changeset 17157:0f65112b34f2 draft

(svn r21895) -Cleanup: get rid of the unused SLD_NEW_GAME
author rubidium <rubidium@openttd.org>
date Sat, 22 Jan 2011 23:08:32 +0000
parents c3d541c80d55
children 05a943acaeda
files src/fios.cpp src/fios.h src/fios_gui.cpp
diffstat 3 files changed, 4 insertions(+), 7 deletions(-) [+]
line wrap: on
line diff
--- a/src/fios.cpp
+++ b/src/fios.cpp
@@ -279,7 +279,7 @@
 	_fios_items.Clear();
 
 	/* A parent directory link exists if we are not in the root directory */
-	if (!FiosIsRoot(_fios_path) && mode != SLD_NEW_GAME) {
+	if (!FiosIsRoot(_fios_path)) {
 		fios = _fios_items.Append();
 		fios->type = FIOS_TYPE_PARENT;
 		fios->mtime = 0;
@@ -288,7 +288,7 @@
 	}
 
 	/* Show subdirectories */
-	if (mode != SLD_NEW_GAME && (dir = ttd_opendir(_fios_path)) != NULL) {
+	if ((dir = ttd_opendir(_fios_path)) != NULL) {
 		while ((dirent = readdir(dir)) != NULL) {
 			strecpy(d_name, FS2OTTD(dirent->d_name), lastof(d_name));
 
@@ -329,7 +329,7 @@
 	QSortT(_fios_items.Get(sort_start), _fios_items.Length() - sort_start, CompareFiosItems);
 
 	/* Show drives */
-	if (mode != SLD_NEW_GAME) FiosGetDrives();
+	FiosGetDrives();
 
 	_fios_items.Compact();
 }
@@ -433,7 +433,7 @@
 		return FIOS_TYPE_SCENARIO;
 	}
 
-	if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO || mode == SLD_NEW_GAME) {
+	if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO) {
 		if (strcasecmp(ext, ".sv0") == 0 || strcasecmp(ext, ".ss0") == 0 ) {
 			GetOldSaveGameName(file, title, last);
 			return FIOS_TYPE_OLD_SCENARIO;
--- a/src/fios.h
+++ b/src/fios.h
@@ -98,7 +98,6 @@
 	SLD_SAVE_GAME,
 	SLD_SAVE_SCENARIO,
 	SLD_LOAD_HEIGHTMAP,
-	SLD_NEW_GAME,
 };
 
 /* The different types of files been handled by the system */
--- a/src/fios_gui.cpp
+++ b/src/fios_gui.cpp
@@ -203,7 +203,6 @@
 	FiosFreeSavegameList();
 
 	switch (_saveload_mode) {
-		case SLD_NEW_GAME:
 		case SLD_LOAD_SCENARIO:
 		case SLD_SAVE_SCENARIO:
 			FiosGetScenarioList(_saveload_mode); break;
@@ -716,7 +715,6 @@
 	FT_SAVEGAME,  ///< used for SLD_SAVE_GAME
 	FT_SCENARIO,  ///< used for SLD_SAVE_SCENARIO
 	FT_HEIGHTMAP, ///< used for SLD_LOAD_HEIGHTMAP
-	FT_SAVEGAME,  ///< SLD_NEW_GAME
 };
 
 void ShowSaveLoadDialog(SaveLoadDialogMode mode)