Mercurial > hg > openttd
changeset 18798:38b1e0421e48 draft
(svn r23646) -Fix [FS#4901]: rescan the Game Scripts when done downloading one.
author | truebrain <truebrain@openttd.org> |
---|---|
date | Wed, 21 Dec 2011 12:25:10 +0000 |
parents | 39606db9c431 |
children | 270c78416600 |
files | projects/openttd_vs100.vcxproj src/company_cmd.cpp src/music/dmusic.cpp src/network/network_content_gui.cpp src/script/api/script_list.cpp |
diffstat | 5 files changed, 20 insertions(+), 6 deletions(-) [+] |
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--- a/projects/openttd_vs100.vcxproj +++ b/projects/openttd_vs100.vcxproj @@ -1,4 +1,4 @@ -<?xml version="1.0" encoding="utf-8"?> +<?xml version="1.0" encoding="utf-8"?> <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <ItemGroup Label="ProjectConfigurations"> <ProjectConfiguration Include="Debug|Win32"> @@ -144,6 +144,7 @@ </DataExecutionPrevention> <TargetMachine>MachineX86</TargetMachine> <EnableCOMDATFolding>true</EnableCOMDATFolding> + <Profile>true</Profile> </Link> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> @@ -243,6 +244,7 @@ <OptimizeReferences>true</OptimizeReferences> <TargetMachine>MachineX64</TargetMachine> <EnableCOMDATFolding>true</EnableCOMDATFolding> + <Profile>true</Profile> </Link> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> @@ -1221,4 +1223,4 @@ </ProjectReference> </ItemGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> -</Project> +</Project> \ No newline at end of file
--- a/src/company_cmd.cpp +++ b/src/company_cmd.cpp @@ -695,7 +695,7 @@ } if (_next_competitor_start == 0) { - _next_competitor_start = AI::GetStartNextTime() * DAY_TICKS; + _next_competitor_start = 1; //AI::GetStartNextTime() * DAY_TICKS; } if (AI::CanStartNew() && _game_mode != GM_MENU && --_next_competitor_start == 0) {
--- a/src/music/dmusic.cpp +++ b/src/music/dmusic.cpp @@ -9,7 +9,7 @@ /** @file dmusic.cpp Playing music via DirectMusic. */ -#ifdef WIN32_ENABLE_DIRECTMUSIC_SUPPORT +#ifdef WIN32_ENABLE_DIRECTMUSIC_SUPPORT_2 #define INITGUID #include "../stdafx.h"
--- a/src/network/network_content_gui.cpp +++ b/src/network/network_content_gui.cpp @@ -16,6 +16,7 @@ #include "../window_func.h" #include "../error.h" #include "../ai/ai.hpp" +#include "../game/game.hpp" #include "../base_media_base.h" #include "../sortlist_type.h" #include "../querystring_gui.h" @@ -130,6 +131,10 @@ case CONTENT_TYPE_AI_LIBRARY: /* AI::Rescan calls the scanner. */ break; + case CONTENT_TYPE_GAME: + case CONTENT_TYPE_GAME_LIBRARY: + /* Game::Rescan calls the scanner. */ + break; case CONTENT_TYPE_BASE_GRAPHICS: case CONTENT_TYPE_BASE_SOUNDS: @@ -161,6 +166,11 @@ AI::Rescan(); break; + case CONTENT_TYPE_GAME: + case CONTENT_TYPE_GAME_LIBRARY: + Game::Rescan(); + break; + case CONTENT_TYPE_BASE_GRAPHICS: BaseGraphics::FindSets(); SetWindowDirty(WC_GAME_OPTIONS, WN_GAME_OPTIONS_GAME_OPTIONS);
--- a/src/script/api/script_list.cpp +++ b/src/script/api/script_list.cpp @@ -818,13 +818,15 @@ sq_push(vm, 2); for (ScriptListMap::iterator iter = this->items.begin(); iter != this->items.end(); iter++) { + int key = (*iter).first; + /* Check for changing of items. */ int previous_modification_count = this->modifications; /* Push the root table as instance object, this is what squirrel does for meta-functions. */ sq_pushroottable(vm); /* Push all arguments for the valuator function. */ - sq_pushinteger(vm, (*iter).first); + sq_pushinteger(vm, key); for (int i = 0; i < nparam - 1; i++) { sq_push(vm, i + 3); } @@ -868,7 +870,7 @@ return sq_throwerror(vm, _SC("modifying valuated list outside of valuator function")); } - this->SetValue((*iter).first, value); + this->SetValue(key, value); /* Pop the return value. */ sq_poptop(vm);