Mercurial > hg > openttd
changeset 7919:1d3179058414 draft
(svn r11472) -Codechange: Give enuma for both the widget numbers and the used smallmap currently used type
author | belugas <belugas@openttd.org> |
---|---|
date | Mon, 19 Nov 2007 00:57:56 +0000 |
parents | 7a122ebfa7cf |
children | 0b30f2acaf37 |
files | src/smallmap_gui.cpp |
diffstat | 1 files changed, 43 insertions(+), 23 deletions(-) [+] |
line wrap: on
line diff
--- a/src/smallmap_gui.cpp +++ b/src/smallmap_gui.cpp @@ -499,6 +499,26 @@ GfxFillRect(x2 - 3, y, x2, y2, 69); } +enum SmallMapWindowWidgets { + SM_WIDGET_MAP = 4, + SM_WIDGET_CONTOUR, + SM_WIDGET_VEHICLES, + SM_WIDGET_INDUSTRIES, + SM_WIDGET_ROUTES, + SM_WIDGET_VEGETATION, + SM_WIDGET_OWNERS, + SM_WIDGET_CENTERMAP, + SM_WIDGET_TOGGLETOWNNAME, + SM_WIDGET_LEGEND, +}; + +enum SmallMapType { + SMT_CONTOUR, + SMT_VEHICLES, + SMT_INDUSTRY, + SMT_OWNER = 5, +}; + /** * Draws the small map. * @@ -530,7 +550,7 @@ GfxFillRect(dpi->left, dpi->top, dpi->left + dpi->width - 1, dpi->top + dpi->height - 1, 0); /* setup owner table */ - if (type == 5) { + if (type == SMT_OWNER) { const Player *p; /* fill with some special colors */ @@ -615,7 +635,7 @@ } /* draw vehicles? */ - if (type == 0 || type == 1) { + if (type == SMT_CONTOUR || type == SMT_VEHICLES) { Vehicle *v; bool skip; byte color; @@ -653,7 +673,7 @@ } /* Calculate pointer to pixel and the color */ - color = (type == 1) ? _vehicle_type_colors[v->type] : 0xF; + color = (type == SMT_VEHICLES) ? _vehicle_type_colors[v->type] : 0xF; /* And draw either one or two pixels depending on clipping */ blitter->SetPixel(dpi->dst_ptr, x, y, color); @@ -720,8 +740,8 @@ ViewPort *vp; vp = FindWindowById(WC_MAIN_WINDOW, 0)->viewport; - x = ((vp->virtual_width - (w->widget[4].right - w->widget[4].left) * TILE_SIZE) / 2 + vp->virtual_left) / 4; - y = ((vp->virtual_height - (w->widget[4].bottom - w->widget[4].top ) * TILE_SIZE) / 2 + vp->virtual_top ) / 2 - TILE_SIZE * 2; + x = ((vp->virtual_width - (w->widget[SM_WIDGET_MAP].right - w->widget[SM_WIDGET_MAP].left) * TILE_SIZE) / 2 + vp->virtual_left) / 4; + y = ((vp->virtual_height - (w->widget[SM_WIDGET_MAP].bottom - w->widget[SM_WIDGET_MAP].top ) * TILE_SIZE) / 2 + vp->virtual_top ) / 2 - TILE_SIZE * 2; WP(w, smallmap_d).scroll_x = (y - x) & ~0xF; WP(w, smallmap_d).scroll_y = (x + y) & ~0xF; SetWindowDirty(w); @@ -748,7 +768,7 @@ GfxFillRect(x, y + 1, x + 8, y + 5, 0); GfxFillRect(x + 1, y + 2, x + 7, y + 4, tbl->colour); - if (_smallmap_type == 2) { + if (_smallmap_type == SMT_INDUSTRY) { /* Industry name must be formated, since it's not in tiny font in the specs. * So, draw with a parameter and use the STR_7065 string, which is tiny, black */ SetDParam(0, tbl->legend); @@ -777,7 +797,7 @@ case WE_CLICK: switch (e->we.click.widget) { - case 4: { // Map window + case SM_WIDGET_MAP: { // Map window Window *w2 = FindWindowById(WC_MAIN_WINDOW, 0); Point pt; @@ -798,30 +818,30 @@ SetWindowDirty(w); } break; - case 5: // Show land contours - case 6: // Show vehicles - case 7: // Show industries - case 8: // Show transport routes - case 9: // Show vegetation - case 10: // Show land owners - RaiseWindowWidget(w, _smallmap_type + 5); - _smallmap_type = e->we.click.widget - 5; - LowerWindowWidget(w, _smallmap_type + 5); + case SM_WIDGET_CONTOUR: // Show land contours + case SM_WIDGET_VEHICLES: // Show vehicles + case SM_WIDGET_INDUSTRIES: // Show industries + case SM_WIDGET_ROUTES: // Show transport routes + case SM_WIDGET_VEGETATION: // Show vegetation + case SM_WIDGET_OWNERS: // Show land owners + RaiseWindowWidget(w, _smallmap_type + SM_WIDGET_CONTOUR); + _smallmap_type = e->we.click.widget - SM_WIDGET_CONTOUR; + LowerWindowWidget(w, _smallmap_type + SM_WIDGET_CONTOUR); SetWindowDirty(w); SndPlayFx(SND_15_BEEP); break; - case 11: // Center the smallmap again + case SM_WIDGET_CENTERMAP: // Center the smallmap again SmallMapCenterOnCurrentPos(w); SetWindowDirty(w); SndPlayFx(SND_15_BEEP); break; - case 12: // Toggle town names - ToggleWidgetLoweredState(w, 12); - _smallmap_show_towns = IsWindowWidgetLowered(w, 12); + case SM_WIDGET_TOGGLETOWNNAME: // Toggle town names + ToggleWidgetLoweredState(w, SM_WIDGET_TOGGLETOWNNAME); + _smallmap_show_towns = IsWindowWidgetLowered(w, SM_WIDGET_TOGGLETOWNNAME); SetWindowDirty(w); SndPlayFx(SND_15_BEEP); @@ -830,7 +850,7 @@ break; case WE_RCLICK: - if (e->we.click.widget == 4) { + if (e->we.click.widget == SM_WIDGET_MAP) { if (_scrolling_viewport) return; _scrolling_viewport = true; _cursor.delta.x = 0; @@ -876,8 +896,8 @@ } } - hx = (w->widget[4].right - w->widget[4].left) / 2; - hy = (w->widget[4].bottom - w->widget[4].top ) / 2; + hx = (w->widget[SM_WIDGET_MAP].right - w->widget[SM_WIDGET_MAP].left) / 2; + hy = (w->widget[SM_WIDGET_MAP].bottom - w->widget[SM_WIDGET_MAP].top ) / 2; hvx = hx * -4 + hy * 8; hvy = hx * 4 + hy * 8; if (x < -hvx) {