Mercurial > hg > openttd
changeset 6071:0364a445b332 draft
(svn r8802) -Fix
-Fix: When inserting an order for a ship while checking the distance between the new order and the order it is inserted after adhere the order types to determine the correct type of destination (i.e. station or depot)
Also do a better job in determining the preceding order
NOTE: 0.5 candidate
author | tron <tron@openttd.org> |
---|---|
date | Sun, 18 Feb 2007 16:24:29 +0000 |
parents | 444de8263ea4 |
children | b41ccd85b982 |
files | src/order_cmd.cpp |
diffstat | 1 files changed, 32 insertions(+), 11 deletions(-) [+] |
line wrap: on
line diff
--- a/src/order_cmd.cpp +++ b/src/order_cmd.cpp @@ -167,6 +167,16 @@ } +static TileIndex GetOrderLocation(const Order& o) +{ + switch (o.type) { + default: NOT_REACHED(); + case OT_GOTO_STATION: return GetStation(o.dest)->xy; + case OT_GOTO_DEPOT: return GetDepot(o.dest)->xy; + } +} + + /** Add an order to the orderlist of a vehicle. * @param tile unused * @param p1 various bitstuffed elements @@ -343,18 +353,29 @@ * handle any more then this.. */ if (v->num_orders >= MAX_BACKUP_ORDER_COUNT) return_cmd_error(STR_8832_TOO_MANY_ORDERS); - /* For ships, make sure that the station is not too far away from the - * previous destination, for human players with new pathfinding disabled */ - if (v->type == VEH_Ship && IsHumanPlayer(v->owner) && - sel_ord != 0 && GetVehicleOrder(v, sel_ord - 1)->type == OT_GOTO_STATION - && !_patches.new_pathfinding_all) { + if (v->type == VEH_Ship && + IsHumanPlayer(v->owner) && + !_patches.new_pathfinding_all) { + // Make sure the new destination is not too far away from the previous + const Order *prev = NULL; + uint n = 0; - int dist = DistanceManhattan( - GetStation(GetVehicleOrder(v, sel_ord - 1)->dest)->xy, - GetStation(new_order.dest)->xy // XXX type != OT_GOTO_STATION? - ); - if (dist >= 130) - return_cmd_error(STR_0210_TOO_FAR_FROM_PREVIOUS_DESTINATIO); + /* Find the last goto station or depot order before the insert location. + * If the order is to be inserted at the beginning of the order list this + * finds the last order in the list. */ + for (const Order *o = v->orders; o != NULL; o = o->next) { + if (o->type == OT_GOTO_STATION || o->type == OT_GOTO_DEPOT) prev = o; + if (++n == sel_ord && prev != NULL) break; + } + if (prev != NULL) { + uint dist = DistanceManhattan( + GetOrderLocation(*prev), + GetOrderLocation(new_order) + ); + if (dist >= 130) { + return_cmd_error(STR_0210_TOO_FAR_FROM_PREVIOUS_DESTINATIO); + } + } } if (flags & DC_EXEC) {