changeset 8452:3e8e88be8197 draft

(svn r12022) -Revert(r12018): Invisible trees are now separate from the building concept. So when you want invisible trees, just select the option of the same name in the Patch Options and toggle transparency of trees. More to come on the saga of Invisibility. So stay tuned.
author belugas <belugas@openttd.org>
date Wed, 30 Jan 2008 17:36:28 +0000
parents af88cc5ebb4b
children 5293fb044621
files src/lang/english.txt src/main_gui.cpp src/transparency_gui.cpp src/tree_cmd.cpp
diffstat 4 files changed, 4 insertions(+), 9 deletions(-) [+]
line wrap: on
line diff
--- a/src/lang/english.txt
+++ b/src/lang/english.txt
@@ -1068,7 +1068,7 @@
 STR_CONFIG_PATCHES_AUTORENEW_MONEY                              :{LTBLUE}Autorenew minimum needed money for renew: {ORANGE}{STRING1}
 STR_CONFIG_PATCHES_ERRMSG_DURATION                              :{LTBLUE}Duration of error message: {ORANGE}{STRING1}
 STR_CONFIG_PATCHES_POPULATION_IN_LABEL                          :{LTBLUE}Show town population in the town name label: {ORANGE}{STRING1}
-STR_CONFIG_PATCHES_INVISIBLE_TREES                              :{LTBLUE}Invisible trees (with transparent buildings): {ORANGE}{STRING1}
+STR_CONFIG_PATCHES_INVISIBLE_TREES                              :{LTBLUE}Invisible trees: {ORANGE}{STRING1}
 
 STR_CONFIG_PATCHES_LAND_GENERATOR                               :{LTBLUE}Land generator: {ORANGE}{STRING1}
 STR_CONFIG_PATCHES_LAND_GENERATOR_ORIGINAL                      :Original
--- a/src/main_gui.cpp
+++ b/src/main_gui.cpp
@@ -176,7 +176,7 @@
 		case  9: ToggleBit(_display_opt, DO_WAYPOINTS);          break;
 		case 10: ToggleBit(_display_opt, DO_FULL_ANIMATION);     break;
 		case 11: ToggleBit(_display_opt, DO_FULL_DETAIL);        break;
-		case 12:	ToggleTransparency(TO_HOUSES);                  break;
+		case 12: ToggleTransparency(TO_HOUSES);                  break;
 		case 13: ToggleTransparency(TO_SIGNS);                   break;
 	}
 	MarkWholeScreenDirty();
--- a/src/transparency_gui.cpp
+++ b/src/transparency_gui.cpp
@@ -7,7 +7,6 @@
 #include "variables.h"
 #include "transparency.h"
 #include "sound_func.h"
-#include "settings_type.h"
 
 #include "table/sprites.h"
 #include "table/strings.h"
@@ -39,10 +38,6 @@
 				w->SetWidgetLoweredState(i, IsTransparencySet((TransparencyOption)(i - TTW_WIDGET_SIGNS)));
 			}
 
-			/* Disabling the trees button allows to make it very evident that it has no effect
-			 * upon current situation */
-			w->SetWidgetDisabledState(TTW_WIDGET_TREES, _patches.invisible_trees && IsTransparencySet(TO_HOUSES));
-
 			DrawWindowWidgets(w);
 			break;
 
--- a/src/tree_cmd.cpp
+++ b/src/tree_cmd.cpp
@@ -428,8 +428,8 @@
 
 	StartSpriteCombine();
 
-	/* Do not draw trees when buildings are transparent and when the invisile trees patch is on */
-	if (!(_patches.invisible_trees && IsTransparencySet(TO_HOUSES))) {
+	/* Do not draw trees when the invisible trees patch and transparency tree are set */
+	if (!(IsTransparencySet(TO_TREES) && _patches.invisible_trees)) {
 		TreeListEnt te[4];
 		uint i;