Mercurial > hg > openttd
changeset 4212:210c91e0eced draft
(svn r5723) - Move the declaration of DrawRoadDepotSprite() out of functions.h (but I'm not too happy with the new header)
- Use DiagDirection instead of plain int for the orientation of the depot graphics
- Rename the associated data tables with sprites to something more meaningful
author | tron <tron@openttd.org> |
---|---|
date | Thu, 03 Aug 2006 06:44:54 +0000 |
parents | 9b4dcc3bcbdf |
children | 718d24b5be45 |
files | functions.h road_cmd.c road_cmd.h road_gui.c table/road_land.h |
diffstat | 5 files changed, 28 insertions(+), 20 deletions(-) [+] |
line wrap: on
line diff
--- a/functions.h +++ b/functions.h @@ -48,9 +48,6 @@ void DrawClearLandFence(const TileInfo *ti); void TileLoopClearHelper(TileIndex tile); -/* road_land.c */ -void DrawRoadDepotSprite(int x, int y, int image); - /* water_land.c */ void DrawShipDepotSprite(int x, int y, int image); void TileLoop_Water(TileIndex tile);
--- a/road_cmd.c +++ b/road_cmd.c @@ -793,7 +793,7 @@ player = GetTileOwner(ti->tile); if (player < MAX_PLAYERS) ormod = PLAYER_SPRITE_COLOR(player); - drss = _road_display_datas[GetRoadDepotDirection(ti->tile)]; + drss = _road_depot[GetRoadDepotDirection(ti->tile)]; DrawGroundSprite(drss++->image); @@ -813,9 +813,9 @@ } } -void DrawRoadDepotSprite(int x, int y, int image) +void DrawRoadDepotSprite(int x, int y, DiagDirection dir) { - const DrawRoadSeqStruct* dtss = _road_display_datas[image]; + const DrawRoadSeqStruct* dtss = _road_depot[dir]; uint32 ormod = PLAYER_SPRITE_COLOR(_local_player); x += 33; @@ -825,8 +825,8 @@ for (; dtss->image != 0; dtss++) { Point pt = RemapCoords(dtss->subcoord_x, dtss->subcoord_y, 0); + uint32 image = dtss->image; - image = dtss->image; if (image & PALETTE_MODIFIER_COLOR) image |= ormod; DrawSprite(image, x + pt.x, y + pt.y);
new file mode 100644 --- /dev/null +++ b/road_cmd.h @@ -0,0 +1,10 @@ +/* $Id$ */ + +#ifndef ROAD_CMD_H +#define ROAD_CMD_H + +#include "direction.h" + +void DrawRoadDepotSprite(int x, int y, DiagDirection dir); + +#endif
--- a/road_gui.c +++ b/road_gui.c @@ -2,6 +2,7 @@ #include "stdafx.h" #include "openttd.h" +#include "road_cmd.h" #include "road_map.h" #include "table/sprites.h" #include "table/strings.h" @@ -353,10 +354,10 @@ w->click_state = (1<<3) << _road_depot_orientation; DrawWindowWidgets(w); - DrawRoadDepotSprite(70, 17, 0); - DrawRoadDepotSprite(70, 69, 1); - DrawRoadDepotSprite( 2, 69, 2); - DrawRoadDepotSprite( 2, 17, 3); + DrawRoadDepotSprite(70, 17, DIAGDIR_NE); + DrawRoadDepotSprite(70, 69, DIAGDIR_SE); + DrawRoadDepotSprite( 2, 69, DIAGDIR_SW); + DrawRoadDepotSprite( 2, 17, DIAGDIR_NW); break; case WE_CLICK: {
--- a/table/road_land.h +++ b/table/road_land.h @@ -4,37 +4,37 @@ #define TILE_SEQ_LINE(a, b, c, d, e) { a, b, c, d, e }, #define TILE_SEQ_END() { 0, 0, 0, 0, 0 } -static const DrawRoadSeqStruct _road_display_datas_0[] = { +static const DrawRoadSeqStruct _road_depot_NE[] = { TILE_SEQ_BEGIN(0xA4A) TILE_SEQ_LINE(0x584 | PALETTE_MODIFIER_COLOR, 0, 15, 16, 1) TILE_SEQ_END() }; -static const DrawRoadSeqStruct _road_display_datas_1[] = { +static const DrawRoadSeqStruct _road_depot_SE[] = { TILE_SEQ_BEGIN(0xA4A) TILE_SEQ_LINE(0x580, 0, 0, 1, 16) TILE_SEQ_LINE(0x581 | PALETTE_MODIFIER_COLOR, 15, 0, 1, 16) TILE_SEQ_END() }; -static const DrawRoadSeqStruct _road_display_datas_2[] = { +static const DrawRoadSeqStruct _road_depot_SW[] = { TILE_SEQ_BEGIN(0xA4A) TILE_SEQ_LINE(0x582, 0, 0, 16, 1) TILE_SEQ_LINE(0x583 | PALETTE_MODIFIER_COLOR, 0, 15, 16, 1) TILE_SEQ_END() }; -static const DrawRoadSeqStruct _road_display_datas_3[] = { +static const DrawRoadSeqStruct _road_depot_NW[] = { TILE_SEQ_BEGIN(0xA4A) TILE_SEQ_LINE(0x585 | PALETTE_MODIFIER_COLOR, 15, 0, 1, 16) TILE_SEQ_END() }; -static const DrawRoadSeqStruct* const _road_display_datas[] = { - _road_display_datas_0, - _road_display_datas_1, - _road_display_datas_2, - _road_display_datas_3, +static const DrawRoadSeqStruct* const _road_depot[] = { + _road_depot_NE, + _road_depot_SE, + _road_depot_SW, + _road_depot_NW }; #undef TILE_SEQ_BEGIN