changeset 3072:485f5c4261cd draft

(svn r3661) -Fix [PPC computers] quick dirty fix for failure to start the game on BE CPUs 3626 broke the game on Big endian CPUs and this is a quick dirty fix so the nightly builds for OSX and MorphOS will work again the game will still fail on 64 bit BE CPUs note: the game runs in 32 bit mode on G5, so it will work on G5 we need to make a better fix for this, but we also need the nightly builds to work
author bjarni <bjarni@openttd.org>
date Thu, 23 Feb 2006 18:52:13 +0000
parents d1a65c954e58
children 2935050c64a1
files saveload.h
diffstat 1 files changed, 1 insertions(+), 1 deletions(-) [+]
line wrap: on
line diff
--- a/saveload.h
+++ b/saveload.h
@@ -136,7 +136,7 @@
 };
 
 typedef byte SaveLoadType;
-typedef uint16 OffSetType;
+typedef uint32 OffSetType;
 
 /** SaveLoad type struct. Do NOT use this directly but use the SLE_ macros defined just below! */
 typedef struct SaveLoad {