Mercurial > hg > openttd
changeset 11950:13ee49bccba3 draft
(svn r16353) -Fix (r1): invalid read when OTTD savegame contains VEH_INVALID
author | smatz <smatz@openttd.org> |
---|---|
date | Mon, 18 May 2009 17:40:03 +0000 |
parents | c89301974eb8 |
children | 8bbe44fa53e2 |
files | src/saveload/oldloader_sl.cpp src/saveload/vehicle_sl.cpp |
diffstat | 2 files changed, 2 insertions(+), 2 deletions(-) [+] |
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--- a/src/saveload/oldloader_sl.cpp +++ b/src/saveload/oldloader_sl.cpp @@ -1260,7 +1260,7 @@ uint type = ReadByte(ls); switch (type) { default: return false; - case 0x00 /* VEH_INVALID */: v = new (_current_vehicle_id) InvalidVehicle(); break; + case 0x00 /* VEH_INVALID */: v = new (_current_vehicle_id) InvalidVehicle(); break; case 0x25 /* MONORAIL */: case 0x20 /* VEH_TRAIN */: v = new (_current_vehicle_id) Train(); break; case 0x21 /* VEH_ROAD */: v = new (_current_vehicle_id) RoadVehicle(); break;
--- a/src/saveload/vehicle_sl.cpp +++ b/src/saveload/vehicle_sl.cpp @@ -698,7 +698,7 @@ case VEH_AIRCRAFT: v = new (index) Aircraft(); break; case VEH_EFFECT: v = new (index) EffectVehicle(); break; case VEH_DISASTER: v = new (index) DisasterVehicle(); break; - case VEH_INVALID: v = new (index) InvalidVehicle(); break; + case VEH_INVALID: /* Savegame shouldn't contain invalid vehicles */ default: NOT_REACHED(); }