changeset 18493:404967fca61c draft

(svn r23337) -Fix [FS#4826]: don't send chat messages to clients that haven't joined yet
author rubidium <rubidium@openttd.org>
date Sat, 26 Nov 2011 17:28:18 +0000
parents 827e51e4c9b8
children 6a657c18f572
files src/network/network_server.cpp
diffstat 1 files changed, 2 insertions(+), 0 deletions(-) [+]
line wrap: on
line diff
--- a/src/network/network_server.cpp
+++ b/src/network/network_server.cpp
@@ -702,6 +702,8 @@
  */
 NetworkRecvStatus ServerNetworkGameSocketHandler::SendChat(NetworkAction action, ClientID client_id, bool self_send, const char *msg, int64 data)
 {
+	if (this->status != STATUS_ACTIVE) return NETWORK_RECV_STATUS_OKAY;
+
 	Packet *p = new Packet(PACKET_SERVER_CHAT);
 
 	p->Send_uint8 (action);