Mercurial > hg > openttd
changeset 6826:472d71bbd46e draft
(svn r10065) -Cleanup (r9850): remove now unneeded stuff
author | glx <glx@openttd.org> |
---|---|
date | Fri, 08 Jun 2007 16:53:21 +0000 |
parents | 517d0d8a9283 |
children | 7cb8f29bc3ee |
files | src/newgrf_house.h |
diffstat | 1 files changed, 0 insertions(+), 16 deletions(-) [+] |
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--- a/src/newgrf_house.h +++ b/src/newgrf_house.h @@ -8,22 +8,6 @@ #include "town.h" /** - * Maps a house id stored on the map to a GRF file. - * House IDs are stored on the map, so there needs to be a way to tie them to - * GRF files. An array of HouseIDMapping structs is saved with the savegame so - * that house GRFs can be loaded in a different order, or removed safely. The - * index in the array is the house ID stored on the map. - * - * The substitute ID is the ID of an original house that should be used instead - * if the GRF containing the new house is not available. - */ -struct HouseIDMapping { - uint32 grfid; ///< The GRF ID of the file this house belongs to - uint8 house_id; ///< The house ID within the GRF file - uint8 substitute_id; ///< The (original) house ID to use if this GRF is not available -}; - -/** * Makes class IDs unique to each GRF file. * Houses can be assigned class IDs which are only comparable within the GRF * file they were defined in. This mapping ensures that if two houses have the