Mercurial > hg > openttd
changeset 4981:28d1934ebedd draft
(svn r6984) Use the pool macros for the RoadStop pool
author | tron <tron@openttd.org> |
---|---|
date | Sat, 28 Oct 2006 11:51:38 +0000 |
parents | dccacd944447 |
children | 15151db90095 |
files | saveload.c station.h station_cmd.c |
diffstat | 3 files changed, 10 insertions(+), 26 deletions(-) [+] |
line wrap: on
line diff
--- a/saveload.c +++ b/saveload.c @@ -1263,7 +1263,7 @@ return GetTown(index); } case REF_ROADSTOPS: { - if (!AddBlockIfNeeded(&_roadstop_pool, index)) + if (!AddBlockIfNeeded(&_RoadStop_pool, index)) error("RoadStops: failed loading savegame: too many RoadStops"); return GetRoadStop(index); }
--- a/station.h +++ b/station.h @@ -181,23 +181,7 @@ /* Stuff for ROADSTOPS */ -extern MemoryPool _roadstop_pool; - -/** - * Get the pointer to the roadstop with index 'index' - */ -static inline RoadStop *GetRoadStop(uint index) -{ - return (RoadStop*)GetItemFromPool(&_roadstop_pool, index); -} - -/** - * Get the current size of the RoadStoptPool - */ -static inline uint16 GetRoadStopPoolSize(void) -{ - return _roadstop_pool.total_items; -} +DECLARE_POOL(RoadStop, RoadStop, 5, 2000) /** * Check if a RaodStop really exists. @@ -215,7 +199,7 @@ rs->used = false; } -#define FOR_ALL_ROADSTOPS_FROM(rs, start) for (rs = GetRoadStop(start); rs != NULL; rs = (rs->index + 1 < GetRoadStopPoolSize()) ? GetRoadStop(rs->index + 1) : NULL) if (IsValidRoadStop(rs)) +#define FOR_ALL_ROADSTOPS_FROM(rs, start) for (rs = GetRoadStop(start); rs != NULL; rs = (rs->index + 1U < GetRoadStopPoolSize()) ? GetRoadStop(rs->index + 1U) : NULL) if (IsValidRoadStop(rs)) #define FOR_ALL_ROADSTOPS(rs) FOR_ALL_ROADSTOPS_FROM(rs, 0) /* End of stuff for ROADSTOPS */
--- a/station_cmd.c +++ b/station_cmd.c @@ -71,11 +71,11 @@ /* We don't use FOR_ALL here, because FOR_ALL skips invalid items. * TODO - This is just a temporary stage, this will be removed. */ - for (rs = GetRoadStop(start_item); rs != NULL; rs = (rs->index + 1 < GetRoadStopPoolSize()) ? GetRoadStop(rs->index + 1) : NULL) rs->index = start_item++; + for (rs = GetRoadStop(start_item); rs != NULL; rs = (rs->index + 1U < GetRoadStopPoolSize()) ? GetRoadStop(rs->index + 1U) : NULL) rs->index = start_item++; } DEFINE_POOL(Station, Station, StationPoolNewBlock, StationPoolCleanBlock) -MemoryPool _roadstop_pool = { "RoadStop", ROADSTOP_POOL_MAX_BLOCKS, ROADSTOP_POOL_BLOCK_SIZE_BITS, sizeof(RoadStop), &RoadStopPoolNewBlock, NULL, 0, 0, NULL }; +DEFINE_POOL(RoadStop, RoadStop, RoadStopPoolNewBlock, NULL) extern void UpdateAirplanesOnNewStation(Station *st); @@ -168,7 +168,7 @@ /* We don't use FOR_ALL here, because FOR_ALL skips invalid items. * TODO - This is just a temporary stage, this will be removed. */ - for (rs = GetRoadStop(0); rs != NULL; rs = (rs->index + 1 < GetRoadStopPoolSize()) ? GetRoadStop(rs->index + 1) : NULL) { + for (rs = GetRoadStop(0); rs != NULL; rs = (rs->index + 1U < GetRoadStopPoolSize()) ? GetRoadStop(rs->index + 1U) : NULL) { if (!IsValidRoadStop(rs)) { RoadStopID index = rs->index; @@ -180,7 +180,7 @@ } /* Check if we can add a block to the pool */ - if (AddBlockToPool(&_roadstop_pool)) return AllocateRoadStop(); + if (AddBlockToPool(&_RoadStop_pool)) return AllocateRoadStop(); return NULL; } @@ -2879,8 +2879,8 @@ AddBlockToPool(&_Station_pool); /* Clean the roadstop pool and create 1 block in it */ - CleanPool(&_roadstop_pool); - AddBlockToPool(&_roadstop_pool); + CleanPool(&_RoadStop_pool); + AddBlockToPool(&_RoadStop_pool); _station_tick_ctr = 0; @@ -3114,7 +3114,7 @@ while ((index = SlIterateArray()) != -1) { RoadStop *rs; - if (!AddBlockIfNeeded(&_roadstop_pool, index)) + if (!AddBlockIfNeeded(&_RoadStop_pool, index)) error("RoadStops: failed loading savegame: too many RoadStops"); rs = GetRoadStop(index);