changeset 17834:371333fd42a2 draft

(svn r22625) -Fix (r22050)[FS#4642]: Do not zero the orders of disaster vehicles when converting savegames.
author frosch <frosch@openttd.org>
date Sat, 02 Jul 2011 21:20:37 +0000
parents 22216d88b87b
children b783f0c424cb
files src/saveload/vehicle_sl.cpp
diffstat 1 files changed, 1 insertions(+), 1 deletions(-) [+]
line wrap: on
line diff
--- a/src/saveload/vehicle_sl.cpp
+++ b/src/saveload/vehicle_sl.cpp
@@ -336,7 +336,7 @@
 		if (IsSavegameVersionBefore(160)) {
 			/* In some old savegames there might be some "crap" stored. */
 			FOR_ALL_VEHICLES(v) {
-				if (!v->IsPrimaryVehicle()) {
+				if (!v->IsPrimaryVehicle() && v->type != VEH_DISASTER) {
 					v->current_order.Free();
 					v->unitnumber = 0;
 				}