Mercurial > hg > openttd
changeset 15661:344b429ff042 draft
(svn r20326) -Codechange: move UnmovableType to its own file
author | rubidium <rubidium@openttd.org> |
---|---|
date | Mon, 02 Aug 2010 21:35:59 +0000 |
parents | cac19ba6f918 |
children | fde87d756a57 |
files | projects/openttd_vs100.vcxproj projects/openttd_vs100.vcxproj.filters projects/openttd_vs80.vcproj projects/openttd_vs90.vcproj source.list src/unmovable.h src/unmovable_cmd.cpp src/unmovable_map.h src/unmovable_type.h |
diffstat | 9 files changed, 44 insertions(+), 12 deletions(-) [+] |
line wrap: on
line diff
--- a/projects/openttd_vs100.vcxproj +++ b/projects/openttd_vs100.vcxproj @@ -578,6 +578,7 @@ <ClInclude Include="..\src\transport_type.h" /> <ClInclude Include="..\src\tunnelbridge.h" /> <ClInclude Include="..\src\unmovable.h" /> + <ClInclude Include="..\src\unmovable_type.h" /> <ClInclude Include="..\src\vehicle_base.h" /> <ClInclude Include="..\src\vehicle_func.h" /> <ClInclude Include="..\src\vehicle_gui.h" />
--- a/projects/openttd_vs100.vcxproj.filters +++ b/projects/openttd_vs100.vcxproj.filters @@ -937,6 +937,9 @@ <ClInclude Include="..\src\unmovable.h"> <Filter>Header Files</Filter> </ClInclude> + <ClInclude Include="..\src\unmovable_type.h"> + <Filter>Header Files</Filter> + </ClInclude> <ClInclude Include="..\src\vehicle_base.h"> <Filter>Header Files</Filter> </ClInclude>
--- a/projects/openttd_vs80.vcproj +++ b/projects/openttd_vs80.vcproj @@ -1580,6 +1580,10 @@ > </File> <File + RelativePath=".\..\src\unmovable_type.h" + > + </File> + <File RelativePath=".\..\src\vehicle_base.h" > </File>
--- a/projects/openttd_vs90.vcproj +++ b/projects/openttd_vs90.vcproj @@ -1577,6 +1577,10 @@ > </File> <File + RelativePath=".\..\src\unmovable_type.h" + > + </File> + <File RelativePath=".\..\src\vehicle_base.h" > </File>
--- a/source.list +++ b/source.list @@ -304,6 +304,7 @@ transport_type.h tunnelbridge.h unmovable.h +unmovable_type.h vehicle_base.h vehicle_func.h vehicle_gui.h
--- a/src/unmovable.h +++ b/src/unmovable.h @@ -14,6 +14,7 @@ #include "economy_func.h" #include "strings_type.h" +#include "unmovable_type.h" void UpdateCompanyHQ(Company *c, uint score); @@ -40,7 +41,7 @@ * @param index The unmovable type to fetch. * @return The specification. */ - static const UnmovableSpec *Get(int index); + static const UnmovableSpec *Get(UnmovableType index); /** * Get the specification associated with a tile.
--- a/src/unmovable_cmd.cpp +++ b/src/unmovable_cmd.cpp @@ -35,7 +35,7 @@ #include "table/sprites.h" #include "table/unmovable_land.h" -/* static */ const UnmovableSpec *UnmovableSpec::Get(int index) +/* static */ const UnmovableSpec *UnmovableSpec::Get(UnmovableType index) { assert(index < UNMOVABLE_MAX); return &_original_unmovable[index];
--- a/src/unmovable_map.h +++ b/src/unmovable_map.h @@ -13,16 +13,7 @@ #define UNMOVABLE_MAP_H #include "tile_map.h" - -/** Types of unmovable structure */ -enum UnmovableType { - UNMOVABLE_TRANSMITTER = 0, ///< The large antenna - UNMOVABLE_LIGHTHOUSE = 1, ///< The nice lighthouse - UNMOVABLE_STATUE = 2, ///< Statue in towns - UNMOVABLE_OWNED_LAND = 3, ///< Owned land 'flag' - UNMOVABLE_HQ = 4, ///< HeadQuarter of a player - UNMOVABLE_MAX, -}; +#include "unmovable_type.h" /** * Gets the UnmovableType of the given unmovable tile
new file mode 100644 --- /dev/null +++ b/src/unmovable_type.h @@ -0,0 +1,27 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. + */ + +/** @file unmovable_map.h Types related to unmovable tiles. */ + +#ifndef UNMOVABLE_TYPE_H +#define UNMOVABLE_TYPE_H + +/** Types of unmovable structure */ +enum UnmovableType { + UNMOVABLE_TRANSMITTER = 0, ///< The large antenna + UNMOVABLE_LIGHTHOUSE = 1, ///< The nice lighthouse + UNMOVABLE_STATUE = 2, ///< Statue in towns + UNMOVABLE_OWNED_LAND = 3, ///< Owned land 'flag' + UNMOVABLE_HQ = 4, ///< HeadQuarter of a player + UNMOVABLE_MAX, +}; + +struct UnmovableSpec; + +#endif /* UNMOVABLE_MAP_H */