Mercurial > hg > openttd
changeset 17543:2576cb1b3f90 draft
(svn r22307) -Fix: When drawing the town authority window, check whether the availability of the actions changed, and force a complete redraw in that case.
author | frosch <frosch@openttd.org> |
---|---|
date | Sat, 09 Apr 2011 21:15:24 +0000 |
parents | 822ea37e4c3a |
children | 09be4c66385a |
files | src/town_gui.cpp |
diffstat | 1 files changed, 4 insertions(+), 1 deletions(-) [+] |
line wrap: on
line diff
--- a/src/town_gui.cpp +++ b/src/town_gui.cpp @@ -73,6 +73,7 @@ Town *town; ///< Town being displayed. int sel_index; ///< Currently selected town action, \c 0 to \c TACT_COUNT-1, \c -1 means no action selected. Scrollbar *vscroll; + uint displayed_actions_on_previous_painting; ///< Actions that were available on the previous call to OnPaint() /** * Get the position of the Nth set bit. @@ -96,7 +97,7 @@ } public: - TownAuthorityWindow(const WindowDesc *desc, WindowNumber window_number) : Window(), sel_index(-1) + TownAuthorityWindow(const WindowDesc *desc, WindowNumber window_number) : Window(), sel_index(-1), displayed_actions_on_previous_painting(0) { this->town = Town::Get(window_number); this->InitNested(desc, window_number); @@ -108,6 +109,8 @@ { int numact; uint buttons = GetMaskOfTownActions(&numact, _local_company, this->town); + if (buttons != displayed_actions_on_previous_painting) this->SetDirty(); + displayed_actions_on_previous_painting = buttons; this->vscroll->SetCount(numact + 1);