Mercurial > hg > openttd
changeset 4328:09812fd65f12 draft
(svn r6001) -Feature: when removing a farm, his farmland is removed too (over time) (based on peter1138's patch, FS#82)
To make this to work, in older games farmland is removed on load, and replanted
author | truelight <truelight@openttd.org> |
---|---|
date | Sun, 20 Aug 2006 18:44:26 +0000 |
parents | 4e20530809a5 |
children | 802bb06b06cf |
files | clear_cmd.c clear_map.h industry.h industry_cmd.c openttd.c saveload.c |
diffstat | 6 files changed, 75 insertions(+), 22 deletions(-) [+] |
line wrap: on
line diff
--- a/clear_cmd.c +++ b/clear_cmd.c @@ -16,6 +16,7 @@ #include "table/sprites.h" #include "unmovable_map.h" #include "genworld.h" +#include "industry.h" typedef struct TerraformerHeightMod { TileIndex tile; @@ -679,9 +680,14 @@ SetClearCounter(tile, 0); } - field_type = GetFieldType(tile); - field_type = (field_type < 8) ? field_type + 1 : 0; - SetFieldType(tile, field_type); + if (GetIndustryIndexOfField(tile) == INVALID_INDUSTRY) { + /* This farmfield is no longer farmfield, so make it grass again */ + MakeClear(tile, CLEAR_GRASS, 0); + } else { + field_type = GetFieldType(tile); + field_type = (field_type < 8) ? field_type + 1 : 0; + SetFieldType(tile, field_type); + } break; }
--- a/clear_map.h +++ b/clear_map.h @@ -83,6 +83,17 @@ SB(_m[t].m3, 0, 4, f); } +static inline uint16 GetIndustryIndexOfField(TileIndex t) +{ + assert(GetClearGround(t) == CLEAR_FIELDS); + return _m[t].m2; +} + +static inline void SetIndustryIndexOfField(TileIndex t, uint16 i) +{ + assert(GetClearGround(t) == CLEAR_FIELDS); + _m[t].m2 = i; +} /* Is used by tree tiles, too */ static inline uint GetFenceSE(TileIndex t) @@ -121,11 +132,11 @@ } -static inline void MakeField(TileIndex t, uint field_type) +static inline void MakeField(TileIndex t, uint field_type, uint16 industry) { SetTileType(t, MP_CLEAR); SetTileOwner(t, OWNER_NONE); - _m[t].m2 = 0; + _m[t].m2 = industry; _m[t].m3 = field_type; _m[t].m4 = 0 << 5 | 0 << 2; SetClearGroundDensity(t, CLEAR_FIELDS, 3);
--- a/industry.h +++ b/industry.h @@ -8,6 +8,10 @@ typedef byte IndustryGfx; typedef uint8 IndustryType; +enum { + INVALID_INDUSTRY = 0xFFFF, +}; + struct Industry { TileIndex xy; byte width; /* swapped order of w/h with town */ @@ -101,6 +105,7 @@ void DeleteIndustry(Industry *is); +void PlantRandomFarmField(const Industry *i); enum { IT_COAL_MINE = 0,
--- a/industry_cmd.c +++ b/industry_cmd.c @@ -753,6 +753,16 @@ } END_TILE_LOOP(tile_cur, i->width, i->height, i->xy); + if (i->type == IT_FARM || i->type == IT_FARM_2) { + /* Remove the farmland and convert it to regular tiles over time. */ + BEGIN_TILE_LOOP(tile_cur, 42, 42, i->xy - TileDiffXY(21, 21)) { + if (IsTileType(tile_cur, MP_CLEAR) && IsClearGround(tile_cur, CLEAR_FIELDS) && + GetIndustryIndexOfField(tile_cur) == i->index) { + SetIndustryIndexOfField(tile_cur, INVALID_INDUSTRY); + } + } END_TILE_LOOP(tile_cur, 42, 42, i->xy - TileDiff(21, 21)) + } + i->xy = 0; _industry_sort_dirty = true; DeleteSubsidyWithIndustry(i->index); @@ -801,7 +811,7 @@ } while (--size); } -static void PlantFarmField(TileIndex tile) +static void PlantFarmField(TileIndex tile, uint16 industry) { uint size_x, size_y; uint32 r; @@ -841,7 +851,7 @@ BEGIN_TILE_LOOP(cur_tile, size_x, size_y, tile) cur_tile = TILE_MASK(cur_tile); if (!IsBadFarmFieldTile2(cur_tile)) { - MakeField(cur_tile, field_type); + MakeField(cur_tile, field_type, industry); SetClearCounter(cur_tile, counter); MarkTileDirtyByTile(cur_tile); } @@ -858,14 +868,19 @@ SetupFarmFieldFence(tile + TileDiffXY(0, size_y - 1), size_x, type, AXIS_X); } +void PlantRandomFarmField(const Industry *i) +{ + int x = i->width / 2 + Random() % 31 - 16; + int y = i->height / 2 + Random() % 31 - 16; + + TileIndex tile = TileAddWrap(i->xy, x, y); + + if (tile != INVALID_TILE) PlantFarmField(tile, i->index); +} + static void MaybePlantFarmField(const Industry *i) { - if (CHANCE16(1, 8)) { - int x = i->width / 2 + Random() % 31 - 16; - int y = i->height / 2 + Random() % 31 - 16; - TileIndex tile = TileAddWrap(i->xy, x, y); - if (tile != INVALID_TILE) PlantFarmField(tile); - } + if (CHANCE16(1, 8)) PlantRandomFarmField(i); } static void ChopLumberMillTrees(Industry *i) @@ -1474,14 +1489,7 @@ i->height++; if (i->type == IT_FARM || i->type == IT_FARM_2) { - tile = i->xy + TileDiffXY(i->width / 2, i->height / 2); - for (j = 0; j != 50; j++) { - int x = Random() % 31 - 16; - int y = Random() % 31 - 16; - TileIndex new_tile = TileAddWrap(tile, x, y); - - if (new_tile != INVALID_TILE) PlantFarmField(new_tile); - } + for (j = 0; j != 50; j++) PlantRandomFarmField(i); } _industry_sort_dirty = true; InvalidateWindow(WC_INDUSTRY_DIRECTORY, 0);
--- a/openttd.c +++ b/openttd.c @@ -50,6 +50,7 @@ #include "settings.h" #include "genworld.h" #include "date.h" +#include "clear_map.h" #include <stdarg.h> @@ -1463,5 +1464,27 @@ } } + /* From 32 on we save the industry who made the farmland. + * To give this prettyness to old savegames, we remove all farmfields and + * plant new ones. */ + if (CheckSavegameVersion(32)) { + Industry *i; + + BEGIN_TILE_LOOP(tile_cur, MapSizeX(), MapSizeY(), 0) { + if (IsTileType(tile_cur, MP_CLEAR) && IsClearGround(tile_cur, CLEAR_FIELDS)) { + MakeClear(tile_cur, CLEAR_GRASS, 3); + } + } END_TILE_LOOP(tile_cur, MapSizeX(), MapSizeY(), 0) + + FOR_ALL_INDUSTRIES(i) { + uint j; + + if (i->xy == 0) continue; + if (i->type == IT_FARM || i->type == IT_FARM_2) { + for (j = 0; j != 50; j++) PlantRandomFarmField(i); + } + } + } + return true; }