changeset 3112:3a5e0c62fb5e draft

(svn r3716) - Move the option settings (_game_opt_desc) from misc.c into settings.c. This will be merged with SettingDesc misc_settings above as they are actually the same. No functionality has changed beside the fact that the settings are now in a different Chunkhandler.
author Darkvater <Darkvater@openttd.org>
date Wed, 01 Mar 2006 21:15:25 +0000
parents ba229b675f02
children 500c991532b7
files misc.c saveload.c settings.c
diffstat 3 files changed, 29 insertions(+), 23 deletions(-) [+]
line wrap: on
line diff
--- a/misc.c
+++ b/misc.c
@@ -658,28 +658,6 @@
 	}
 }
 
-static const SaveLoad _game_opt_desc[] = {
-	// added a new difficulty option (town attitude) in version 4
-	SLE_CONDARR(GameOptions,diff,						SLE_FILE_I16 | SLE_VAR_I32, 17, 0, 3),
-	SLE_CONDARR(GameOptions,diff,						SLE_FILE_I16 | SLE_VAR_I32, 18, 4, SL_MAX_VERSION),
-	SLE_VAR(GameOptions,diff_level,			SLE_UINT8),
-	SLE_VAR(GameOptions,currency,				SLE_UINT8),
-	SLE_VAR(GameOptions,kilometers,			SLE_UINT8),
-	SLE_VAR(GameOptions,town_name,			SLE_UINT8),
-	SLE_VAR(GameOptions,landscape,			SLE_UINT8),
-	SLE_VAR(GameOptions,snow_line,			SLE_UINT8),
-	SLE_VAR(GameOptions,autosave,				SLE_UINT8),
-	SLE_VAR(GameOptions,road_side,			SLE_UINT8),
-	SLE_END()
-};
-
-// Save load game options
-static void SaveLoad_OPTS(void)
-{
-	SlObject(&_opt, _game_opt_desc);
-}
-
-
 static const SaveLoadGlobVarList _date_desc[] = {
 	    SLEG_VAR(_date,                  SLE_UINT16),
 	    SLEG_VAR(_date_fract,            SLE_UINT16),
@@ -1003,6 +981,5 @@
 	{ 'NAME', Save_NAME, Load_NAME, CH_ARRAY},
 	{ 'DATE', SaveLoad_DATE, SaveLoad_DATE, CH_RIFF},
 	{ 'VIEW', SaveLoad_VIEW, SaveLoad_VIEW, CH_RIFF},
-	{ 'OPTS', SaveLoad_OPTS, SaveLoad_OPTS, CH_RIFF},
 	{ 'CHTS', Save_CHTS, Load_CHTS, CH_RIFF | CH_LAST}
 };
--- a/saveload.c
+++ b/saveload.c
@@ -1112,6 +1112,7 @@
 
 // these define the chunks
 extern const ChunkHandler _misc_chunk_handlers[];
+extern const ChunkHandler _setting_chunk_handlers[];
 extern const ChunkHandler _player_chunk_handlers[];
 extern const ChunkHandler _engine_chunk_handlers[];
 extern const ChunkHandler _veh_chunk_handlers[];
@@ -1127,6 +1128,7 @@
 
 static const ChunkHandler * const _chunk_handlers[] = {
 	_misc_chunk_handlers,
+	_setting_chunk_handlers,
 	_veh_chunk_handlers,
 	_waypoint_chunk_handlers,
 	_depot_chunk_handlers,
--- a/settings.c
+++ b/settings.c
@@ -11,6 +11,7 @@
 #include "variables.h"
 #include "network.h"
 #include "settings.h"
+#include "saveload.h"
 
 typedef struct IniFile IniFile;
 typedef struct IniItem IniItem;
@@ -831,6 +832,28 @@
 	{NULL,								0,						NULL,					NULL,									NULL}
 };
 
+
+static const SaveLoad _game_opt_desc[] = {
+	// added a new difficulty option (town attitude) in version 4
+	SLE_CONDARR(GameOptions,diff,						SLE_FILE_I16 | SLE_VAR_I32, 17, 0, 3),
+	SLE_CONDARR(GameOptions,diff,						SLE_FILE_I16 | SLE_VAR_I32, 18, 4, SL_MAX_VERSION),
+	SLE_VAR(GameOptions,diff_level,			SLE_UINT8),
+	SLE_VAR(GameOptions,currency,				SLE_UINT8),
+	SLE_VAR(GameOptions,kilometers,			SLE_UINT8),
+	SLE_VAR(GameOptions,town_name,			SLE_UINT8),
+	SLE_VAR(GameOptions,landscape,			SLE_UINT8),
+	SLE_VAR(GameOptions,snow_line,			SLE_UINT8),
+	SLE_VAR(GameOptions,autosave,				SLE_UINT8),
+	SLE_VAR(GameOptions,road_side,			SLE_UINT8),
+	SLE_END()
+};
+
+// Save load game options
+static void SaveLoad_OPTS(void)
+{
+	SlObject(&_opt, _game_opt_desc);
+}
+
 #ifdef ENABLE_NETWORK
 static const SettingDesc network_settings[] = {
 	{"sync_freq",				SDT_UINT16 | SDT_NOSAVE,	(void*)100,			&_network_sync_freq,		NULL},
@@ -1165,3 +1188,7 @@
 		_patches.pf_maxlength = 4096;
 	}
 }
+
+const ChunkHandler _setting_chunk_handlers[] = {
+	{ 'OPTS', SaveLoad_OPTS, SaveLoad_OPTS, CH_RIFF | CH_LAST}
+};