Mercurial > hg > openttd
changeset 19991:3f59c15c878b draft
(svn r24923) -Fix [FS#5441]: When an object built on a river is removed, restore the river, if possible also on slopes (based on patch by Supercheese)
author | planetmaker <planetmaker@openttd.org> |
---|---|
date | Sun, 20 Jan 2013 12:43:25 +0000 |
parents | 0ab090604408 |
children | 69d87522a042 |
files | src/water_cmd.cpp |
diffstat | 1 files changed, 10 insertions(+), 2 deletions(-) [+] |
line wrap: on
line diff
--- a/src/water_cmd.cpp +++ b/src/water_cmd.cpp @@ -161,7 +161,9 @@ /* Autoslope might turn an originally canal or river tile into land */ int z; - if (GetTileSlope(tile, &z) != SLOPE_FLAT) { + Slope slope = GetTileSlope(tile, &z); + + if (slope != SLOPE_FLAT) { if (wc == WATER_CLASS_CANAL) { /* If we clear the canal, we have to remove it from the infrastructure count as well. */ Company *c = Company::GetIfValid(o); @@ -169,8 +171,14 @@ c->infrastructure.water--; DirtyCompanyInfrastructureWindows(c->index); } + /* Sloped canals are locks and no natural water remains whatever the slope direction */ + wc = WATER_CLASS_INVALID; } - wc = WATER_CLASS_INVALID; + + /* There must not be water sloped invalidly, whatever class it may be */ + if (GetInclinedSlopeDirection(slope) == INVALID_DIAGDIR) { + wc = WATER_CLASS_INVALID; + } } if (wc == WATER_CLASS_SEA && z > 0) {