE_LEFT | RESIZE_RIGHT | RESIZE_TOP | RESIZE_BOTTOM, ///< combination of all resize flags - RESIZE_RTB = RESIZE_RIGHT | RESIZE_TOP | RESIZE_BOTTOM, ///< combination of right, top and bottom resize flag - - /* The following flags are used by the system to specify what is disabled, hidden, or clicked - * They are used in the same place as the above RESIZE_x flags, Widget visual_flags. - * These states are used in exceptions. If nothing is specified, they will indicate - * Enabled, visible or unclicked widgets*/ - WIDG_DISABLED = 4, ///< widget is greyed out, not available - WIDG_HIDDEN = 5, ///< widget is made invisible - WIDG_LOWERED = 6, ///< widget is paint lowered, a pressed button in fact -}; - -enum { - WIDGET_LIST_END = -1, ///< indicate the end of widgets' list for vararg functions -}; - -/** - * Window widget data structure - */ -struct Widget { - byte type; ///< Widget type, see WindowWidgetTypes - byte display_flags; ///< Resize direction, alignment, etc. during resizing. @see ResizeFlags - byte color; ///< Widget colour, see docs/ottd-colourtext-palette.png - int16 left; ///< The left edge of the widget - int16 right; ///< The right edge of the widget - int16 top; ///< The top edge of the widget - int16 bottom; ///< The bottom edge of the widget - uint16 data; ///< The String/Image or special code (list-matrixes) of a widget - StringID tooltips; ///< Tooltips that are shown when rightclicking on a widget -}; +#include "widget_type.h" /** * Flags to describe the look of the frame @@ -445,54 +374,6 @@ virtual ~PickerWindowBase(); }; -/****************** THESE ARE NOT WIDGET TYPES!!!!! *******************/ -enum WindowWidgetBehaviours { - WWB_PUSHBUTTON = 1 << 5, - - WWB_MASK = 0xE0, -}; - - -/** - * Window widget types - */ -enum WindowWidgetTypes { - WWT_EMPTY, ///< Empty widget, place holder to reserve space in widget array - - WWT_PANEL, ///< Simple depressed panel - WWT_INSET, ///< Pressed (inset) panel, most commonly used as combo box _text_ area - WWT_IMGBTN, ///< Button with image - WWT_IMGBTN_2, ///< Button with diff image when clicked - - WWT_TEXTBTN, ///< Button with text - WWT_TEXTBTN_2, ///< Button with diff text when clicked - WWT_LABEL, ///< Centered label - WWT_TEXT, ///< Pure simple text - WWT_MATRIX, ///< List of items underneath each other - WWT_SCROLLBAR, ///< Vertical scrollbar - WWT_FRAME, ///< Frame - WWT_CAPTION, ///< Window caption (window title between closebox and stickybox) - - WWT_HSCROLLBAR, ///< Horizontal scrollbar - WWT_STICKYBOX, ///< Sticky box (normally at top-right of a window) - WWT_SCROLL2BAR, ///< 2nd vertical scrollbar - WWT_RESIZEBOX, ///< Resize box (normally at bottom-right of a window) - WWT_CLOSEBOX, ///< Close box (at top-left of a window) - WWT_DROPDOWN, ///< Raised drop down list (regular) - WWT_DROPDOWNIN, ///< Inset drop down list (used on game options only) - WWT_EDITBOX, ///< a textbox for typing - WWT_LAST, ///< Last Item. use WIDGETS_END to fill up padding!! - - WWT_MASK = 0x1F, - - WWT_PUSHBTN = WWT_PANEL | WWB_PUSHBUTTON, - WWT_PUSHTXTBTN = WWT_TEXTBTN | WWB_PUSHBUTTON, - WWT_PUSHIMGBTN = WWT_IMGBTN | WWB_PUSHBUTTON, -}; - -/** Marker for the "end of widgets" in a Window(Desc) widget table. */ -#define WIDGETS_END WWT_LAST, RESIZE_NONE, 0, 0, 0, 0, 0, 0, STR_NULL - /** * Window flags */