changeset 5746:0d0228d0cc60 draft

(svn r8294) -Fix: deleting a vehicle with shared orders, but no orders would fail to reset prev_shared and next_shared -As a result, vehicles in the game could end up having prev/next pointers to vehicles, that was no longer in the game
author bjarni <bjarni@openttd.org>
date Sun, 21 Jan 2007 00:13:39 +0000
parents 9c34cdf6cc19
children 61edd889181d
files src/vehicle.cpp src/vehicle.h
diffstat 2 files changed, 13 insertions(+), 1 deletions(-) [+]
line wrap: on
line diff
--- a/src/vehicle.cpp
+++ b/src/vehicle.cpp
@@ -572,7 +572,7 @@
 
 	UpdateVehiclePosHash(v, INVALID_COORD, 0);
 	v->next_hash = NULL;
-	if (v->orders != NULL) DeleteVehicleOrders(v);
+	if (IsPlayerBuildableVehicleType(v)) DeleteVehicleOrders(v);
 
 	/* Now remove any artic part. This will trigger an other
 	 *  destroy vehicle, which on his turn can remove any
--- a/src/vehicle.h
+++ b/src/vehicle.h
@@ -407,6 +407,18 @@
 	v->type = 0;
 }
 
+static inline bool IsPlayerBuildableVehicleType(const Vehicle *v)
+{
+	switch (v->type) {
+		case VEH_Train:
+		case VEH_Road:
+		case VEH_Ship:
+		case VEH_Aircraft:
+			return true;
+	}
+	return false;
+}
+
 #define FOR_ALL_VEHICLES_FROM(v, start) for (v = GetVehicle(start); v != NULL; v = (v->index + 1U < GetVehiclePoolSize()) ? GetVehicle(v->index + 1) : NULL) if (IsValidVehicle(v))
 #define FOR_ALL_VEHICLES(v) FOR_ALL_VEHICLES_FROM(v, 0)