Mercurial > hg > openttd
changeset 8995:3e58e70db5ad draft
(svn r12790) -Codechange: code style fixes. Patch by Alberth.
author | rubidium <rubidium@openttd.org> |
---|---|
date | Sat, 19 Apr 2008 13:28:48 +0000 |
parents | e4c3087abbde |
children | 6a811008eb9f |
files | src/window.cpp src/window_func.h src/window_gui.h |
diffstat | 3 files changed, 26 insertions(+), 30 deletions(-) [+] |
line wrap: on
line diff
--- a/src/window.cpp +++ b/src/window.cpp @@ -625,11 +625,11 @@ { Window* const *wz; - for (wz = _z_windows;; wz++) { + FOR_ALL_WINDOWS(wz) { Window *w = *wz; - assert(wz < _last_z_window); if (w->window_class != WC_MAIN_WINDOW && !IsVitalWindow(w)) return w; } + NOT_REACHED(); } bool IsWindowOfPrototype(const Window *w, const Widget *widget) @@ -1021,9 +1021,7 @@ * @return a pointer to the found window if any, NULL otherwise */ Window *FindWindowFromPt(int x, int y) { - Window* const *wz; - - for (wz = _last_z_window; wz != _z_windows;) { + for (Window * const *wz = _last_z_window; wz != _z_windows;) { Window *w = *--wz; if (IsInsideBS(x, w->left, w->width) && IsInsideBS(y, w->top, w->height)) { return w; @@ -1041,6 +1039,7 @@ IConsoleClose(); _last_z_window = _z_windows; + _mouseover_last_w = NULL; _no_scroll = 0; } @@ -1607,8 +1606,7 @@ static bool MaybeBringWindowToFront(const Window *w) { bool bring_to_front = false; - Window* const *wz; - Window* const *uz; + Window * const *wz; if (w->window_class == WC_MAIN_WINDOW || IsVitalWindow(w) || @@ -1618,7 +1616,7 @@ } wz = FindWindowZPosition(w); - for (uz = wz; ++uz != _last_z_window;) { + for (Window * const *uz = wz; ++uz != _last_z_window;) { Window *u = *uz; /* A modal child will prevent the activation of the parent window */ @@ -1792,9 +1790,6 @@ } } -extern void UpdateTileSelection(); -extern bool VpHandlePlaceSizingDrag(); - /** * Local counter that is incremented each time an mouse input event is detected. * The counter is used to stop auto-scrolling. @@ -1855,6 +1850,9 @@ TIME_BETWEEN_DOUBLE_CLICK = 500, ///< Time between 2 left clicks before it becoming a double click, in ms }; +extern void UpdateTileSelection(); +extern bool VpHandlePlaceSizingDrag(); + void MouseLoop(MouseClick click, int mousewheel) { int x,y; @@ -2155,13 +2153,17 @@ */ void CallWindowTickEvent() { - Window* const *wz; - - for (wz = _last_z_window; wz != _z_windows;) { + for (Window * const *wz = _last_z_window; wz != _z_windows;) { CallWindowEventNP(*--wz, WE_TICK); } } +/** + * Try to delete a non-vital window. + * Non-vital windows are windows other than the game selection, main toolbar, + * status bar, toolbar menu, and tooltip windows. Stickied windows are also + * considered vital. + */ void DeleteNonVitalWindows() { Window* const *wz;
--- a/src/window_func.h +++ b/src/window_func.h @@ -32,7 +32,6 @@ void DeleteAllNonVitalWindows(); void HideVitalWindows(); void ShowVitalWindows(); -Window **FindWindowZPosition(const Window *w); void InvalidateWindow(WindowClass cls, WindowNumber number); void InvalidateWindowWidget(WindowClass cls, WindowNumber number, byte widget_index);
--- a/src/window_gui.h +++ b/src/window_gui.h @@ -549,15 +549,9 @@ bool IsWindowOfPrototype(const Window *w, const Widget *widget); void AssignWidgetToWindow(Window *w, const Widget *widget); -Window *AllocateWindow( - int x, - int y, - int width, - int height, - WindowProc *proc, - WindowClass cls, - const Widget *widget, - void *data = NULL); +Window *AllocateWindow(int x, int y, int width, int height, + WindowProc *proc, WindowClass cls, const Widget *widget, + void *data = NULL); Window *AllocateWindowDesc(const WindowDesc *desc, void *data = NULL); Window *AllocateWindowDescFront(const WindowDesc *desc, int window_number, void *data = NULL); @@ -594,12 +588,6 @@ void DrawSortButtonState(const Window *w, int widget, SortButtonState state); -Window *GetCallbackWnd(); -void DeleteNonVitalWindows(); -void DeleteAllNonVitalWindows(); -void HideVitalWindows(); -void ShowVitalWindows(); -Window **FindWindowZPosition(const Window *w); /* window.cpp */ extern Window *_z_windows[]; @@ -624,6 +612,13 @@ WSM_PRESIZE = 3, }; +Window *GetCallbackWnd(); +void DeleteNonVitalWindows(); +void DeleteAllNonVitalWindows(); +void HideVitalWindows(); +void ShowVitalWindows(); +Window **FindWindowZPosition(const Window *w); + void ScrollbarClickHandler(Window *w, const Widget *wi, int x, int y); void ResizeButtons(Window *w, byte left, byte right);