Mercurial > hg > openttd
changeset 17141:4ccee6c9442b draft
(svn r21879) -Codechange: reset vehicle's GOINGUP/DOWN bits when it crashes
author | smatz <smatz@openttd.org> |
---|---|
date | Fri, 21 Jan 2011 16:20:55 +0000 |
parents | b70478c300d7 |
children | 958bcdb45229 |
files | src/ground_vehicle.hpp src/roadveh_cmd.cpp src/train_cmd.cpp |
diffstat | 3 files changed, 17 insertions(+), 2 deletions(-) [+] |
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--- a/src/ground_vehicle.hpp +++ b/src/ground_vehicle.hpp @@ -87,6 +87,21 @@ int GetAcceleration() const; /** + * Common code executed for crashed ground vehicles + * @param flooded was this vehicle flooded? + * @return number of victims + */ + /* virtual */ uint Crash(bool flooded) + { + /* Crashed vehicles aren't going up or down */ + for (T *v = T::From(this); v != NULL; v = v->Next()) { + ClrBit(v->gv_flags, GVF_GOINGUP_BIT); + ClrBit(v->gv_flags, GVF_GOINGDOWN_BIT); + } + return this->Vehicle::Crash(flooded); + } + + /** * Calculates the total slope resistance for this vehicle. * @return Slope resistance. */
--- a/src/roadveh_cmd.cpp +++ b/src/roadveh_cmd.cpp @@ -460,7 +460,7 @@ uint RoadVehicle::Crash(bool flooded) { - uint pass = Vehicle::Crash(flooded); + uint pass = this->GroundVehicleBase::Crash(flooded); if (this->IsFrontEngine()) { pass += 1; // driver
--- a/src/train_cmd.cpp +++ b/src/train_cmd.cpp @@ -2780,7 +2780,7 @@ HideFillingPercent(&this->fill_percent_te_id); } - pass += Vehicle::Crash(flooded); + pass += this->GroundVehicleBase::Crash(flooded); this->crash_anim_pos = flooded ? 4000 : 1; // max 4440, disappear pretty fast when flooded return pass;