Mercurial > hg > openttd
changeset 15108:31766fb5853d draft
(svn r19734) -Update from WebTranslator v3.0:
traditional_chinese - 10 changes by josesun
croatian - 3 changes by UnderwaterHesus, VoyagerOne
dutch - 2 changes by habell
finnish - 2 changes by jpx_
french - 2 changes by glx
german - 2 changes by planetmaker
hungarian - 3 changes by IPG
indonesian - 1 changes by prof
luxembourgish - 41 changes by Phreeze
maltese - 76 changes by peter88823
polish - 2 changes by silver_777
russian - 8 changes by Frukt, perk11
serbian - 2 changes by etran
spanish - 2 changes by Terkhen
author | translators <translators@openttd.org> |
---|---|
date | Tue, 27 Apr 2010 17:45:44 +0000 |
parents | 22281dbf50a0 |
children | 82b14c722616 |
files | src/lang/croatian.txt src/lang/dutch.txt src/lang/finnish.txt src/lang/french.txt src/lang/german.txt src/lang/hungarian.txt src/lang/indonesian.txt src/lang/luxembourgish.txt src/lang/polish.txt src/lang/russian.txt src/lang/serbian.txt src/lang/spanish.txt src/lang/traditional_chinese.txt src/lang/unfinished/maltese.txt |
diffstat | 14 files changed, 197 insertions(+), 30 deletions(-) [+] |
line wrap: on
line diff
--- a/src/lang/croatian.txt +++ b/src/lang/croatian.txt @@ -2480,9 +2480,11 @@ STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Otiđi na određeni sprite. Ako sprite nije normalni sprite, otiđi na slijedeći normalni sprite STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Prethodni sprite STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Otiđi na prethodni normalni sprite, preskačući svaki pseudo/prebojani/font sprite i kreni od kraja ako se dođe na početak -STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Prikaz trenutno odabranog sprite-a. Poravnjanje se ignorira kod crtanja ovog sprite-a +STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Prikaz trenutno odabranog spritea. Poravnjanje se ignorira kod crtanja ovog spritea. STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Pomakni sprite mijenjajući X i Y pomake STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X pomak: {NUM}, Y pomak: {NUM} +STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Odaberi sprite +STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Odaberi sprite od bilo gdje na ekranu STR_SPRITE_ALIGNER_GOTO_CAPTION :{WHITE}Otiđi na sprite
--- a/src/lang/dutch.txt +++ b/src/lang/dutch.txt @@ -2387,6 +2387,8 @@ STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Voorbeeld van de huidige afbeelding. De uitlijning wordt genegeerd bij het weergeven van de afbeelding STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Afbeelding verplaatsen, dit verandert X en Y offsets STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X offset: {NUM}, Y offset: {NUM} +STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Kies afbeelding +STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Kies een afbeelding van een willekeurige plaats op het scherm STR_SPRITE_ALIGNER_GOTO_CAPTION :{WHITE}Ga naar afbeelding
--- a/src/lang/finnish.txt +++ b/src/lang/finnish.txt @@ -2387,6 +2387,8 @@ STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Valitun spriten näyttö. Sijaintia ei huomioida spriteä piirrettäessä STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Liikuta spriteä ympäriinsä, muuttaen X- ja Y-sijainteja STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X-sijainti: {NUM}, Y-sijainti: {NUM} +STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Valitse sprite +STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Valitse sprite ruudulta STR_SPRITE_ALIGNER_GOTO_CAPTION :{WHITE}Mene spriteen
--- a/src/lang/french.txt +++ b/src/lang/french.txt @@ -2388,6 +2388,8 @@ STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Representation du sprite actuellement séléctionné. L'alignement est ignoré lors de l'affichage de ce sprite STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Déplacer le sprite, en modifiant les décalages X et Y STR_SPRITE_ALIGNER_OFFSETS :{BLACK}Décalage X{NBSP}: {NUM}, décalage Y{NBSP}: {NUM} +STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Choisir un sprite +STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Choisir un des sprites affichés sur l'écran STR_SPRITE_ALIGNER_GOTO_CAPTION :{WHITE}Aller au sprite
--- a/src/lang/german.txt +++ b/src/lang/german.txt @@ -2388,6 +2388,8 @@ STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Darstellung des aktuellen Sprites. Die Ausrichtung wird beim Zeichnen des Sprites ignoriert STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Bewege die Sprites und ändere dadurch die X- und Y-Offsets STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X-Offset: {NUM}, Y-Offset: {NUM} +STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Sprite auswählen +STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Wähle ein Sprite vom Bildschirm aus STR_SPRITE_ALIGNER_GOTO_CAPTION :{WHITE}Gehe zu Sprite
--- a/src/lang/hungarian.txt +++ b/src/lang/hungarian.txt @@ -1157,7 +1157,7 @@ STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL_REALISTIC :Valósághű STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS :{LTBLUE}Lejtő meredeksége vonatoknak: {ORANGE}{STRING}% STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS :{LTBLUE}Lejtő meredeksége közúti járműveknek: {ORANGE}{STRING}% -STR_CONFIG_SETTING_FORBID_90_DEG :{LTBLUE}Vonatok és hajók nem tesznek 90 fokos kanyart: {ORANGE}{STRING} {LTBLUE}(nem OPF-fell) +STR_CONFIG_SETTING_FORBID_90_DEG :{LTBLUE}Vonatok és hajók nem tehetnek 90 fokos kanyart: {ORANGE}{STRING} {LTBLUE}(nem OPF-fell) STR_CONFIG_SETTING_JOINSTATIONS :{LTBLUE}Meglévő vasútállomás utólag bővíthető: {ORANGE}{STRING} STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS :{LTBLUE}Nem közvetlen szomszédos állomások egyesítése: {ORANGE}{STRING} STR_CONFIG_SETTING_IMPROVEDLOAD :{LTBLUE}Járművek egymás utáni telerakodása (egyidejű helyett): {ORANGE}{STRING} @@ -1823,7 +1823,7 @@ STR_NETWORK_ERROR_CLIENT_PROTOCOL_ERROR :protokoll hiba STR_NETWORK_ERROR_CLIENT_NEWGRF_MISMATCH :NewGRF eltérés(ek) STR_NETWORK_ERROR_CLIENT_NOT_AUTHORIZED :nem engedélyezett -STR_NETWORK_ERROR_CLIENT_NOT_EXPECTED :ismeretlen csomag érkezett +STR_NETWORK_ERROR_CLIENT_NOT_EXPECTED :ismeretlen vagy érvénytelen csomag érkezett STR_NETWORK_ERROR_CLIENT_WRONG_REVISION :rossz verzió STR_NETWORK_ERROR_CLIENT_NAME_IN_USE :a név már használva van STR_NETWORK_ERROR_CLIENT_WRONG_PASSWORD :rossz jelszó @@ -1841,7 +1841,7 @@ STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_2 :A játék továbbra is szünetel ({STRING}, {STRING}) STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_3 :A játék továbbra is szünetel ({STRING}, {STRING}, {STRING}) STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED :A játék folytatódik ({STRING}) -STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS :nincs elég játékos +STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS :játékosok száma STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS :kapcsolódó kliensek STR_NETWORK_SERVER_MESSAGE_GAME_REASON_MANUAL :kézi ############ End of leave-in-this-order @@ -2428,6 +2428,13 @@ STR_NEWGRF_ADD_RESCAN_FILES :{BLACK}Fájlok újraellenőrzése STR_NEWGRF_ADD_RESCAN_FILES_TOOLTIP :{BLACK}Az elérhető NewGRF fájlok listájának frissítése +# NewGRF inspect window + + + +# Sprite aligner window + + # NewGRF (self) generated warnings/errors STR_NEWGRF_ERROR_MSG_INFO :{SILVER}{STRING} STR_NEWGRF_ERROR_MSG_WARNING :{RED}Figyelmeztetés: {SILVER}{STRING} @@ -3020,6 +3027,8 @@ STR_VEHICLE_STATUS_HEADING_FOR_HANGAR_SERVICE :{LTBLUE}Javítás {STATION} hangárjában STR_VEHICLE_STATUS_HEADING_FOR_HANGAR_SERVICE_VEL :{LTBLUE}Javítás {STATION} hangárjában, {VELOCITY} +# Vehicle stopped/started animations + # Vehicle details STR_VEHICLE_DETAILS_CAPTION :{WHITE}{VEHICLE} adatai STR_VEHICLE_NAME_BUTTON :{BLACK}Név
--- a/src/lang/indonesian.txt +++ b/src/lang/indonesian.txt @@ -1093,7 +1093,7 @@ STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL_REALISTIC :Realistis STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS :{LTBLUE}Tingkat dataran slope pada kereta {ORANGE}{STRING}% STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS :{LTBLUE}Lereng kecuraman untuk kendaraan {ORANGE}{STRING}% -STR_CONFIG_SETTING_FORBID_90_DEG :{LTBLUE}Kereta dan kapal dilarang belok 90 derajat: {ORANGE}{STRING} {LTBLUE} (tidak dengan NTP) +STR_CONFIG_SETTING_FORBID_90_DEG :{LTBLUE}Kereta dan kapal dilarang belok 90 derajat: {ORANGE}{STRING} {LTBLUE} (tidak dengan OFP) STR_CONFIG_SETTING_JOINSTATIONS :{LTBLUE}Gabungkan pembangunan stasiun kereta: {ORANGE}{STRING} STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS :{LTBLUE}Ijinkan menggabung stasiun meski tdk menempel: {ORANGE}{STRING} STR_CONFIG_SETTING_IMPROVEDLOAD :{LTBLUE}Gunakan algoritma pengangkutan terbaru : {ORANGE}{STRING} @@ -2364,6 +2364,13 @@ STR_NEWGRF_ADD_RESCAN_FILES :{BLACK}Telusuri ulang berkas STR_NEWGRF_ADD_RESCAN_FILES_TOOLTIP :{BLACK}Memperbarui daftar berkas NewGRF yang tersedia. +# NewGRF inspect window + + + +# Sprite aligner window + + # NewGRF (self) generated warnings/errors STR_NEWGRF_ERROR_MSG_INFO :{SILVER}{STRING} STR_NEWGRF_ERROR_MSG_WARNING :{RED}Peringatan: {SILVER}{STRING} @@ -2956,6 +2963,8 @@ STR_VEHICLE_STATUS_HEADING_FOR_HANGAR_SERVICE :{LTBLUE}Perbaikkan di Hangar {STATION} STR_VEHICLE_STATUS_HEADING_FOR_HANGAR_SERVICE_VEL :{LTBLUE}Perbaikkan di Hangar {STATION}, {VELOCITY} +# Vehicle stopped/started animations + # Vehicle details STR_VEHICLE_DETAILS_CAPTION :{WHITE}{VEHICLE} (Detail) STR_VEHICLE_NAME_BUTTON :{BLACK}Nama
--- a/src/lang/luxembourgish.txt +++ b/src/lang/luxembourgish.txt @@ -230,6 +230,7 @@ STR_TOOLTIP_CLOSE_WINDOW :{BLACK}Fënster zoumaachen STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}Fënstertitel - hei zéien fir d'Fënster ze bewegen STR_TOOLTIP_SHADE :{BLACK}Shade Fenster - Weis nëmmen Titelbar +STR_TOOLTIP_DEBUG :{BLACK}Weis NewGRF Debug Informatioun STR_TOOLTIP_STICKY :{BLACK}Markéier dës Fënster als net zouzemaachen vun dem "All Fënsteren zoumaachen" Knäppchen STR_TOOLTIP_RESIZE :{BLACK}Klicken an zéihen fir d'Fënstergréisst ze änneren STR_TOOLTIP_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}Wiesselt grouss/kleng Fënstergréisst @@ -349,7 +350,7 @@ STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Transparenz Optiounen STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Stiednimm ugewisen STR_SETTINGS_MENU_STATION_NAMES_DISPLAYED :Statiounennimm ugewisen -STR_SETTINGS_MENU_WAYPOINTS_DISPLAYED :Weepunkteb unweisen +STR_SETTINGS_MENU_WAYPOINTS_DISPLAYED :Weepunktnimm uweisen STR_SETTINGS_MENU_SIGNS_DISPLAYED :Schëlder ugewisen STR_SETTINGS_MENU_FULL_ANIMATION :Ganz Animatiounen STR_SETTINGS_MENU_FULL_DETAIL :Ganz Detailer @@ -441,6 +442,7 @@ STR_ABOUT_MENU_SCREENSHOT :Screenshot (Ctrl+S) STR_ABOUT_MENU_GIANT_SCREENSHOT :Riesen Screenshot (Ctrl+G) STR_ABOUT_MENU_ABOUT_OPENTTD :Iwwert 'OpenTTD' +STR_ABOUT_MENU_SPRITE_ALIGNER :Sprite Alignéirer ############ range ends here ############ range for days starts (also used for the place in the highscore window) @@ -514,7 +516,7 @@ STR_GRAPH_Y_LABEL_NUMBER :{TINYFONT}{COMMA} STR_GRAPH_OPERATING_PROFIT_CAPTION :{WHITE}Grafik: Betriibsgewënn -STR_GRAPH_INCOME_CAPTION :{WHITE}Grafik: Ankommen +STR_GRAPH_INCOME_CAPTION :{WHITE}Grafik: Akommes STR_GRAPH_CARGO_DELIVERED_CAPTION :{WHITE}Unitéiten vun Luedung geliwert STR_GRAPH_COMPANY_PERFORMANCE_RATINGS_CAPTION :{WHITE}Firmen Preformancebewertung (max bewertung=1000) STR_GRAPH_COMPANY_VALUES_CAPTION :{WHITE}Firmenwert @@ -1083,7 +1085,7 @@ STR_CONFIG_SETTING_BUILDONSLOPES :{LTBLUE}Erlaabt d'Bauen op Küsten an op Oofhäng: {ORANGE}{STRING} STR_CONFIG_SETTING_AUTOSLOPE :{LTBLUE}Erlaabt Landforumung ënnert Gebaier, Stroossen, etc. (autoslope): {ORANGE}{STRING} STR_CONFIG_SETTING_CATCHMENT :{LTBLUE}Erlaabt méi realistësch Staugréisstplazen: {ORANGE}{STRING} -STR_CONFIG_SETTING_EXTRADYNAMITE :{LTBLUE}Erlaabt d'Eweschhuelen vun méi Stroosen, Brécken, etc. vun der Stad: {ORANGE}{STRING} +STR_CONFIG_SETTING_EXTRADYNAMITE :{LTBLUE}Erlaabt d'Ewechhuelen vun méi Stroosen, Brécken, etc. vun der Stad: {ORANGE}{STRING} STR_CONFIG_SETTING_MAMMOTHTRAINS :{LTBLUE}Bau vun ganz groussen Zich aschalten: {ORANGE}{STRING} STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL :{LTBLUE}Zuchbeschleunegung: {ORANGE}{STRING} STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL_ORIGINAL :Original @@ -1093,7 +1095,7 @@ STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL_REALISTIC :Realistësch STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS :{LTBLUE}Neigungsstärkt fir Zich{ORANGE}{STRING}% STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS :{LTBLUE}Steigung fir Stroossengefierer {ORANGE}{STRING}% -STR_CONFIG_SETTING_FORBID_90_DEG :{LTBLUE}Zich an Schëffer dierfen keng 90 Grad Kéieren maachen: {ORANGE}{STRING} {LTBLUE} (nët mat NTP) +STR_CONFIG_SETTING_FORBID_90_DEG :{LTBLUE}Verbidd Zich an Schëffer fir 90 Grad Kéieren ze maachen: {ORANGE}{STRING} {LTBLUE} (nët mat NTP) STR_CONFIG_SETTING_JOINSTATIONS :{LTBLUE}Nopergaren zesummensetzen: {ORANGE}{STRING} STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS :{LTBLUE}Erlaabt Statiounen zesummen ze setzen och wann se net direkt uneneen leien: {ORANGE}{STRING} STR_CONFIG_SETTING_IMPROVEDLOAD :{LTBLUE}Benotz verbesserten Luedalgorithmus: {ORANGE}{STRING} @@ -2067,10 +2069,10 @@ STR_TERRAFORM_TOOLTIP_GENERATE_RANDOM_LAND :{BLACK}Generéier en Zoufallsland STR_TERRAFORM_SE_NEW_WORLD :{BLACK}Neien Szenario man STR_TERRAFORM_RESET_LANDSCAPE :{BLACK}Setz d'Landschaft zréck -STR_TERRAFORM_RESET_LANDSCAPE_TOOLTIP :{BLACK}Huel all Grondstécker vun den Spiller ewesch +STR_TERRAFORM_RESET_LANDSCAPE_TOOLTIP :{BLACK}Huel all Grondstécker vun den Spiller ewech STR_QUERY_RESET_LANDSCAPE_CAPTION :{WHITE}Setz d'Landschaft zréck -STR_RESET_LANDSCAPE_CONFIRMATION_TEXT :{WHITE}Sidd der sëcher dass der all Grondstécker vun den Spiller ewesch huelen wëllt? +STR_RESET_LANDSCAPE_CONFIRMATION_TEXT :{WHITE}Sidd der sëcher dass der all Grondstécker vun den Spiller ewech huelen wëllt? # Town generation window (SE) STR_FOUND_TOWN_CAPTION :{WHITE}Staderstellung @@ -2364,6 +2366,32 @@ STR_NEWGRF_ADD_RESCAN_FILES :{BLACK}Dateien nei scannen STR_NEWGRF_ADD_RESCAN_FILES_TOOLTIP :{BLACK}Update d'Lëscht vun verfügbaren NewGRF Dateien. +# NewGRF inspect window +STR_NEWGRF_INSPECT_CAPTION :{WHITE}Inspzéier - {STRING} +STR_NEWGRF_INSPECT_PARENT_BUTTON :{BLACK}Parent +STR_NEWGRF_INSPECT_PARENT_TOOLTIP :{BLACK}Inspizéier den Objet vun der "parent scope" + +STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT :{STRING} op {HEX} +STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_RAIL_TYPE :Schinnentyp + +STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}NewGRF Variabel 60+x Parameter (hexadezimal) + +# Sprite aligner window +STR_SPRITE_ALIGNER_CAPTION :{WHITE}Alignéiren d'Sprite {COMMA} ({STRING}) +STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Nächst Sprite +STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Géi weider op déi nächst normal Sprite, iwersprang all pseudo/recolour/font Sprite an emsprangen um Ufank +STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Géi op Sprite +STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Géi op d'Sprite. Wann d'Sprite keng normal Sprite ass, géi op déi nächst normal Sprite +STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Fiirescht Sprite +STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Géi weider op déi nächst normal Sprite, iwersprang all pseudo/recolour/font Sprite an emsprangen um Ufank +STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Representatioun vun der grad gewielter Sprite. Den Alignement get ignoréiert wann d'Sprite gezun gëtt +STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Beweg Sprite, X an Y offsets enneren sech +STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X offset: {NUM}, Y offset: {NUM} +STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Wiel Sprite +STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Wiel en Sprite egalwou um Schierm aus + +STR_SPRITE_ALIGNER_GOTO_CAPTION :{WHITE}Géi op Sprite + # NewGRF (self) generated warnings/errors STR_NEWGRF_ERROR_MSG_INFO :{SILVER}{STRING} STR_NEWGRF_ERROR_MSG_WARNING :{RED}Warnung: {SILVER}{STRING} @@ -2542,7 +2570,7 @@ # Finances window STR_FINANCES_CAPTION :{WHITE}{COMPANY} Finanzen {BLACK}{COMPANYNUM} -STR_FINANCES_EXPENDITURE_INCOME_TITLE :{WHITE}Ausgaben/Ankommen +STR_FINANCES_EXPENDITURE_INCOME_TITLE :{WHITE}Ausgaben/Akommes STR_FINANCES_YEAR :{WHITE}{NUM} STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Konstruktioun STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}Nei Gefierer @@ -2551,10 +2579,10 @@ STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Fliger Betriebskäschten STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Schëff Betriebskäschten STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}Besëtz Ennerhalt -STR_FINANCES_SECTION_TRAIN_INCOME :{GOLD}Zuch Ankommen -STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME :{GOLD}Stroossengefierer Ankommen -STR_FINANCES_SECTION_AIRCRAFT_INCOME :{GOLD}Fliger Ankommen -STR_FINANCES_SECTION_SHIP_INCOME :{GOLD}Schëff Ankommen +STR_FINANCES_SECTION_TRAIN_INCOME :{GOLD}Zuch Akommes +STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME :{GOLD}Stroossengefierer Akommes +STR_FINANCES_SECTION_AIRCRAFT_INCOME :{GOLD}Fliger Akommes +STR_FINANCES_SECTION_SHIP_INCOME :{GOLD}Schëff Akommes STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Zënssaz STR_FINANCES_SECTION_OTHER :{GOLD}Aaner STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY} @@ -2931,7 +2959,7 @@ STR_VEHICLE_STATUS_TRAIN_STUCK :{ORANGE}Ward op en fraien Wee STR_VEHICLE_STATUS_HEADING_FOR_STATION :{LTBLUE}Um Wee fir {STATION} -STR_VEHICLE_STATUS_HEADING_FOR_STATION_VEL :{LTBLUE}Um wee fir {STATION}, {VELOCITY} +STR_VEHICLE_STATUS_HEADING_FOR_STATION_VEL :{LTBLUE}Um Wee op {STATION}, {VELOCITY} STR_VEHICLE_STATUS_NO_ORDERS :{LTBLUE}Keng Opträg STR_VEHICLE_STATUS_NO_ORDERS_VEL :{LTBLUE}Keng Opträg, {VELOCITY} @@ -2956,6 +2984,12 @@ STR_VEHICLE_STATUS_HEADING_FOR_HANGAR_SERVICE :{LTBLUE}Revisioun am {STATION} Hangar STR_VEHICLE_STATUS_HEADING_FOR_HANGAR_SERVICE_VEL :{LTBLUE}Revisioun am {STATION} Hangar, {VELOCITY} +# Vehicle stopped/started animations +STR_VEHICLE_COMMAND_STOPPED_SMALL :{TINYFONT}{RED}Gestoppt +STR_VEHICLE_COMMAND_STOPPED :{RED}Gestoppt +STR_VEHICLE_COMMAND_STARTED_SMALL :{TINYFONT}{GREEN}Gestart +STR_VEHICLE_COMMAND_STARTED :{GREEN}Gestart + # Vehicle details STR_VEHICLE_DETAILS_CAPTION :{WHITE}{VEHICLE} (Details) STR_VEHICLE_NAME_BUTTON :{BLACK}Numm @@ -3500,12 +3534,12 @@ STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION :{WHITE}Onméiglech Streckenkombinatioun STR_ERROR_MUST_REMOVE_SIGNALS_FIRST :{WHITE}Signaler mussen fir d'éischt wechgeholl ginn STR_ERROR_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Keng gëeegent Schinnen -STR_ERROR_MUST_REMOVE_RAILROAD_TRACK :{WHITE}D'Schinnen mussen fir d'éischt ewesch +STR_ERROR_MUST_REMOVE_RAILROAD_TRACK :{WHITE}D'Schinnen mussen fir d'éischt ewech STR_ERROR_CROSSING_ON_ONEWAY_ROAD :{WHITE}D'Strooss ass eng Richtung oder blockéiert STR_ERROR_CAN_T_BUILD_SIGNALS_HERE :{WHITE}Kann d'Signaler hei net bauen... STR_ERROR_CAN_T_BUILD_RAILROAD_TRACK :{WHITE}Kann d'Schinnen hei net bauen... -STR_ERROR_CAN_T_REMOVE_RAILROAD_TRACK :{WHITE}Kann d'Schinnen hei net ewesch huelen... -STR_ERROR_CAN_T_REMOVE_SIGNALS_FROM :{WHITE}Kann d'Signaler hei net ewesch huelen... +STR_ERROR_CAN_T_REMOVE_RAILROAD_TRACK :{WHITE}Kann d'Schinnen hei net ewech huelen... +STR_ERROR_CAN_T_REMOVE_SIGNALS_FROM :{WHITE}Kann d'Signaler hei net ewech huelen... STR_ERROR_SIGNAL_CAN_T_CONVERT_SIGNALS_HERE :{WHITE}Kann d'Signal hei net convertéieren... STR_ERROR_CAN_T_CONVERT_RAIL :{WHITE}Kann Schinnentyp hei net convertéiren... @@ -3515,7 +3549,7 @@ STR_ERROR_ONEWAY_ROADS_CAN_T_HAVE_JUNCTION :{WHITE}... Einbahnstroossen kënnen keng Kräizung hunn STR_ERROR_CAN_T_BUILD_ROAD_HERE :{WHITE}Kann d'Strooss hei net bauen... STR_ERROR_CAN_T_BUILD_TRAMWAY_HERE :{WHITE}Kann den Tram heinet bauen... -STR_ERROR_CAN_T_REMOVE_ROAD_FROM :{WHITE}CKann d'Strooss hei net ewesch huelen... +STR_ERROR_CAN_T_REMOVE_ROAD_FROM :{WHITE}Kann d'Strooss hei net ewech huelen... STR_ERROR_CAN_T_REMOVE_TRAMWAY_FROM :{WHITE}Kann den Tram net wech huelen... # Waterway construction errors
--- a/src/lang/polish.txt +++ b/src/lang/polish.txt @@ -2756,6 +2756,8 @@ STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}NewGFR zmienna 60+parametr x (heksadecymalnie) # Sprite aligner window +STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Następny sprite +STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Poprzedni sprite # NewGRF (self) generated warnings/errors
--- a/src/lang/russian.txt +++ b/src/lang/russian.txt @@ -2553,6 +2553,8 @@ STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Представление выбранного спрайта. Выравнивание не учитывается при прорисовке этого спрайта. STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Двигайте спрайт, изменяя смещение по X и по Y STR_SPRITE_ALIGNER_OFFSETS :{BLACK}Смещение по X: {NUM}, Смещение по Y: {NUM} +STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Выбрать спрайт +STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Выберите спрайт c любого места на экране STR_SPRITE_ALIGNER_GOTO_CAPTION :{WHITE}Перейти к спрайту @@ -3589,7 +3591,7 @@ STR_ERROR_INSUFFICIENT_FUNDS :{WHITE}Невозможно отдать ссуженные банком деньги... STR_ERROR_CAN_T_BUY_COMPANY :{WHITE}Невозможно приобрести компанию... STR_ERROR_CAN_T_BUILD_COMPANY_HEADQUARTERS :{WHITE}Невозможно построить штаб-квартиру компании... -STR_ERROR_CAN_T_BUY_25_SHARE_IN_THIS :{WHITE}Невозможно 25% акций этой компании... +STR_ERROR_CAN_T_BUY_25_SHARE_IN_THIS :{WHITE}Невозможно купить 25% акций этой компании... STR_ERROR_CAN_T_SELL_25_SHARE_IN :{WHITE}Невозможно продать 25% акций этой компании... STR_ERROR_PROTECTED :{WHITE}Эта компания ещё не выпускает акции... @@ -3651,7 +3653,7 @@ STR_ERROR_CAN_T_REMOVE_BUS_STATION :{WHITE}Невозможно удалить автобусную остановку... STR_ERROR_CAN_T_REMOVE_TRUCK_STATION :{WHITE}Невозможно удалить грузовой терминал... STR_ERROR_CAN_T_REMOVE_PASSENGER_TRAM_STATION :{WHITE}Невозможно удалить пассажирскую трамвайную остановку... -STR_ERROR_CAN_T_REMOVE_CARGO_TRAM_STATION :{WHITE}Невозможно грузовую трамвайную станцию... +STR_ERROR_CAN_T_REMOVE_CARGO_TRAM_STATION :{WHITE}Невозможно грузовую трамвайную остановку... STR_ERROR_MUST_REMOVE_ROAD_STOP_FIRST :{WHITE}Нужно убрать остановку STR_ERROR_MUST_DEMOLISH_RAILROAD :{WHITE}Сначала нужно удалить ж/д станцию @@ -3721,10 +3723,10 @@ # Road construction errors STR_ERROR_MUST_REMOVE_ROAD_FIRST :{WHITE}Сначала удалите дорогу STR_ERROR_ONEWAY_ROADS_CAN_T_HAVE_JUNCTION :{WHITE}... односторонние дороги не могут иметь такое пересечение -STR_ERROR_CAN_T_BUILD_ROAD_HERE :{WHITE}Здесь невозможно построить дорогу... -STR_ERROR_CAN_T_BUILD_TRAMWAY_HERE :{WHITE}Здесь невозможно проложить трамвайные рельсы... -STR_ERROR_CAN_T_REMOVE_ROAD_FROM :{WHITE}Невозможно удалить дорогу... -STR_ERROR_CAN_T_REMOVE_TRAMWAY_FROM :{WHITE}Невозможно удалить трамвайные рельсы... +STR_ERROR_CAN_T_BUILD_ROAD_HERE :{WHITE}Не удалось построить дорогу здесь... +STR_ERROR_CAN_T_BUILD_TRAMWAY_HERE :{WHITE}Не удалось проложить трамвайные рельсы... +STR_ERROR_CAN_T_REMOVE_ROAD_FROM :{WHITE}Не удалось удалить дорогу... +STR_ERROR_CAN_T_REMOVE_TRAMWAY_FROM :{WHITE}Не удалось удалить трамвайные рельсы... # Waterway construction errors STR_ERROR_CAN_T_BUILD_CANALS :{WHITE}Здесь невозможно построить канал...
--- a/src/lang/serbian.txt +++ b/src/lang/serbian.txt @@ -2582,6 +2582,8 @@ STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Prikaz trenutno odabranog sprajta. Poravnanje se ignoriše tokom iscrtavanja ovog sprajta STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Premeštanje sprajta po kordinatama, menjanjem X i Y pomeraja STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X pomeraj: {NUM}, Y pomeraj: {NUM} +STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Odabiranje sprajta +STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Odabiranje sprajta bilo gde sa ekrana STR_SPRITE_ALIGNER_GOTO_CAPTION :{WHITE}Prelazak na sprajt
--- a/src/lang/spanish.txt +++ b/src/lang/spanish.txt @@ -2388,6 +2388,8 @@ STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Representación del sprite seleccionado. Su alineamiento es ignorado al dibujarlo STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Mover el sprite, cambiando los ajustes X e Y STR_SPRITE_ALIGNER_OFFSETS :{BLACK}Ajuste X: {NUM}, Ajuste Y: {NUM} +STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Seleccionar sprite +STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Seleccionar un sprite de cualquier parte de la pantalla STR_SPRITE_ALIGNER_GOTO_CAPTION :{WHITE}Ir a sprite
--- a/src/lang/traditional_chinese.txt +++ b/src/lang/traditional_chinese.txt @@ -230,6 +230,7 @@ STR_TOOLTIP_CLOSE_WINDOW :{BLACK}關閉視窗 STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}視窗標題 - 點此拖曳可移動視窗 STR_TOOLTIP_SHADE :{BLACK}陰影視窗 - 只顯示標題列 +STR_TOOLTIP_DEBUG :{BLACK}顯示 NewGRF 除錯資訊 STR_TOOLTIP_STICKY :{BLACK}「關閉所有視窗」不會關閉本視窗 STR_TOOLTIP_RESIZE :{BLACK}點選並拖曳可縮放視窗大小 STR_TOOLTIP_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}切換大/小視窗 @@ -1093,7 +1094,7 @@ STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL_REALISTIC :真實 STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS :{LTBLUE}列車最大坡度 {ORANGE}{STRING}% STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS :{LTBLUE}車輛最大坡度 {ORANGE}{STRING}% -STR_CONFIG_SETTING_FORBID_90_DEG :{LTBLUE}禁止列車及船舶直角轉向:{ORANGE}{STRING} {LTBLUE} (原版模式下不適用) +STR_CONFIG_SETTING_FORBID_90_DEG :{LTBLUE}禁止列車及船舶直角轉向:{ORANGE}{STRING} {LTBLUE} (OPF 模式下不適用) STR_CONFIG_SETTING_JOINSTATIONS :{LTBLUE}合併建在一起的車站:{ORANGE}{STRING} STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS :{LTBLUE}允許將不相鄰的車站與附近的車站結合:{ORANGE}{STRING} STR_CONFIG_SETTING_IMPROVEDLOAD :{LTBLUE}使用改善後的裝載演算法:{ORANGE}{STRING} @@ -1759,7 +1760,7 @@ STR_NETWORK_ERROR_CLIENT_PROTOCOL_ERROR :通訊協定錯誤 STR_NETWORK_ERROR_CLIENT_NEWGRF_MISMATCH :NewGRF 不符合 STR_NETWORK_ERROR_CLIENT_NOT_AUTHORIZED :未通過認證 -STR_NETWORK_ERROR_CLIENT_NOT_EXPECTED :收到怪異封包 +STR_NETWORK_ERROR_CLIENT_NOT_EXPECTED :收到無效或未預期的封包 STR_NETWORK_ERROR_CLIENT_WRONG_REVISION :版本錯誤 STR_NETWORK_ERROR_CLIENT_NAME_IN_USE :已有人使用相同名稱 STR_NETWORK_ERROR_CLIENT_WRONG_PASSWORD :密碼錯誤 @@ -1777,7 +1778,7 @@ STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_2 :遊戲暫停中 ({STRING}, {STRING}) STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_3 :遊戲暫停中 ({STRING}, {STRING}, {STRING}) STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED :遊戲取消暫停 ({STRING}) -STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS :玩家不足 +STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS :玩家數量 STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS :連線用戶端中 STR_NETWORK_SERVER_MESSAGE_GAME_REASON_MANUAL :手動 ############ End of leave-in-this-order @@ -2364,6 +2365,15 @@ STR_NEWGRF_ADD_RESCAN_FILES :{BLACK}重新掃描檔案 STR_NEWGRF_ADD_RESCAN_FILES_TOOLTIP :{BLACK}更新可用的 NewGRF 檔案清單 +# NewGRF inspect window + +STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT :{STRING} 於 {HEX} +STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_RAIL_TYPE :鐵路種類 + + +# Sprite aligner window + + # NewGRF (self) generated warnings/errors STR_NEWGRF_ERROR_MSG_INFO :{SILVER}{STRING} STR_NEWGRF_ERROR_MSG_WARNING :{RED}警告:{SILVER}{STRING} @@ -2956,6 +2966,12 @@ STR_VEHICLE_STATUS_HEADING_FOR_HANGAR_SERVICE :{LTBLUE}在 {STATION} 機棚維護中 STR_VEHICLE_STATUS_HEADING_FOR_HANGAR_SERVICE_VEL :{LTBLUE}在 {STATION} 機棚維護中,{VELOCITY} +# Vehicle stopped/started animations +STR_VEHICLE_COMMAND_STOPPED_SMALL :{TINYFONT}{RED}已停止 +STR_VEHICLE_COMMAND_STOPPED :{RED}已停止 +STR_VEHICLE_COMMAND_STARTED_SMALL :{TINYFONT}{GREEN}已起動 +STR_VEHICLE_COMMAND_STARTED :{GREEN}已起動 + # Vehicle details STR_VEHICLE_DETAILS_CAPTION :{WHITE}{VEHICLE} (詳細資料) STR_VEHICLE_NAME_BUTTON :{BLACK}名稱
--- a/src/lang/unfinished/maltese.txt +++ b/src/lang/unfinished/maltese.txt @@ -547,6 +547,9 @@ +# Sprite aligner window + + # NewGRF (self) generated warnings/errors # NewGRF related 'general' warnings @@ -678,6 +681,8 @@ +# Vehicle stopped/started animations + # Vehicle details @@ -830,16 +835,38 @@ +STR_ERROR_CAN_T_RENAME_SHIP_TYPE :{WHITE}Ma tistax tbiddel l-isem ta' dan it-tip ta' vapur... +STR_ERROR_CAN_T_RENAME_AIRCRAFT_TYPE :{WHITE}Ma tistax tbiddel l-isem ta' dan it-tip t' ajruplan... +STR_ERROR_CAN_T_SELL_TRAIN :{WHITE}Ma tistax tbigħ din il-ferrovija... +STR_ERROR_CAN_T_SELL_ROAD_VEHICLE :{WHITE}Ma tistax tbigħ din il-karozza... +STR_ERROR_CAN_T_SELL_SHIP :{WHITE}Ma tistax tbigħ dan il-vapur... +STR_ERROR_CAN_T_SELL_AIRCRAFT :{WHITE}Ma tistax tbigħ dan l-ajruplan... +STR_ERROR_RAIL_VEHICLE_NOT_AVAILABLE :{WHITE}Din il-vettura mhix disponibbli +STR_ERROR_ROAD_VEHICLE_NOT_AVAILABLE :{WHITE}Din il-vettura mhix disponibbli +STR_ERROR_SHIP_NOT_AVAILABLE :{WHITE}Dan il-vapur mhux disponibbli +STR_ERROR_AIRCRAFT_NOT_AVAILABLE :{WHITE}Dan l-ajruplan mhux disponibbli +STR_ERROR_TOO_MANY_VEHICLES_IN_GAME :{WHITE}Hemm wisq vetturi fil-logħba +STR_ERROR_CAN_T_SELL_DESTROYED_VEHICLE :{WHITE}Ma tistax tbigħ vettura meqruda... +STR_ERROR_CAN_T_REFIT_DESTROYED_VEHICLE :{WHITE}Ma tistax timmodifika vettura meqruda... # Specific vehicle errors +STR_ERROR_CAN_T_REVERSE_DIRECTION_TRAIN :{WHITE}Ma tistax tbiddel id-direzzjoni tal-ferrovija... +STR_ERROR_CAN_T_MAKE_ROAD_VEHICLE_TURN :{WHITE}Ma tistax tbiddel id-direzzjoni tal-vettura... +STR_ERROR_AIRCRAFT_IS_IN_FLIGHT :{WHITE}L-ajruplan qed itir # Order related errors +STR_ERROR_NO_MORE_SPACE_FOR_ORDERS :{WHITE}M'hemmx spazju għal iktar ordnijiet +STR_ERROR_TOO_MANY_ORDERS :{WHITE}Hemm wisq ordnijiet +STR_ERROR_CAN_T_DELETE_THIS_ORDER :{WHITE}Ma tistax tneħħi din l-ordni... +STR_ERROR_CAN_T_MODIFY_THIS_ORDER :{WHITE}Ma tistax tbiddel din l-ordni... +STR_ERROR_CAN_T_MOVE_THIS_ORDER :{WHITE}Ma tistax iċċaqlaq din l-ordni... +STR_ERROR_CAN_T_SKIP_ORDER :{WHITE}Ma tistax taqbeż din l-ordni... # Timetable related errors @@ -848,6 +875,24 @@ ##id 0x2000 # Town building names +STR_TOWN_BUILDING_NAME_FOUNTAIN_1 :Funtana +STR_TOWN_BUILDING_NAME_OFFICE_BLOCK_2 :Uffiċini +STR_TOWN_BUILDING_NAME_SHOPS_AND_OFFICES_1 :Hwienet u uffiċini +STR_TOWN_BUILDING_NAME_MODERN_OFFICE_BUILDING_1 :Bini modern tal-uffiċini +STR_TOWN_BUILDING_NAME_WAREHOUSE_1 :Maħżen +STR_TOWN_BUILDING_NAME_OFFICE_BLOCK_3 :Uffiċini +STR_TOWN_BUILDING_NAME_STADIUM_1 :Grawnd +STR_TOWN_BUILDING_NAME_OLD_HOUSES_1 :Djar antiki +STR_TOWN_BUILDING_NAME_HOUSES_1 :Djar +STR_TOWN_BUILDING_NAME_FLATS_1 :Appartamenti +STR_TOWN_BUILDING_NAME_TALL_OFFICE_BLOCK_2 :Bini twil tal-uffiċini +STR_TOWN_BUILDING_NAME_SHOPS_AND_OFFICES_2 :Ħwienet u uffiċini +STR_TOWN_BUILDING_NAME_SHOPS_AND_OFFICES_3 :Ħwienet u uffiċini +STR_TOWN_BUILDING_NAME_THEATER_1 :Teatru +STR_TOWN_BUILDING_NAME_OFFICES_1 :Uffiċini +STR_TOWN_BUILDING_NAME_HOUSES_2 :Djar +STR_TOWN_BUILDING_NAME_CINEMA_1 :Ċinema +STR_TOWN_BUILDING_NAME_IGLOO_1 :Iglu' ##id 0x4800 # industry names @@ -865,6 +910,42 @@ ##id 0x8000 # Vehicle names +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_UU_37_DIESEL :UU '37' (Diesel) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_FLOSS_47_DIESEL :Floss '47' (Diesel) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_CS_4000_DIESEL :CS 4000 (Diesel) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_CS_2400_DIESEL :CS 2400 (Diesel) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_CENTENNIAL_DIESEL :Centennial (Diesel) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_KELLING_3100_DIESEL :Kelling 3100 (Diesel) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_TURNER_TURBO_DIESEL :Turner Turbo (Diesel) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MJS_1000_DIESEL :MJS 1000 (Diesel) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_125_DIESEL :SH '125' (Diesel) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_30_ELECTRIC :SH '30' (Elettriku) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_40_ELECTRIC :SH '40' (Elettriku) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_T_I_M_ELECTRIC :'T.I.M.' (Elettriku) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_ASIASTAR_ELECTRIC :'AsiaStar' (Elettriku) +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_PASSENGER_CAR :Karru għall-passiġġieri +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_MAIL_VAN :Vann ghall-posta +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COAL_CAR :Karru tal-faħam +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_OIL_TANKER :Tanker taż-żejt +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_LIVESTOCK_VAN :Vann għall-annimali +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_GOODS_VAN :Vann għall-merkanzija +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_WOOD_TRUCK :Karru għall-injam +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_FOOD_VAN :Vann għall-ikel +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_PAPER_TRUCK :Karru tal-karti +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_WATER_TANKER :Tanker tal-ilma +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_FRUIT_TRUCK :Karru tal-frott +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_SUGAR_TRUCK :Karru taz-zokkor +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_BUBBLE_VAN :Karru tal-bżieżaq +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_CANDY_VAN :Vann tal-ħelu +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_TOY_VAN :Vann tal-ġugarelli +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_BATTERY_TRUCK :Trakk tal-batteriji +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_PLASTIC_TRUCK :Trakk għall-plastik +STR_VEHICLE_NAME_TRAIN_ENGINE_MONORAIL_X2001_ELECTRIC :'X2001' (Elettriku) +STR_VEHICLE_NAME_TRAIN_ENGINE_MONORAIL_MILLENNIUM_Z1_ELECTRIC :'Millennium Z1' (Elettriku) +STR_VEHICLE_NAME_TRAIN_ENGINE_MONORAIL_WIZZOWOW_Z99 :Wizzowow Z99 +STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_PASSENGER_CAR :Karru għall-passiġġieri +STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_MAIL_VAN :Karru tal-posta +STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COAL_CAR :Karru tal-faħam STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_FIZZY_DRINK_TRUCK :Trakk tax-Xarbiet Karbonati STR_VEHICLE_NAME_SHIP_MPS_OIL_TANKER :Tanker taż-żejt MPS STR_VEHICLE_NAME_SHIP_CS_INC_OIL_TANKER :Tanker taż-żejt CS-Inc.