Mercurial > hg > openttd
changeset 18101:3a5a17348a42 draft
(svn r22922) -Codechange: Use wrapper methods to access and register spritesets.
author | frosch <frosch@openttd.org> |
---|---|
date | Sun, 11 Sep 2011 15:08:17 +0000 |
parents | 05a2b40c0df9 |
children | 7338f18ce5e4 |
files | src/newgrf.cpp |
diffstat | 1 files changed, 119 insertions(+), 60 deletions(-) [+] |
line wrap: on
line diff
--- a/src/newgrf.cpp +++ b/src/newgrf.cpp @@ -82,6 +82,14 @@ /** Temporary data during loading of GRFs */ struct GrfProcessingState { +private: + /* Currently referenceable spritesets */ + SpriteID spriteset_start; ///< SpriteID of the first sprite of the first set. + uint spriteset_numsets; ///< Number of spritesets. + uint spriteset_numents; ///< Number of sprites per set. + byte spriteset_feature; ///< GrfSpecFeature of the spriteset. + +public: /* Global state */ GrfLoadingStage stage; ///< Current loading stage SpriteID spriteid; ///< First available SpriteID for loading realsprites. @@ -97,12 +105,6 @@ byte data_blocks; ///< Number of binary include sprites to read before processing the next pseudo sprite. GrfDataType data_type; ///< Type of the binary include sprites to read. - /* Currently referenceable spritesets */ - SpriteID spriteset_start; ///< SpriteID of the first sprite of the first set. - int spriteset_numsets; ///< Number of spritesets. - int spriteset_numents; ///< Number of sprites per set. - int spriteset_feature; ///< GrfSpecFeature of the spriteset. - /* Currently referenceable spritegroups */ SpriteGroup *spritegroups[MAX_SPRITEGROUP + 1]; @@ -120,6 +122,68 @@ memset(this->spritegroups, 0, sizeof(this->spritegroups)); } + + /** + * Records new spritesets. + * @param feature GrfSpecFeature the set is defined for. + * @param first_sprite SpriteID of the first sprite in the set. + * @param numsets Number of sets to define. + * @param numents Number of sprites per set to define. + */ + void AddSpriteSets(byte feature, SpriteID first_sprite, uint numsets, uint numents) + { + this->spriteset_feature = feature; + this->spriteset_start = first_sprite; + this->spriteset_numsets = numsets; + this->spriteset_numents = numents; + } + + /** + * Check whether there are any valid spritesets for a feature. + * @param feature GrfSpecFeature to check. + * @return true if there are any valid sets. + * @note Spritesets with zero sprites are valid to allow callback-failures. + */ + bool HasValidSpriteSets(byte feature) const + { + return feature == this->spriteset_feature && this->spriteset_numsets > 0; + } + + /** + * Check whether a specific set is defined. + * @param feature GrfSpecFeature to check. + * @param set Set to check. + * @return true if the set is valid. + * @note Spritesets with zero sprites are valid to allow callback-failures. + */ + bool IsValidSpriteSet(byte feature, uint set) const + { + return feature == this->spriteset_feature && set < this->spriteset_numsets; + } + + /** + * Returns the first sprite of a spriteset. + * @param feature GrfSpecFeature to query. + * @param set Set to query. + * @return First sprite of the set. + */ + SpriteID GetSprite(byte feature, uint set) const + { + assert(IsValidSpriteSet(feature, set)); + return this->spriteset_start + set * this->spriteset_numents; + } + + /** + * Returns the number of sprites in a spriteset + * @param feature GrfSpecFeature to query. + * @param set Set to query. + * @return Number of sprites in the set. + */ + uint GetNumEnts(byte feature, uint set) const + { + assert(IsValidSpriteSet(feature, set)); + return this->spriteset_numents; + } }; static GrfProcessingState _cur; @@ -540,13 +604,12 @@ * @param buf Input stream. * @param read_flags Whether to read TileLayoutFlags. * @param invert_action1_flag Set to true, if palette bit 15 means 'not from action 1'. - * @param action1_offset Offset to add to action 1 sprites. - * @param action1_pitch Factor to multiply action 1 sprite indices with. - * @param action1_max Maximal valid action 1 index. + * @param use_cur_spritesets Whether to use currently referenceable action 1 sets. + * @param feature GrfSpecFeature to use spritesets from. * @param [out] grf_sprite Read sprite and palette. * @return Read TileLayoutFlags. */ -static TileLayoutFlags ReadSpriteLayoutSprite(ByteReader *buf, bool read_flags, bool invert_action1_flag, uint action1_offset, uint action1_pitch, uint action1_max, PalSpriteID *grf_sprite) +static TileLayoutFlags ReadSpriteLayoutSprite(ByteReader *buf, bool read_flags, bool invert_action1_flag, bool use_cur_spritesets, byte feature, PalSpriteID *grf_sprite) { grf_sprite->sprite = buf->ReadWord(); grf_sprite->pal = buf->ReadWord(); @@ -559,12 +622,12 @@ if (custom_sprite) { /* Use sprite from Action 1 */ uint index = GB(grf_sprite->sprite, 0, 14); - if (action1_pitch == 0 || index >= action1_max) { + if (use_cur_spritesets && (!_cur.IsValidSpriteSet(feature, index) || _cur.GetNumEnts(feature, index) == 0)) { grfmsg(1, "ReadSpriteLayoutSprite: Spritelayout uses undefined custom spriteset %d", index); grf_sprite->sprite = SPR_IMG_QUERY; grf_sprite->pal = PAL_NONE; } else { - SpriteID sprite = action1_offset + index * action1_pitch; + SpriteID sprite = use_cur_spritesets ? _cur.GetSprite(feature, index) : index; SB(grf_sprite->sprite, 0, SPRITE_WIDTH, sprite); SetBit(grf_sprite->sprite, SPRITE_MODIFIER_CUSTOM_SPRITE); } @@ -577,11 +640,11 @@ if (flags & TLF_CUSTOM_PALETTE) { /* Use palette from Action 1 */ uint index = GB(grf_sprite->pal, 0, 14); - if (action1_pitch == 0 || index >= action1_max) { + if (use_cur_spritesets && (!_cur.IsValidSpriteSet(feature, index) || _cur.GetNumEnts(feature, index) == 0)) { grfmsg(1, "ReadSpriteLayoutSprite: Spritelayout uses undefined custom spriteset %d for 'palette'", index); grf_sprite->pal = PAL_NONE; } else { - SpriteID sprite = action1_offset + index * action1_pitch; + SpriteID sprite = use_cur_spritesets ? _cur.GetSprite(feature, index) : index; SB(grf_sprite->pal, 0, SPRITE_WIDTH, sprite); SetBit(grf_sprite->pal, SPRITE_MODIFIER_CUSTOM_SPRITE); } @@ -648,15 +711,14 @@ * Read a spritelayout from the GRF. * @param buf Input * @param num_building_sprites Number of building sprites to read - * @param action1_offset Offset to add to action 1 sprites - * @param action1_pitch Factor to multiply action 1 sprite indices with - * @param action1_max Maximal valid action 1 index + * @param use_cur_spritesets Whether to use currently referenceable action 1 sets. + * @param feature GrfSpecFeature to use spritesets from. * @param allow_var10 Whether the spritelayout may specifiy var10 values for resolving multiple action-1-2-3 chains * @param no_z_position Whether bounding boxes have no Z offset * @param dts Layout container to output into * @return True on error (GRF was disabled). */ -static bool ReadSpriteLayout(ByteReader *buf, uint num_building_sprites, uint action1_offset, uint action1_pitch, uint action1_max, bool allow_var10, bool no_z_position, NewGRFSpriteLayout *dts) +static bool ReadSpriteLayout(ByteReader *buf, uint num_building_sprites, bool use_cur_spritesets, byte feature, bool allow_var10, bool no_z_position, NewGRFSpriteLayout *dts) { bool has_flags = HasBit(num_building_sprites, 6); ClrBit(num_building_sprites, 6); @@ -665,7 +727,7 @@ dts->Allocate(num_building_sprites); // allocate before reading groundsprite flags /* Groundsprite */ - TileLayoutFlags flags = ReadSpriteLayoutSprite(buf, has_flags, false, action1_offset, action1_pitch, action1_max, &dts->ground); + TileLayoutFlags flags = ReadSpriteLayoutSprite(buf, has_flags, false, use_cur_spritesets, feature, &dts->ground); if (_cur.skip_sprites < 0) return true; if (flags & ~(valid_flags & ~TLF_NON_GROUND_FLAGS)) { @@ -680,7 +742,7 @@ for (uint i = 0; i < num_building_sprites; i++) { DrawTileSeqStruct *seq = const_cast<DrawTileSeqStruct*>(&dts->seq[i]); - flags = ReadSpriteLayoutSprite(buf, has_flags, false, action1_offset, action1_pitch, action1_max, &seq->image); + flags = ReadSpriteLayoutSprite(buf, has_flags, false, use_cur_spritesets, feature, &seq->image); if (_cur.skip_sprites < 0) return true; if (flags & ~valid_flags) { @@ -1530,7 +1592,7 @@ continue; } - ReadSpriteLayoutSprite(buf, false, false, 0, 1, UINT_MAX, &dts->ground); + ReadSpriteLayoutSprite(buf, false, false, false, GSF_STATIONS, &dts->ground); /* On error, bail out immediately. Temporary GRF data was already freed */ if (_cur.skip_sprites < 0) return CIR_DISABLED; @@ -1549,7 +1611,7 @@ dtss->size_y = buf->ReadByte(); dtss->size_z = buf->ReadByte(); - ReadSpriteLayoutSprite(buf, false, true, 0, 1, UINT_MAX, &dtss->image); + ReadSpriteLayoutSprite(buf, false, true, false, GSF_STATIONS, &dtss->image); /* On error, bail out immediately. Temporary GRF data was already freed */ if (_cur.skip_sprites < 0) return CIR_DISABLED; } @@ -1702,7 +1764,7 @@ NewGRFSpriteLayout *dts = &statspec->renderdata[t]; uint num_building_sprites = buf->ReadByte(); /* On error, bail out immediately. Temporary GRF data was already freed */ - if (ReadSpriteLayout(buf, num_building_sprites, 0, 1, UINT_MAX, true, false, dts)) return CIR_DISABLED; + if (ReadSpriteLayout(buf, num_building_sprites, false, GSF_STATIONS, true, false, dts)) return CIR_DISABLED; } break; @@ -4085,10 +4147,7 @@ uint8 num_sets = buf->ReadByte(); uint16 num_ents = buf->ReadExtendedByte(); - _cur.spriteset_start = _cur.spriteid; - _cur.spriteset_feature = feature; - _cur.spriteset_numsets = num_sets; - _cur.spriteset_numents = num_ents; + _cur.AddSpriteSets(feature, _cur.spriteid, num_sets, num_ents); grfmsg(7, "New sprite set at %d of type %d, consisting of %d sets with %d views each (total %d)", _cur.spriteid, feature, num_sets, num_ents, num_sets * num_ents @@ -4129,39 +4188,34 @@ return _cur.spritegroups[groupid]; } -/* Helper function to either create a callback or a result sprite group. */ -static const SpriteGroup *CreateGroupFromGroupID(byte feature, byte setid, byte type, uint16 spriteid, uint16 num_sprites) +/** + * Helper function to either create a callback or a result sprite group. + * @param feature GrfSpecFeature to define spritegroup for. + * @param setid SetID of the currently being parsed Action2. (only for debug output) + * @param type Type of the currently being parsed Action2. (only for debug output) + * @param spriteid Raw value from the GRF for the new spritegroup; describes either the return value or the referenced spritegroup. + * @return Created spritegroup. + */ +static const SpriteGroup *CreateGroupFromGroupID(byte feature, byte setid, byte type, uint16 spriteid) { if (HasBit(spriteid, 15)) { assert(CallbackResultSpriteGroup::CanAllocateItem()); return new CallbackResultSpriteGroup(spriteid); } - if (spriteid >= _cur.spriteset_numsets) { - grfmsg(1, "CreateGroupFromGroupID(0x%02X:0x%02X): Sprite set %u invalid, max %u", setid, type, spriteid, _cur.spriteset_numsets); + if (!_cur.IsValidSpriteSet(feature, spriteid)) { + grfmsg(1, "CreateGroupFromGroupID(0x%02X:0x%02X): Sprite set %u invalid", setid, type, spriteid); return NULL; } - /* Check if the sprite is within range. This can fail if the Action 0x01 - * is skipped, as TTDPatch mandates that Action 0x02s must be processed. - * We don't have that rule, but must live by the Patch... */ - if (_cur.spriteset_start + spriteid * num_sprites + num_sprites > _cur.spriteid) { - grfmsg(1, "CreateGroupFromGroupID(0x%02X:0x%02X): Real Sprite IDs 0x%04X - 0x%04X do not (all) exist (max 0x%04X), leaving empty", - setid, type, - _cur.spriteset_start + spriteid * num_sprites, - _cur.spriteset_start + spriteid * num_sprites + num_sprites - 1, _cur.spriteid - 1); - return NULL; - } - - if (feature != _cur.spriteset_feature) { - grfmsg(1, "CreateGroupFromGroupID(0x%02X:0x%02X): Sprite set feature 0x%02X does not match action feature 0x%02X, skipping", - setid, type, - _cur.spriteset_feature, feature); - return NULL; - } + SpriteID spriteset_start = _cur.GetSprite(feature, spriteid); + uint num_sprites = _cur.GetNumEnts(feature, spriteid); + + /* Ensure that the sprites are loeded */ + assert(spriteset_start + num_sprites <= _cur.spriteid); assert(ResultSpriteGroup::CanAllocateItem()); - return new ResultSpriteGroup(_cur.spriteset_start + spriteid * num_sprites, num_sprites); + return new ResultSpriteGroup(spriteset_start, num_sprites); } /* Action 0x02 */ @@ -4305,11 +4359,10 @@ case GSF_AIRPORTS: case GSF_RAILTYPES: { - byte sprites = _cur.spriteset_numents; byte num_loaded = type; byte num_loading = buf->ReadByte(); - if (_cur.spriteset_start == 0) { + if (!_cur.HasValidSpriteSets(feature)) { grfmsg(0, "NewSpriteGroup: No sprite set to work on! Skipping"); return; } @@ -4323,18 +4376,18 @@ if (num_loaded > 0) group->loaded = CallocT<const SpriteGroup*>(num_loaded); if (num_loading > 0) group->loading = CallocT<const SpriteGroup*>(num_loading); - grfmsg(6, "NewSpriteGroup: New SpriteGroup 0x%02X, %u views, %u loaded, %u loading", - setid, sprites, num_loaded, num_loading); + grfmsg(6, "NewSpriteGroup: New SpriteGroup 0x%02X, %u loaded, %u loading", + setid, num_loaded, num_loading); for (uint i = 0; i < num_loaded; i++) { uint16 spriteid = buf->ReadWord(); - group->loaded[i] = CreateGroupFromGroupID(feature, setid, type, spriteid, sprites); + group->loaded[i] = CreateGroupFromGroupID(feature, setid, type, spriteid); grfmsg(8, "NewSpriteGroup: + rg->loaded[%i] = subset %u", i, spriteid); } for (uint i = 0; i < num_loading; i++) { uint16 spriteid = buf->ReadWord(); - group->loading[i] = CreateGroupFromGroupID(feature, setid, type, spriteid, sprites); + group->loading[i] = CreateGroupFromGroupID(feature, setid, type, spriteid); grfmsg(8, "NewSpriteGroup: + rg->loading[%i] = subset %u", i, spriteid); } @@ -4345,18 +4398,21 @@ case GSF_AIRPORTTILES: case GSF_OBJECTS: case GSF_INDUSTRYTILES: { - byte num_spriteset_ents = _cur.spriteset_numents; - byte num_spritesets = _cur.spriteset_numsets; byte num_building_sprites = max((uint8)1, type); assert(TileLayoutSpriteGroup::CanAllocateItem()); TileLayoutSpriteGroup *group = new TileLayoutSpriteGroup(); act_group = group; /* num_building_stages should be 1, if we are only using non-custom sprites */ - group->num_building_stages = max((uint8)1, num_spriteset_ents); + if (_cur.HasValidSpriteSets(feature)) { + /* This assumes that all spritesets have the same number of sprites. */ + group->num_building_stages = max(1u, _cur.GetNumEnts(feature, 0)); + } else { + group->num_building_stages = 1; + } /* On error, bail out immediately. Temporary GRF data was already freed */ - if (ReadSpriteLayout(buf, num_building_sprites, _cur.spriteset_start, num_spriteset_ents, num_spritesets, false, type == 0, &group->dts)) return; + if (ReadSpriteLayout(buf, num_building_sprites, true, feature, false, type == 0, &group->dts)) return; break; } @@ -4460,7 +4516,7 @@ static bool IsValidGroupID(uint16 groupid, const char *function) { if (groupid > MAX_SPRITEGROUP || _cur.spritegroups[groupid] == NULL) { - grfmsg(1, "%s: Spriteset 0x%04X out of range or empty, skipping.", function, groupid); + grfmsg(1, "%s: Spritegroup 0x%04X out of range or empty, skipping.", function, groupid); return false; } @@ -8736,6 +8792,9 @@ } } + /* Pseudo sprite processing is finished; free temporary stuff */ + _cur.ClearDataForNextFile(); + /* Call any functions that should be run after GRFs have been loaded. */ AfterLoadGRFs();