Mercurial > hg > openttd
changeset 17157:0f65112b34f2 draft
(svn r21895) -Cleanup: get rid of the unused SLD_NEW_GAME
author | rubidium <rubidium@openttd.org> |
---|---|
date | Sat, 22 Jan 2011 23:08:32 +0000 |
parents | c3d541c80d55 |
children | 05a943acaeda |
files | src/fios.cpp src/fios.h src/fios_gui.cpp |
diffstat | 3 files changed, 4 insertions(+), 7 deletions(-) [+] |
line wrap: on
line diff
--- a/src/fios.cpp +++ b/src/fios.cpp @@ -279,7 +279,7 @@ _fios_items.Clear(); /* A parent directory link exists if we are not in the root directory */ - if (!FiosIsRoot(_fios_path) && mode != SLD_NEW_GAME) { + if (!FiosIsRoot(_fios_path)) { fios = _fios_items.Append(); fios->type = FIOS_TYPE_PARENT; fios->mtime = 0; @@ -288,7 +288,7 @@ } /* Show subdirectories */ - if (mode != SLD_NEW_GAME && (dir = ttd_opendir(_fios_path)) != NULL) { + if ((dir = ttd_opendir(_fios_path)) != NULL) { while ((dirent = readdir(dir)) != NULL) { strecpy(d_name, FS2OTTD(dirent->d_name), lastof(d_name)); @@ -329,7 +329,7 @@ QSortT(_fios_items.Get(sort_start), _fios_items.Length() - sort_start, CompareFiosItems); /* Show drives */ - if (mode != SLD_NEW_GAME) FiosGetDrives(); + FiosGetDrives(); _fios_items.Compact(); } @@ -433,7 +433,7 @@ return FIOS_TYPE_SCENARIO; } - if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO || mode == SLD_NEW_GAME) { + if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO) { if (strcasecmp(ext, ".sv0") == 0 || strcasecmp(ext, ".ss0") == 0 ) { GetOldSaveGameName(file, title, last); return FIOS_TYPE_OLD_SCENARIO;
--- a/src/fios.h +++ b/src/fios.h @@ -98,7 +98,6 @@ SLD_SAVE_GAME, SLD_SAVE_SCENARIO, SLD_LOAD_HEIGHTMAP, - SLD_NEW_GAME, }; /* The different types of files been handled by the system */
--- a/src/fios_gui.cpp +++ b/src/fios_gui.cpp @@ -203,7 +203,6 @@ FiosFreeSavegameList(); switch (_saveload_mode) { - case SLD_NEW_GAME: case SLD_LOAD_SCENARIO: case SLD_SAVE_SCENARIO: FiosGetScenarioList(_saveload_mode); break; @@ -716,7 +715,6 @@ FT_SAVEGAME, ///< used for SLD_SAVE_GAME FT_SCENARIO, ///< used for SLD_SAVE_SCENARIO FT_HEIGHTMAP, ///< used for SLD_LOAD_HEIGHTMAP - FT_SAVEGAME, ///< SLD_NEW_GAME }; void ShowSaveLoadDialog(SaveLoadDialogMode mode)