Mercurial > hg > openttd
changeset 8590:0bbc9ad3a6a0 draft
(svn r12171) -Fix [FS#609]: return correct bridge price for AI when DC_QUERY_COST is set (patch by Raimar Falke)
It never happens in current code, but it is better to be ready for it
author | smatz <smatz@openttd.org> |
---|---|
date | Mon, 18 Feb 2008 01:42:21 +0000 |
parents | 86a968000cc9 |
children | b63b1563c344 |
files | src/tunnelbridge_cmd.cpp |
diffstat | 1 files changed, 2 insertions(+), 1 deletions(-) [+] |
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--- a/src/tunnelbridge_cmd.cpp +++ b/src/tunnelbridge_cmd.cpp @@ -33,6 +33,7 @@ #include "sound_func.h" #include "signal_func.h" #include "tunnelbridge.h" +#include "player_base.h" #include "table/sprites.h" #include "table/strings.h" @@ -429,7 +430,7 @@ * It's unnecessary to execute this command every time for every bridge. So it is done only * and cost is computed in "bridge_gui.c". For AI, Towns this has to be of course calculated */ - if (!(flags & DC_QUERY_COST)) { + if (!(flags & DC_QUERY_COST) || (IsValidPlayer(_current_player) && GetPlayer(_current_player)->is_ai)) { bridge_len += 2; // begin and end tiles/ramps if (IsValidPlayer(_current_player) && !_is_old_ai_player)