Mercurial > hg > openttd
changeset 7817:3de6e9f27233 draft
(svn r11367) -Fix [FS#1258]: non-articulated road vehicles should be able to overtake (not-too-long) articulated vehicles, i.e. overtaking of articulated vehicles that are several (3+) tiles long is not supported.
author | rubidium <rubidium@openttd.org> |
---|---|
date | Wed, 31 Oct 2007 22:15:19 +0000 |
parents | e5c29f8ae0cd |
children | 4f395800c1a1 |
files | src/roadveh_cmd.cpp |
diffstat | 1 files changed, 4 insertions(+), 3 deletions(-) [+] |
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line diff
--- a/src/roadveh_cmd.cpp +++ b/src/roadveh_cmd.cpp @@ -1015,7 +1015,7 @@ const OvertakeData* od = (OvertakeData*)data; return - v->tile == od->tile && v->type == VEH_ROAD && v != od->u && v != od->v ? + v->tile == od->tile && v->type == VEH_ROAD && v->First() == v && v != od->u && v != od->v ? v : NULL; } @@ -1465,8 +1465,8 @@ GetNewVehiclePosResult gp = GetNewVehiclePos(v); const Vehicle *u = RoadVehFindCloseTo(v, gp.x, gp.y, v->direction); - if (u != NULL && u->cur_speed < v->cur_speed) { - v->cur_speed = u->cur_speed; + if (u != NULL && u->First()->cur_speed < v->cur_speed) { + v->cur_speed = u->First()->cur_speed; return false; } @@ -1663,6 +1663,7 @@ Vehicle* u = RoadVehFindCloseTo(v, x, y, new_dir); if (u != NULL) { + u = u->First(); /* There is a vehicle in front overtake it if possible */ if (v->u.road.overtaking == 0) RoadVehCheckOvertake(v, u); if (v->u.road.overtaking == 0) v->cur_speed = u->cur_speed;