changeset 8388:11a08bc12922 draft

(svn r11958) -Fix (r11204): NewAI couldn't build any road vehicles when there were any tram grfs loaded
author smatz <smatz@openttd.org>
date Wed, 23 Jan 2008 13:06:00 +0000
parents 170ba96bf00e
children 1604f6eb4b5a
files src/ai/trolly/build.cpp
diffstat 1 files changed, 3 insertions(+), 0 deletions(-) [+]
line wrap: on
line diff
--- a/src/ai/trolly/build.cpp
+++ b/src/ai/trolly/build.cpp
@@ -248,6 +248,9 @@
 			/* Skip vehicles which can't take our cargo type */
 			if (rvi->cargo_type != _players_ainew[p->index].cargo && !CanRefitTo(i, _players_ainew[p->index].cargo)) continue;
 
+			/* Skip trams */
+			if (HasBit(EngInfo(i)->misc_flags, EF_ROAD_TRAM)) continue;
+
 			// Is it availiable?
 			// Also, check if the reliability of the vehicle is above the AI_VEHICLE_MIN_RELIABILTY
 			if (!HasBit(e->player_avail, _current_player) || e->reliability * 100 < AI_VEHICLE_MIN_RELIABILTY << 16) continue;