Mercurial > hg > openttd
changeset 17423:208e71adf897 draft
(svn r22173) -Add: Add preamble and postamble files before and after the generated settings data.
author | alberth <alberth@openttd.org> |
---|---|
date | Thu, 03 Mar 2011 21:06:24 +0000 |
parents | 859ac1712288 |
children | 1743785811ce |
files | src/table/settings.h.postamble src/table/settings.h.preamble |
diffstat | 2 files changed, 238 insertions(+), 0 deletions(-) [+] |
line wrap: on
line diff
new file mode 100644 --- /dev/null +++ b/src/table/settings.h.postamble @@ -0,0 +1,10 @@ +/* Undefine for the shortcut macros above */ +#undef S +#undef C +#undef N + +#undef D0 +#undef NC +#undef MS +#undef NO +#undef CR
new file mode 100644 --- /dev/null +++ b/src/table/settings.h.preamble @@ -0,0 +1,228 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. + */ + +/** @file table/settings.h Settings to save in the savegame and config file. */ + +/* Begin - Callback Functions for the various settings */ +static bool v_PositionMainToolbar(int32 p1); +static bool v_PositionStatusbar(int32 p1); +static bool PopulationInLabelActive(int32 p1); +static bool RedrawScreen(int32 p1); +static bool RedrawSmallmap(int32 p1); +static bool InvalidateDetailsWindow(int32 p1); +static bool InvalidateStationBuildWindow(int32 p1); +static bool InvalidateBuildIndustryWindow(int32 p1); +static bool CloseSignalGUI(int32 p1); +static bool InvalidateTownViewWindow(int32 p1); +static bool DeleteSelectStationWindow(int32 p1); +static bool UpdateConsists(int32 p1); +static bool CheckInterval(int32 p1); +static bool TrainAccelerationModelChanged(int32 p1); +static bool RoadVehAccelerationModelChanged(int32 p1); +static bool TrainSlopeSteepnessChanged(int32 p1); +static bool RoadVehSlopeSteepnessChanged(int32 p1); +static bool DragSignalsDensityChanged(int32); +static bool TownFoundingChanged(int32 p1); +static bool DifficultyReset(int32 level); +static bool DifficultyChange(int32); +static bool DifficultyNoiseChange(int32 i); +static bool MaxNoAIsChange(int32 i); +static bool CheckRoadSide(int p1); +static int32 ConvertLandscape(const char *value); +static bool CheckFreeformEdges(int32 p1); +static bool ChangeDynamicEngines(int32 p1); +static bool StationCatchmentChanged(int32 p1); +static bool InvalidateVehTimetableWindow(int32 p1); +static bool InvalidateCompanyLiveryWindow(int32 p1); +static bool InvalidateNewGRFChangeWindows(int32 p1); +static bool InvalidateIndustryViewWindow(int32 p1); +static bool RedrawTownAuthority(int32 p1); + +#ifdef ENABLE_NETWORK +static bool UpdateClientName(int32 p1); +static bool UpdateServerPassword(int32 p1); +static bool UpdateRconPassword(int32 p1); +static bool UpdateClientConfigValues(int32 p1); +#endif /* ENABLE_NETWORK */ +/* End - Callback Functions for the various settings */ + + +/**************************** + * OTTD specific INI stuff + ****************************/ + +/** + * Settings-macro usage: + * The list might look daunting at first, but is in general easy to understand. + * We have two types of list: + * 1. SDTG_something + * 2. SDT_something + * The 'G' stands for global, so this is the one you will use for a + * SettingDescGlobVarList section meaning global variables. The other uses a + * Base/Offset and runtime variable selection mechanism, known from the saveload + * convention (it also has global so it should not be hard). + * Of each type there are again two versions, the normal one and one prefixed + * with 'COND'. + * COND means that the setting is only valid in certain savegame versions + * (since settings are saved to the savegame, this bookkeeping is necessary. + * Now there are a lot of types. Easy ones are: + * - VAR: any number type, 'type' field specifies what number. eg int8 or uint32 + * - BOOL: a boolean number type + * - STR: a string or character. 'type' field specifies what string. Normal, string, or quoted + * A bit more difficult to use are MMANY (meaning ManyOfMany) and OMANY (OneOfMany) + * These are actually normal numbers, only bitmasked. In MMANY several bits can + * be set, in the other only one. + * The most complex type is INTLIST. This is basically an array of numbers. If + * the intlist is only valid in certain savegame versions because for example + * it has grown in size its length cannot be automatically be calculated so + * use SDT(G)_CONDLISTO() meaning Old. + * If nothing fits you, you can use the GENERAL macros, but it exposes the + * internal structure somewhat so it needs a little looking. There are _NULL() + * macros as well, these fill up space so you can add more settings there (in + * place) and you DON'T have to increase the savegame version. + * + * While reading values from openttd.cfg, some values may not be converted + * properly, for any kind of reasons. In order to allow a process of self-cleaning + * mechanism, a callback procedure is made available. You will have to supply the function, which + * will work on a string, one function per setting. And of course, enable the callback param + * on the appropriate macro. + */ + +#define NSD_GENERAL(name, def, cmd, guiflags, min, max, interval, many, str, proc, load)\ + {name, (const void*)(size_t)(def), {(byte)cmd}, {(uint16)guiflags}, min, max, interval, many, str, proc, load} + +/* Macros for various objects to go in the configuration file. + * This section is for global variables */ +#define SDTG_GENERAL(name, sdt_cmd, sle_cmd, type, flags, guiflags, var, length, def, min, max, interval, full, str, proc, from, to)\ + {NSD_GENERAL(name, def, sdt_cmd, guiflags, min, max, interval, full, str, proc, NULL), SLEG_GENERAL(sle_cmd, var, type | flags, length, from, to)} + +#define SDTG_CONDVAR(name, type, flags, guiflags, var, def, min, max, interval, str, proc, from, to)\ + SDTG_GENERAL(name, SDT_NUMX, SL_VAR, type, flags, guiflags, var, 0, def, min, max, interval, NULL, str, proc, from, to) +#define SDTG_VAR(name, type, flags, guiflags, var, def, min, max, interval, str, proc)\ + SDTG_CONDVAR(name, type, flags, guiflags, var, def, min, max, interval, str, proc, 0, SL_MAX_VERSION) + +#define SDTG_CONDBOOL(name, flags, guiflags, var, def, str, proc, from, to)\ + SDTG_GENERAL(name, SDT_BOOLX, SL_VAR, SLE_BOOL, flags, guiflags, var, 0, def, 0, 1, 0, NULL, str, proc, from, to) +#define SDTG_BOOL(name, flags, guiflags, var, def, str, proc)\ + SDTG_CONDBOOL(name, flags, guiflags, var, def, str, proc, 0, SL_MAX_VERSION) + +#define SDTG_CONDLIST(name, type, length, flags, guiflags, var, def, str, proc, from, to)\ + SDTG_GENERAL(name, SDT_INTLIST, SL_ARR, type, flags, guiflags, var, length, def, 0, 0, 0, NULL, str, proc, from, to) +#define SDTG_LIST(name, type, flags, guiflags, var, def, str, proc)\ + SDTG_GENERAL(name, SDT_INTLIST, SL_ARR, type, flags, guiflags, var, lengthof(var), def, 0, 0, 0, NULL, str, proc, 0, SL_MAX_VERSION) + +#define SDTG_CONDSTR(name, type, length, flags, guiflags, var, def, str, proc, from, to)\ + SDTG_GENERAL(name, SDT_STRING, SL_STR, type, flags, guiflags, var, length, def, 0, 0, 0, NULL, str, proc, from, to) +#define SDTG_STR(name, type, flags, guiflags, var, def, str, proc)\ + SDTG_GENERAL(name, SDT_STRING, SL_STR, type, flags, guiflags, var, lengthof(var), def, 0, 0, 0, NULL, str, proc, 0, SL_MAX_VERSION) + +#define SDTG_CONDOMANY(name, type, flags, guiflags, var, def, max, full, str, proc, from, to)\ + SDTG_GENERAL(name, SDT_ONEOFMANY, SL_VAR, type, flags, guiflags, var, 0, def, 0, max, 0, full, str, proc, from, to) +#define SDTG_OMANY(name, type, flags, guiflags, var, def, max, full, str, proc)\ + SDTG_CONDOMANY(name, type, flags, guiflags, var, def, max, full, str, proc, 0, SL_MAX_VERSION) + +#define SDTG_CONDMMANY(name, type, flags, guiflags, var, def, full, str, proc, from, to)\ + SDTG_GENERAL(name, SDT_MANYOFMANY, SL_VAR, type, flags, guiflags, var, 0, def, 0, 0, 0, full, str, proc, from, to) +#define SDTG_MMANY(name, type, flags, guiflags, var, def, full, str, proc)\ + SDTG_CONDMMANY(name, type, flags, guiflags, var, def, full, str, proc, 0, SL_MAX_VERSION) + +#define SDTG_CONDNULL(length, from, to)\ + {{"", NULL, {0}, {0}, 0, 0, 0, NULL, STR_NULL, NULL, NULL}, SLEG_CONDNULL(length, from, to)} + +#define SDTG_END() {{NULL, NULL, {0}, {0}, 0, 0, 0, NULL, STR_NULL, NULL, NULL}, SLEG_END()} + +/* Macros for various objects to go in the configuration file. + * This section is for structures where their various members are saved */ +#define SDT_GENERAL(name, sdt_cmd, sle_cmd, type, flags, guiflags, base, var, length, def, min, max, interval, full, str, proc, load, from, to)\ + {NSD_GENERAL(name, def, sdt_cmd, guiflags, min, max, interval, full, str, proc, load), SLE_GENERAL(sle_cmd, base, var, type | flags, length, from, to)} + +#define SDT_CONDVAR(base, var, type, from, to, flags, guiflags, def, min, max, interval, str, proc)\ + SDT_GENERAL(#var, SDT_NUMX, SL_VAR, type, flags, guiflags, base, var, 1, def, min, max, interval, NULL, str, proc, NULL, from, to) +#define SDT_VAR(base, var, type, flags, guiflags, def, min, max, interval, str, proc)\ + SDT_CONDVAR(base, var, type, 0, SL_MAX_VERSION, flags, guiflags, def, min, max, interval, str, proc) + +#define SDT_CONDBOOL(base, var, from, to, flags, guiflags, def, str, proc)\ + SDT_GENERAL(#var, SDT_BOOLX, SL_VAR, SLE_BOOL, flags, guiflags, base, var, 1, def, 0, 1, 0, NULL, str, proc, NULL, from, to) +#define SDT_BOOL(base, var, flags, guiflags, def, str, proc)\ + SDT_CONDBOOL(base, var, 0, SL_MAX_VERSION, flags, guiflags, def, str, proc) + +#define SDT_CONDLIST(base, var, type, from, to, flags, guiflags, def, str, proc)\ + SDT_GENERAL(#var, SDT_INTLIST, SL_ARR, type, flags, guiflags, base, var, lengthof(((base*)8)->var), def, 0, 0, 0, NULL, str, proc, NULL, from, to) +#define SDT_LIST(base, var, type, flags, guiflags, def, str, proc)\ + SDT_CONDLIST(base, var, type, 0, SL_MAX_VERSION, flags, guiflags, def, str, proc) + +#define SDT_CONDSTR(base, var, type, from, to, flags, guiflags, def, str, proc)\ + SDT_GENERAL(#var, SDT_STRING, SL_STR, type, flags, guiflags, base, var, lengthof(((base*)8)->var), def, 0, 0, 0, NULL, str, proc, NULL, from, to) +#define SDT_STR(base, var, type, flags, guiflags, def, str, proc)\ + SDT_CONDSTR(base, var, type, 0, SL_MAX_VERSION, flags, guiflags, def, str, proc) +#define SDT_CONDSTRO(base, var, length, type, from, to, flags, def, str, proc)\ + SDT_GENERAL(#var, SDT_STRING, SL_STR, type, flags, 0, base, var, length, def, 0, 0, NULL, str, proc, from, to) + +#define SDT_CONDCHR(base, var, from, to, flags, guiflags, def, str, proc)\ + SDT_GENERAL(#var, SDT_STRING, SL_VAR, SLE_CHAR, flags, guiflags, base, var, 1, def, 0, 0, 0, NULL, str, proc, NULL, from, to) +#define SDT_CHR(base, var, flags, guiflags, def, str, proc)\ + SDT_CONDCHR(base, var, 0, SL_MAX_VERSION, flags, guiflags, def, str, proc) + +#define SDT_CONDOMANY(base, var, type, from, to, flags, guiflags, def, max, full, str, proc, load)\ + SDT_GENERAL(#var, SDT_ONEOFMANY, SL_VAR, type, flags, guiflags, base, var, 1, def, 0, max, 0, full, str, proc, load, from, to) +#define SDT_OMANY(base, var, type, flags, guiflags, def, max, full, str, proc, load)\ + SDT_CONDOMANY(base, var, type, 0, SL_MAX_VERSION, flags, guiflags, def, max, full, str, proc, load) + +#define SDT_CONDMMANY(base, var, type, from, to, flags, guiflags, def, full, str, proc)\ + SDT_GENERAL(#var, SDT_MANYOFMANY, SL_VAR, type, flags, guiflags, base, var, 1, def, 0, 0, 0, full, str, proc, NULL, from, to) +#define SDT_MMANY(base, var, type, flags, guiflags, def, full, str, proc)\ + SDT_CONDMMANY(base, var, type, 0, SL_MAX_VERSION, flags, guiflags, def, full, str, proc) + +#define SDT_CONDNULL(length, from, to)\ + {{"", NULL, {0}, {0}, 0, 0, 0, NULL, STR_NULL, NULL, NULL}, SLE_CONDNULL(length, from, to)} + + +#define SDTC_CONDVAR(var, type, from, to, flags, guiflags, def, min, max, interval, str, proc)\ + SDTG_GENERAL(#var, SDT_NUMX, SL_VAR, type, flags, guiflags, _settings_client.var, 1, def, min, max, interval, NULL, str, proc, from, to) +#define SDTC_VAR(var, type, flags, guiflags, def, min, max, interval, str, proc)\ + SDTC_CONDVAR(var, type, 0, SL_MAX_VERSION, flags, guiflags, def, min, max, interval, str, proc) + +#define SDTC_CONDBOOL(var, from, to, flags, guiflags, def, str, proc)\ + SDTG_GENERAL(#var, SDT_BOOLX, SL_VAR, SLE_BOOL, flags, guiflags, _settings_client.var, 1, def, 0, 1, 0, NULL, str, proc, from, to) +#define SDTC_BOOL(var, flags, guiflags, def, str, proc)\ + SDTC_CONDBOOL(var, 0, SL_MAX_VERSION, flags, guiflags, def, str, proc) + +#define SDTC_CONDLIST(var, type, length, flags, guiflags, def, str, proc, from, to)\ + SDTG_GENERAL(#var, SDT_INTLIST, SL_ARR, type, flags, guiflags, _settings_client.var, length, def, 0, 0, 0, NULL, str, proc, from, to) +#define SDTC_LIST(var, type, flags, guiflags, def, str, proc)\ + SDTG_GENERAL(#var, SDT_INTLIST, SL_ARR, type, flags, guiflags, _settings_client.var, lengthof(_settings_client.var), def, 0, 0, 0, NULL, str, proc, 0, SL_MAX_VERSION) + +#define SDTC_CONDSTR(var, type, length, flags, guiflags, def, str, proc, from, to)\ + SDTG_GENERAL(#var, SDT_STRING, SL_STR, type, flags, guiflags, _settings_client.var, length, def, 0, 0, 0, NULL, str, proc, from, to) +#define SDTC_STR(var, type, flags, guiflags, def, str, proc)\ + SDTG_GENERAL(#var, SDT_STRING, SL_STR, type, flags, guiflags, _settings_client.var, lengthof(_settings_client.var), def, 0, 0, 0, NULL, str, proc, 0, SL_MAX_VERSION) + +#define SDTC_CONDOMANY(var, type, from, to, flags, guiflags, def, max, full, str, proc)\ + SDTG_GENERAL(#var, SDT_ONEOFMANY, SL_VAR, type, flags, guiflags, _settings_client.var, 1, def, 0, max, 0, full, str, proc, from, to) +#define SDTC_OMANY(var, type, flags, guiflags, def, max, full, str, proc)\ + SDTC_CONDOMANY(var, type, 0, SL_MAX_VERSION, flags, guiflags, def, max, full, str, proc) + +#define SDT_END() {{NULL, NULL, {0}, {0}, 0, 0, 0, NULL, STR_NULL, NULL, NULL}, SLE_END()} + +/* Shortcuts for macros below. Logically if we don't save the value + * we also don't sync it in a network game */ +#define S SLF_SAVE_NO | SLF_NETWORK_NO +#define C SLF_CONFIG_NO +#define N SLF_NETWORK_NO + +#define D0 SGF_0ISDISABLED +#define NC SGF_NOCOMMA +#define MS SGF_MULTISTRING +#define NO SGF_NETWORK_ONLY +#define CR SGF_CURRENCY +#define NN SGF_NO_NETWORK +#define NG SGF_NEWGAME_ONLY +#define NS SGF_NEWGAME_ONLY | SGF_SCENEDIT_TOO +#define PC SGF_PER_COMPANY +