Mercurial > hg > openttd
changeset 9559:16826885f994 draft
(svn r13579) -Fix [FS#2088]: process the order coming after a conditional order, otherwise the vehicle would already leaving the station before it knows where the next destination is, making it leave in the wrong way. However, after processing as many conditional orders as there are in the order list it will stop processing them in order to not create an infinite loop.
author | rubidium <rubidium@openttd.org> |
---|---|
date | Thu, 19 Jun 2008 11:45:52 +0000 |
parents | e56e094a5f92 |
children | c99bd2b8edea |
files | src/order_cmd.cpp |
diffstat | 1 files changed, 8 insertions(+), 2 deletions(-) [+] |
line wrap: on
line diff
--- a/src/order_cmd.cpp +++ b/src/order_cmd.cpp @@ -1644,7 +1644,7 @@ * @param order the order the vehicle currently has * @param v the vehicle to update */ -static bool UpdateOrderDest(Vehicle *v, const Order *order) +static bool UpdateOrderDest(Vehicle *v, const Order *order, int conditional_depth = 0) { switch (order->GetType()) { case OT_GOTO_STATION: @@ -1691,7 +1691,13 @@ } else { v->cur_order_index++; } - return false; + + if (conditional_depth > v->num_orders) return false; + + /* Get the current order */ + if (v->cur_order_index >= v->num_orders) v->cur_order_index = 0; + + return UpdateOrderDest(v, GetVehicleOrder(v, v->cur_order_index), conditional_depth + 1); } default: