changeset 17121:325d6c9a9817 draft

(svn r21858) -Codechange: Give more similar names to ArticulatedPart functions.
author terkhen <terkhen@openttd.org>
date Wed, 19 Jan 2011 18:41:53 +0000
parents 28b86b282635
children 2c811c4c5af1
files src/articulated_vehicles.cpp src/train.h src/vehicle.cpp src/vehicle_cmd.cpp
diffstat 4 files changed, 14 insertions(+), 14 deletions(-) [+]
line wrap: on
line diff
--- a/src/articulated_vehicles.cpp
+++ b/src/articulated_vehicles.cpp
@@ -28,7 +28,7 @@
  * @param mirrored Returns whether the part shall be flipped.
  * @return engine to add or INVALID_ENGINE
  */
-static EngineID GetNextArticPart(uint index, EngineID front_type, Vehicle *front = NULL, bool *mirrored = NULL)
+static EngineID GetNextArticulatedPart(uint index, EngineID front_type, Vehicle *front = NULL, bool *mirrored = NULL)
 {
 	assert(front == NULL || front->engine_type == front_type);
 
@@ -55,7 +55,7 @@
 
 	uint i;
 	for (i = 1; i < MAX_ARTICULATED_PARTS; i++) {
-		if (GetNextArticPart(i, engine_type, v) == INVALID_ENGINE) break;
+		if (GetNextArticulatedPart(i, engine_type, v) == INVALID_ENGINE) break;
 	}
 
 	delete v;
@@ -113,7 +113,7 @@
 	if (!HasBit(e->info.callback_mask, CBM_VEHICLE_ARTIC_ENGINE)) return capacity;
 
 	for (uint i = 1; i < MAX_ARTICULATED_PARTS; i++) {
-		EngineID artic_engine = GetNextArticPart(i, engine);
+		EngineID artic_engine = GetNextArticulatedPart(i, engine);
 		if (artic_engine == INVALID_ENGINE) break;
 
 		cargo_capacity = GetVehicleDefaultCapacity(artic_engine, &cargo_type);
@@ -138,7 +138,7 @@
 	if (!HasBit(e->info.callback_mask, CBM_VEHICLE_ARTIC_ENGINE)) return false;
 
 	for (uint i = 1; i < MAX_ARTICULATED_PARTS; i++) {
-		EngineID artic_engine = GetNextArticPart(i, engine);
+		EngineID artic_engine = GetNextArticulatedPart(i, engine);
 		if (artic_engine == INVALID_ENGINE) break;
 
 		if (IsEngineRefittable(artic_engine)) return true;
@@ -165,7 +165,7 @@
 	if (!HasBit(e->info.callback_mask, CBM_VEHICLE_ARTIC_ENGINE)) return;
 
 	for (uint i = 1; i < MAX_ARTICULATED_PARTS; i++) {
-		EngineID artic_engine = GetNextArticPart(i, engine);
+		EngineID artic_engine = GetNextArticulatedPart(i, engine);
 		if (artic_engine == INVALID_ENGINE) break;
 
 		veh_cargos = GetAvailableVehicleCargoTypes(artic_engine, include_initial_cargo_type);
@@ -223,7 +223,7 @@
 
 		switch (v->type) {
 			case VEH_TRAIN:
-				v = Train::From(v)->HasArticulatedPart() ? Train::From(v)->GetNextArticPart() : NULL;
+				v = Train::From(v)->HasArticulatedPart() ? Train::From(v)->GetNextArticulatedPart() : NULL;
 				break;
 
 			case VEH_ROAD:
@@ -270,7 +270,7 @@
 
 		switch (v->type) {
 			case VEH_TRAIN:
-				v = Train::From(v)->HasArticulatedPart() ? Train::From(v)->GetNextArticPart() : NULL;
+				v = Train::From(v)->HasArticulatedPart() ? Train::From(v)->GetNextArticulatedPart() : NULL;
 				break;
 
 			case VEH_ROAD:
@@ -306,7 +306,7 @@
 	Vehicle *v = first;
 	for (uint i = 1; i < MAX_ARTICULATED_PARTS; i++) {
 		bool flip_image;
-		EngineID engine_type = GetNextArticPart(i, first->engine_type, first, &flip_image);
+		EngineID engine_type = GetNextArticulatedPart(i, first->engine_type, first, &flip_image);
 		if (engine_type == INVALID_ENGINE) return;
 
 		/* In the (very rare) case the GRF reported wrong number of articulated parts
--- a/src/train.h
+++ b/src/train.h
@@ -267,7 +267,7 @@
 	 * Result is undefined for normal engine.
 	 * @return next part of articulated engine
 	 */
-	FORCEINLINE Train *GetNextArticPart() const
+	FORCEINLINE Train *GetNextArticulatedPart() const
 	{
 		assert(this->HasArticulatedPart());
 		return this->Next();
@@ -302,7 +302,7 @@
 	FORCEINLINE Train *GetLastEnginePart()
 	{
 		Train *v = this;
-		while (v->HasArticulatedPart()) v = v->GetNextArticPart();
+		while (v->HasArticulatedPart()) v = v->GetNextArticulatedPart();
 		return v;
 	}
 
@@ -313,7 +313,7 @@
 	FORCEINLINE Train *GetNextVehicle() const
 	{
 		const Train *v = this;
-		while (v->HasArticulatedPart()) v = v->GetNextArticPart();
+		while (v->HasArticulatedPart()) v = v->GetNextArticulatedPart();
 
 		/* v now contains the last artic part in the engine */
 		return v->Next();
--- a/src/vehicle.cpp
+++ b/src/vehicle.cpp
@@ -2373,7 +2373,7 @@
 			u = u->GetFirstEnginePart();
 			while (u->index != v->index) {
 				set.Include(u->index);
-				u = u->GetNextArticPart();
+				u = u->GetNextArticulatedPart();
 			}
 		}
 
--- a/src/vehicle_cmd.cpp
+++ b/src/vehicle_cmd.cpp
@@ -764,7 +764,7 @@
 				}
 
 				if (w->type == VEH_TRAIN && Train::From(w)->HasArticulatedPart()) {
-					w = Train::From(w)->GetNextArticPart();
+					w = Train::From(w)->GetNextArticulatedPart();
 				} else if (w->type == VEH_ROAD && RoadVehicle::From(w)->HasArticulatedPart()) {
 					w = w->Next();
 				} else {
@@ -780,7 +780,7 @@
 			}
 
 			if (v->type == VEH_TRAIN && Train::From(v)->HasArticulatedPart()) {
-				v = Train::From(v)->GetNextArticPart();
+				v = Train::From(v)->GetNextArticulatedPart();
 			} else if (v->type == VEH_ROAD && RoadVehicle::From(v)->HasArticulatedPart()) {
 				v = v->Next();
 			} else {