Mercurial > hg > openttd
changeset 16230:18dc1c066b56 draft
(svn r20931) -Document: Waterways toolbar click functions.
author | terkhen <terkhen@openttd.org> |
---|---|
date | Fri, 15 Oct 2010 19:05:17 +0000 |
parents | 2a603f5a533a |
children | 121789f99a9a |
files | src/dock_gui.cpp |
diffstat | 1 files changed, 32 insertions(+), 1 deletions(-) [+] |
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--- a/src/dock_gui.cpp +++ b/src/dock_gui.cpp @@ -111,46 +111,77 @@ }; +/** + * Handle a click in the build canal widget. + * @param w #Window in which the widget was clicked. + */ static void BuildDocksClick_Canal(Window *w) { - HandlePlacePushButton(w, DTW_CANAL, SPR_CURSOR_CANAL, HT_RECT, PlaceDocks_BuildCanal); } +/** + * Handle a click in the build lock widget. + * @param w #Window in which the widget was clicked. + */ static void BuildDocksClick_Lock(Window *w) { HandlePlacePushButton(w, DTW_LOCK, SPR_CURSOR_LOCK, HT_RECT, PlaceDocks_BuildLock); } +/** + * Handle a click in the demolish widget. + * @param w #Window in which the widget was clicked. + */ static void BuildDocksClick_Demolish(Window *w) { HandlePlacePushButton(w, DTW_DEMOLISH, ANIMCURSOR_DEMOLISH, HT_RECT, PlaceProc_DemolishArea); } +/** + * Handle a click in the build ship depot widget. + * @param w #Window in which the widget was clicked. + */ static void BuildDocksClick_Depot(Window *w) { if (!CanBuildVehicleInfrastructure(VEH_SHIP)) return; if (HandlePlacePushButton(w, DTW_DEPOT, SPR_CURSOR_SHIP_DEPOT, HT_RECT, PlaceDocks_Depot)) ShowBuildDocksDepotPicker(w); } +/** + * Handle a click in the build dock widget. + * @param w #Window in which the widget was clicked. + */ static void BuildDocksClick_Dock(Window *w) { if (!CanBuildVehicleInfrastructure(VEH_SHIP)) return; if (HandlePlacePushButton(w, DTW_STATION, SPR_CURSOR_DOCK, HT_SPECIAL, PlaceDocks_Dock)) ShowBuildDockStationPicker(w); } +/** + * Handle a click in the build buoy widget. + * @param w #Window in which the widget was clicked. + */ static void BuildDocksClick_Buoy(Window *w) { if (!CanBuildVehicleInfrastructure(VEH_SHIP)) return; HandlePlacePushButton(w, DTW_BUOY, SPR_CURSOR_BOUY, HT_RECT, PlaceDocks_Buoy); } +/** + * Handle a click in the create river widget. + * @param w #Window in which the widget was clicked. + */ static void BuildDocksClick_River(Window *w) { if (_game_mode != GM_EDITOR) return; HandlePlacePushButton(w, DTW_RIVER, SPR_CURSOR_RIVER, HT_RECT, PlaceDocks_BuildRiver); } +/** + * Handle a click in the build aqueduct widget. + * @param w #Window in which the widget was clicked. + */ static void BuildDocksClick_Aqueduct(Window *w) { HandlePlacePushButton(w, DTW_BUILD_AQUEDUCT, SPR_CURSOR_AQUEDUCT, HT_RECT, PlaceDocks_Aqueduct);