Mercurial > hg > openttd
changeset 19190:102959356aa1 draft
(svn r24064) -Fix [FS#5121]: make the full snowedness level of houses the same as roads and rails
author | rubidium <rubidium@openttd.org> |
---|---|
date | Sun, 25 Mar 2012 18:19:21 +0000 |
parents | a5fe6061fe68 |
children | 631c14db8f5a |
files | src/town_cmd.cpp |
diffstat | 1 files changed, 3 insertions(+), 4 deletions(-) [+] |
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--- a/src/town_cmd.cpp +++ b/src/town_cmd.cpp @@ -2171,8 +2171,8 @@ /* no house allowed at all, bail out */ if (!CanBuildHouseHere(tile, t->index, false)) return false; - int z; - Slope slope = GetTileSlope(tile, &z); + Slope slope = GetTileSlope(tile); + int maxz = GetTileMaxZ(tile); /* Get the town zone type of the current tile, as well as the climate. * This will allow to easily compare with the specs of the new house to build */ @@ -2180,7 +2180,7 @@ /* Above snow? */ int land = _settings_game.game_creation.landscape; - if (land == LT_ARCTIC && z >= HighestSnowLine()) land = -1; + if (land == LT_ARCTIC && maxz > HighestSnowLine()) land = -1; uint bitmask = (1 << rad) + (1 << (land + 12)); @@ -2215,7 +2215,6 @@ houses[num++] = (HouseID)i; } - int maxz = GetTileMaxZ(tile); TileIndex baseTile = tile; while (probability_max > 0) {