changeset 5711:0d5d5f475827 draft

(svn r8198) -Codechange: two global variables are not needed when network is disabled.
author rubidium <rubidium@openttd.org>
date Wed, 17 Jan 2007 19:55:18 +0000
parents d4f01a5bc2ff
children 1cf357a68120
files src/network/network.h
diffstat 1 files changed, 5 insertions(+), 3 deletions(-) [+]
line wrap: on
line diff
--- a/src/network/network.h
+++ b/src/network/network.h
@@ -190,6 +190,8 @@
 
 VARDEF bool _network_server;     ///< network-server is active
 VARDEF bool _network_available;  ///< is network mode available?
+VARDEF bool _network_dedicated;  ///< are we a dedicated server?
+VARDEF bool _network_advertise;  ///< is the server advertising to the master server?
 
 #else /* ENABLE_NETWORK */
 /* Network function stubs when networking is disabled */
@@ -200,12 +202,12 @@
 #define _networking 0
 #define _network_server 0
 #define _network_available 0
+#define _network_dedicated 0
+#define _network_advertise 0
 
 #endif /* ENABLE_NETWORK */
 
-/* These variables must always be registered! */
-VARDEF bool _network_dedicated;  ///< are we a dedicated server?
-VARDEF bool _network_advertise;  ///< is the server advertising to the master server?
+/* Thss variable must always be registered! */
 VARDEF PlayerID _network_playas; ///< an id to play as.. (see players.h:Players)
 
 #endif /* NETWORK_H */