changeset 17734:0dacc2d80090 draft

(svn r22514) -Feature: Save heightmap in scenario editor.
author alberth <alberth@openttd.org>
date Sat, 28 May 2011 13:56:35 +0000
parents 162a9d189af3
children 5b9ff71711b2
files src/lang/english.txt src/toolbar_gui.cpp
diffstat 2 files changed, 4 insertions(+), 1 deletions(-) [+]
line wrap: on
line diff
--- a/src/lang/english.txt
+++ b/src/lang/english.txt
@@ -338,6 +338,7 @@
 ############ range for SE file menu starts
 STR_SCENEDIT_FILE_MENU_SAVE_SCENARIO                            :Save scenario
 STR_SCENEDIT_FILE_MENU_LOAD_SCENARIO                            :Load scenario
+STR_SCENEDIT_FILE_MENU_SAVE_HEIGHTMAP                           :Save heightmap
 STR_SCENEDIT_FILE_MENU_LOAD_HEIGHTMAP                           :Load heightmap
 STR_SCENEDIT_FILE_MENU_QUIT_EDITOR                              :Quit editor
 STR_SCENEDIT_FILE_MENU_SEPARATOR                                :
--- a/src/toolbar_gui.cpp
+++ b/src/toolbar_gui.cpp
@@ -355,9 +355,10 @@
 enum SaveLoadEditorMenuEntries {
 	SLEME_SAVE_SCENARIO   = 0,
 	SLEME_LOAD_SCENARIO,
+	SLEME_SAVE_HEIGHTMAP,
 	SLEME_LOAD_HEIGHTMAP,
 	SLEME_EXIT_TOINTRO,
-	SLEME_EXIT_GAME       = 5,
+	SLEME_EXIT_GAME       = 6,
 	SLEME_MENUCOUNT,
 };
 
@@ -387,6 +388,7 @@
 		switch (index) {
 			case SLEME_SAVE_SCENARIO:  ShowSaveLoadDialog(SLD_SAVE_SCENARIO);  break;
 			case SLEME_LOAD_SCENARIO:  ShowSaveLoadDialog(SLD_LOAD_SCENARIO);  break;
+			case SLEME_SAVE_HEIGHTMAP: ShowSaveLoadDialog(SLD_SAVE_HEIGHTMAP); break;
 			case SLEME_LOAD_HEIGHTMAP: ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP); break;
 			case SLEME_EXIT_TOINTRO:   AskExitToGameMenu();                    break;
 			case SLEME_EXIT_GAME:      HandleExitGameRequest();                break;