changeset 16938:14732cc61eb3 draft

(svn r21673) -Change [FS#4358]: do not show price to build a bridge in the scenario editor, it is free there
author smatz <smatz@openttd.org>
date Fri, 31 Dec 2010 10:15:35 +0000
parents 22965218fc2a
children 840350103fac
files src/bridge_gui.cpp src/lang/english.txt
diffstat 2 files changed, 5 insertions(+), 2 deletions(-) [+]
line wrap: on
line diff
--- a/src/bridge_gui.cpp
+++ b/src/bridge_gui.cpp
@@ -22,6 +22,7 @@
 #include "sortlist_type.h"
 #include "widgets/dropdown_func.h"
 #include "core/geometry_func.hpp"
+#include "openttd.h"
 
 #include "table/strings.h"
 
@@ -190,7 +191,7 @@
 					SetDParam(2, this->bridges->Get(i)->cost);
 					SetDParam(1, b->speed);
 					SetDParam(0, b->material);
-					text_dim = maxdim(text_dim, GetStringBoundingBox(STR_SELECT_BRIDGE_INFO));
+					text_dim = maxdim(text_dim, GetStringBoundingBox(_game_mode == GM_EDITOR ? STR_SELECT_BRIDGE_SCENEDIT_INFO : STR_SELECT_BRIDGE_INFO));
 				}
 				sprite_dim.height++; // Sprite is rendered one pixel down in the matrix field.
 				text_dim.height++; // Allowing the bottom row pixels to be rendered on the edge of the matrix field.
@@ -231,7 +232,8 @@
 					SetDParam(0, b->material);
 
 					DrawSprite(b->sprite, b->pal, r.left + WD_MATRIX_LEFT, y + this->resize.step_height - 1 - GetSpriteSize(b->sprite).height);
-					DrawStringMultiLine(r.left + this->bridgetext_offset, r.right, y + 2, y + this->resize.step_height, STR_SELECT_BRIDGE_INFO);
+					DrawStringMultiLine(r.left + this->bridgetext_offset, r.right, y + 2, y + this->resize.step_height,
+							_game_mode == GM_EDITOR ? STR_SELECT_BRIDGE_SCENEDIT_INFO : STR_SELECT_BRIDGE_INFO);
 					y += this->resize.step_height;
 				}
 				break;
--- a/src/lang/english.txt
+++ b/src/lang/english.txt
@@ -1974,6 +1974,7 @@
 STR_SELECT_ROAD_BRIDGE_CAPTION                                  :{WHITE}Select Road Bridge
 STR_SELECT_BRIDGE_SELECTION_TOOLTIP                             :{BLACK}Bridge selection - click on your preferred bridge to build it
 STR_SELECT_BRIDGE_INFO                                          :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY}
+STR_SELECT_BRIDGE_SCENEDIT_INFO                                 :{GOLD}{STRING},{} {VELOCITY}
 STR_BRIDGE_NAME_SUSPENSION_STEEL                                :Suspension, Steel
 STR_BRIDGE_NAME_GIRDER_STEEL                                    :Girder, Steel
 STR_BRIDGE_NAME_CANTILEVER_STEEL                                :Cantilever, Steel