Mercurial > hg > openttd
changeset 9491:0e0d227a56f8 draft
(svn r13466) -Fix (r13464): slope checking got lost during development...
author | rubidium <rubidium@openttd.org> |
---|---|
date | Wed, 11 Jun 2008 14:13:07 +0000 |
parents | 8622c9315e8c |
children | d68dd1843f67 |
files | src/tunnelbridge_cmd.cpp |
diffstat | 1 files changed, 3 insertions(+), 1 deletions(-) [+] |
line wrap: on
line diff
--- a/src/tunnelbridge_cmd.cpp +++ b/src/tunnelbridge_cmd.cpp @@ -315,7 +315,7 @@ } else { /* Build a new bridge. */ - bool allow_on_slopes = (!_is_old_ai_player && _settings_game.construction.build_on_slopes); + bool allow_on_slopes = (!_is_old_ai_player && _settings_game.construction.build_on_slopes && transport_type != TRANSPORT_WATER); /* Try and clear the start landscape */ ret = DoCommand(tile_start, 0, 0, flags, CMD_LANDSCAPE_CLEAR); @@ -335,6 +335,8 @@ if (CmdFailed(terraform_cost_south) || (terraform_cost_south.GetCost() != 0 && !allow_on_slopes)) return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION); cost.AddCost(terraform_cost_south); + + if (transport_type == TRANSPORT_WATER && (tileh_start == SLOPE_FLAT || tileh_end == SLOPE_FLAT)) return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION); } if (!replace_bridge) {