changeset 17114:175826e70c28 draft

(svn r21851) -Codechange: rename NetworkClientSetPassword to NetworkClientSetCompanyPassword (dihedral)
author rubidium <rubidium@openttd.org>
date Wed, 19 Jan 2011 16:32:23 +0000
parents 8df0d60df814
children 0b87f5699faa
files src/network/network.cpp src/network/network_client.cpp src/network/network_client.h
diffstat 3 files changed, 3 insertions(+), 3 deletions(-) [+]
line wrap: on
line diff
--- a/src/network/network.cpp
+++ b/src/network/network.cpp
@@ -163,7 +163,7 @@
 	if (strcmp(password, "*") == 0) password = "";
 
 	if (!_network_server) {
-		NetworkClientSetPassword(password);
+		NetworkClientSetCompanyPassword(password);
 	} else {
 		HashCurrentCompanyPassword(password);
 	}
--- a/src/network/network_client.cpp
+++ b/src/network/network_client.cpp
@@ -1178,7 +1178,7 @@
 	MyClient::SendChat(action, type, dest, msg, data);
 }
 
-void NetworkClientSetPassword(const char *password)
+void NetworkClientSetCompanyPassword(const char *password)
 {
 	MyClient::SendSetPassword(password);
 }
--- a/src/network/network_client.h
+++ b/src/network/network_client.h
@@ -108,7 +108,7 @@
 typedef ClientNetworkGameSocketHandler MyClient;
 
 void NetworkClient_Connected();
-void NetworkClientSetPassword(const char *password);
+void NetworkClientSetCompanyPassword(const char *password);
 
 extern CompanyID _network_join_as;